Revert "Moved read.c globals to instance_globals."

This reverts commit d37a91a6b8.
This commit is contained in:
nhmall
2018-11-23 22:16:56 -05:00
parent 2fb68024fe
commit 04fe16d938
4 changed files with 31 additions and 33 deletions

View File

@@ -464,9 +464,6 @@ struct instance_globals {
/* pickup.c */
int oldcap; /* last encumberance */
/* read.c */
boolean known;
/* restore.c */
int n_ids_mapped;
struct bucket *id_map;

View File

@@ -348,9 +348,6 @@ const struct instance_globals g_init = {
/* pickup.c */
0, /* oldcap */
/* read.c */
UNDEFINED_VALUE, /* known */
/* restore.c */
0, /* n_ids_mapped */
0, /* id_map */

View File

@@ -11,6 +11,8 @@
#include "hack.h"
#include "artifact.h"
extern boolean known; /* from read.c */
STATIC_DCL boolean NDECL(unconstrain_map);
STATIC_DCL void NDECL(reconstrain_map);
STATIC_DCL void FDECL(browse_map, (int, const char *));
@@ -305,7 +307,7 @@ register struct obj *sobj;
boolean stale, ugold = FALSE, steedgold = FALSE;
int ter_typ = TER_DETECT | TER_OBJ;
g.known = stale = clear_stale_map(COIN_CLASS,
known = stale = clear_stale_map(COIN_CLASS,
(unsigned) (sobj->blessed ? GOLD : 0));
/* look for gold carried by monsters (might be in a container) */
@@ -316,7 +318,7 @@ register struct obj *sobj;
if (mtmp == u.usteed) {
steedgold = TRUE;
} else {
g.known = TRUE;
known = TRUE;
goto outgoldmap; /* skip further searching */
}
} else {
@@ -326,7 +328,7 @@ register struct obj *sobj;
if (mtmp == u.usteed) {
steedgold = TRUE;
} else {
g.known = TRUE;
known = TRUE;
goto outgoldmap; /* skip further searching */
}
}
@@ -336,17 +338,17 @@ register struct obj *sobj;
/* look for gold objects */
for (obj = fobj; obj; obj = obj->nobj) {
if (sobj->blessed && o_material(obj, GOLD)) {
g.known = TRUE;
known = TRUE;
if (obj->ox != u.ux || obj->oy != u.uy)
goto outgoldmap;
} else if (o_in(obj, COIN_CLASS)) {
g.known = TRUE;
known = TRUE;
if (obj->ox != u.ux || obj->oy != u.uy)
goto outgoldmap;
}
}
if (!g.known) {
if (!known) {
/* no gold found on floor or monster's inventory.
adjust message if you have gold in your inventory */
if (sobj) {
@@ -482,7 +484,7 @@ register struct obj *sobj;
}
if (!ct && !ctu) {
g.known = stale && !confused;
known = stale && !confused;
if (stale) {
docrt();
You("sense a lack of %s nearby.", what);
@@ -510,7 +512,7 @@ register struct obj *sobj;
}
return !stale;
} else if (!ct) {
g.known = TRUE;
known = TRUE;
You("%s %s nearby.", sobj ? "smell" : "sense", what);
if (sobj && sobj->blessed) {
if (!u.uedibility)
@@ -521,7 +523,7 @@ register struct obj *sobj;
struct obj *temp;
int ter_typ = TER_DETECT | TER_OBJ;
g.known = TRUE;
known = TRUE;
cls();
(void) unconstrain_map();
for (obj = fobj; obj; obj = obj->nobj)

View File

@@ -12,6 +12,8 @@
((mndx) == urace.malenum \
|| (urace.femalenum != NON_PM && (mndx) == urace.femalenum))
boolean known;
static NEARDATA const char readable[] = { ALL_CLASSES, SCROLL_CLASS,
SPBOOK_CLASS, 0 };
static const char all_count[] = { ALLOW_COUNT, ALL_CLASSES, 0 };
@@ -187,7 +189,7 @@ doread()
register struct obj *scroll;
boolean confused, nodisappear;
g.known = FALSE;
known = FALSE;
if (check_capacity((char *) 0))
return 0;
scroll = getobj(readable, "read");
@@ -394,7 +396,7 @@ doread()
}
if (!seffects(scroll)) {
if (!objects[scroll->otyp].oc_name_known) {
if (g.known)
if (known)
learnscroll(scroll);
else if (!objects[scroll->otyp].oc_uname)
docall(scroll);
@@ -799,7 +801,7 @@ int howmuch;
if (Sokoban)
return;
g.known = TRUE;
known = TRUE;
for (zx = 0; zx < COLNO; zx++)
for (zy = 0; zy < ROWNO; zy++)
if (howmuch & ALL_MAP || rn2(7)) {
@@ -1011,7 +1013,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
switch (otyp) {
#ifdef MAIL
case SCR_MAIL:
g.known = TRUE;
known = TRUE;
if (sobj->spe == 2)
/* "stamped scroll" created via magic marker--without a stamp */
pline("This scroll is marked \"postage due\".");
@@ -1140,7 +1142,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
if (s) {
otmp->spe += s;
adj_abon(otmp, s);
g.known = otmp->known;
known = otmp->known;
/* update shop bill to reflect new higher price */
if (s > 0 && otmp->unpaid)
alter_cost(otmp, 0L);
@@ -1182,7 +1184,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
exercise(A_CON, FALSE);
break;
} else
g.known = TRUE;
known = TRUE;
} else { /* armor and scroll both cursed */
pline("%s.", Yobjnam2(otmp, "vibrate"));
if (otmp->spe >= -6) {
@@ -1262,7 +1264,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
You("don't remember there being any magic words on this scroll.");
else
pline("This scroll seems to be blank.");
g.known = TRUE;
known = TRUE;
break;
case SCR_REMOVE_CURSE:
case SPE_REMOVE_CURSE: {
@@ -1348,7 +1350,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
confused ? &mons[PM_ACID_BLOB]
: (struct permonst *) 0,
FALSE))
g.known = TRUE;
known = TRUE;
/* no need to flush monsters; we ask for identification only if the
* monsters are not visible
*/
@@ -1428,14 +1430,14 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
vis_results ? "is" : "seems",
(results < 0) ? "un" : "");
if (vis_results > 0)
g.known = TRUE;
known = TRUE;
}
break;
}
case SCR_GENOCIDE:
if (!already_known)
You("have found a scroll of genocide!");
g.known = TRUE;
known = TRUE;
if (sblessed)
do_class_genocide();
else
@@ -1444,11 +1446,11 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
case SCR_LIGHT:
if (!confused || rn2(5)) {
if (!Blind)
g.known = TRUE;
known = TRUE;
litroom(!confused && !scursed, sobj);
if (!confused && !scursed) {
if (lightdamage(sobj, TRUE, 5))
g.known = TRUE;
known = TRUE;
}
} else {
/* could be scroll of create monster, don't set known ...*/
@@ -1461,7 +1463,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
if (confused || scursed) {
level_tele();
} else {
g.known = scrolltele(sobj);
known = scrolltele(sobj);
}
break;
case SCR_GOLD_DETECTION:
@@ -1554,7 +1556,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
cvt_sdoor_to_door(&levl[x][y]);
/* do_mapping() already reveals secret passages */
}
g.known = TRUE;
known = TRUE;
/*FALLTHRU*/
case SPE_MAGIC_MAPPING:
if (level.flags.nommap) {
@@ -1574,7 +1576,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
}
break;
case SCR_AMNESIA:
g.known = TRUE;
known = TRUE;
forget((!sblessed ? ALL_SPELLS : 0)
| (!confused || scursed ? ALL_MAP : 0));
if (Hallucination) /* Ommmmmm! */
@@ -1655,7 +1657,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
else
pline_The("%s rumbles %s you!", ceiling(u.ux, u.uy),
sblessed ? "around" : "above");
g.known = 1;
known = 1;
sokoban_guilt();
/* Loop through the surrounding squares */
@@ -1680,7 +1682,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
}
break;
case SCR_PUNISHMENT:
g.known = TRUE;
known = TRUE;
if (confused || sblessed) {
You_feel("guilty.");
break;
@@ -1692,7 +1694,7 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
if (!already_known)
You("have found a scroll of stinking cloud!");
g.known = TRUE;
known = TRUE;
pline("Where do you want to center the %scloud?",
already_known ? "stinking " : "");
cc.x = u.ux;