Fix leftover variables from trap refactor

This commit is contained in:
Pasi Kallinen
2021-01-23 11:32:54 +02:00
parent 0dd6960cb1
commit 0516fa9e35

View File

@@ -3071,8 +3071,7 @@ register struct monst *mtmp;
}
} else {
register int tt = trap->ttyp;
boolean in_sight, see_it,
inescapable = (g.force_mintrap
boolean inescapable = (g.force_mintrap
|| ((tt == HOLE || tt == PIT)
&& Sokoban && !trap->madeby_u));
@@ -3093,12 +3092,6 @@ register struct monst *mtmp;
if (trap->madeby_u && rnl(5))
setmangry(mtmp, TRUE);
in_sight = canseemon(mtmp);
see_it = cansee(mtmp->mx, mtmp->my);
/* assume hero can tell what's going on for the steed */
if (mtmp == u.usteed)
in_sight = TRUE;
return trapeffect_selector(mtmp, trap, 0);
}
if (trapkilled)