cockatrice eggs vs gravity
Eggs thrown straight up which don't splatter on the ceiling yield "you've got it all over your face", so wearing a helmet shouldn't protect against petrification from cockatrice eggs in that situation. This was part of my delayed helm vs hat stuff; I can't remember whether it was done before or after this same issue came up in the newsgroup.
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@@ -63,6 +63,7 @@ panic on subsequent move if engulfer gets turned to stone and poly'd hero
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also has attached ball&chain
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give more specific messages when dropping weapons due to slippery fingers
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various helmet messages changed to distinguish between "helm" and "hat"
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helmets don't protect against cockatrice eggs thrown straight up
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)dothrow.c 3.4 2003/12/04 */
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/* SCCS Id: @(#)dothrow.c 3.4 2004/11/11 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -733,6 +733,8 @@ struct obj *obj;
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boolean hitsroof;
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{
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const char *almost;
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boolean petrifier = ((obj->otyp == EGG || obj->otyp == CORPSE) &&
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touch_petrifies(&mons[obj->corpsenm]));
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/* note: obj->quan == 1 */
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if (hitsroof) {
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@@ -767,10 +769,15 @@ boolean hitsroof;
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obj = 0; /* it's now gone */
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switch (otyp) {
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case EGG:
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if (touch_petrifies(&mons[ocorpsenm]) &&
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!uarmh && !Stone_resistance &&
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!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM)))
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goto petrify;
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if (petrifier && !Stone_resistance &&
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!(poly_when_stoned(youmonst.data) &&
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polymon(PM_STONE_GOLEM))) {
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/* egg ends up "all over your face"; perhaps
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visored helmet should still save you here */
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if (uarmh) Your("%s fails to protect you.",
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helm_simple_name(uarmh));
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goto petrify;
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}
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case CREAM_PIE:
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case BLINDING_VENOM:
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pline("You've got it all over your %s!", body_part(FACE));
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@@ -812,20 +819,21 @@ boolean hitsroof;
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if (less_damage && dmg < (Upolyd ? u.mh : u.uhp)) {
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if (!artimsg)
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pline("Fortunately, you are wearing a hard helmet.");
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} else if (flags.verbose &&
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!(obj->otyp == CORPSE && touch_petrifies(&mons[obj->corpsenm])))
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pline("%s does not protect you.", Yname2(uarmh));
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} else if (obj->otyp == CORPSE && touch_petrifies(&mons[obj->corpsenm])) {
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if (!Stone_resistance &&
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!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
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petrify:
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killer.format = KILLED_BY;
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Strcpy(killer.name, "elementary physics"); /* "what goes up..." */
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You("turn to stone.");
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if (obj) dropy(obj); /* bypass most of hitfloor() */
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done(STONING);
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return obj ? TRUE : FALSE;
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/* helmet definitely protects you when it blocks petrification */
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} else if (!petrifier) {
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if (flags.verbose)
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Your("%s does not protect you.", helm_simple_name(uarmh));
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}
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} else if (petrifier && !Stone_resistance &&
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!(poly_when_stoned(youmonst.data) &&
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polymon(PM_STONE_GOLEM))) {
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petrify:
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killer.format = KILLED_BY;
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Strcpy(killer.name, "elementary physics"); /* "what goes up..." */
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You("turn to stone.");
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if (obj) dropy(obj); /* bypass most of hitfloor() */
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done(STONING);
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return obj ? TRUE : FALSE;
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}
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hitfloor(obj);
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losehp(Maybe_Half_Phys(dmg), "falling object", KILLED_BY_AN);
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@@ -1739,7 +1747,8 @@ struct obj *obj;
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pline_The("gold hits the %s, then falls back on top of your %s.",
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ceiling(u.ux,u.uy), body_part(HEAD));
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/* some self damage? */
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if(uarmh) pline("Fortunately, you are wearing a helmet!");
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if (uarmh) pline("Fortunately, you are wearing %s!",
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an(helm_simple_name(uarmh)));
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}
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bhitpos.x = u.ux;
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bhitpos.y = u.uy;
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