Fix magic mapped dark room symbols
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@@ -160,7 +160,7 @@ magic_map_background(x, y, show)
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if (!cansee(x,y) && !lev->waslit) {
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/* Floor spaces are dark if unlit. Corridors are dark if unlit. */
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if (lev->typ == ROOM && glyph == cmap_to_glyph(S_room))
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glyph = cmap_to_glyph(S_stone);
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glyph = cmap_to_glyph((flags.dark_room && iflags.use_color) ? (DARKROOMSYM) : S_stone);
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else if (lev->typ == CORR && glyph == cmap_to_glyph(S_litcorr))
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glyph = cmap_to_glyph(S_corr);
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}
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