cockatrice eggs vs gravity

Eggs thrown straight up which don't splatter on the ceiling yield
"you've got it all over your face", so wearing a helmet shouldn't protect
against petrification from cockatrice eggs in that situation.  This was
part of my delayed helm vs hat stuff; I can't remember whether it was done
before or after this same issue came up in the newsgroup.
This commit is contained in:
nethack.rankin
2004-11-13 04:14:14 +00:00
parent 7672a2c60b
commit 05923e795f
2 changed files with 29 additions and 19 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dothrow.c 3.4 2003/12/04 */
/* SCCS Id: @(#)dothrow.c 3.4 2004/11/11 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -733,6 +733,8 @@ struct obj *obj;
boolean hitsroof;
{
const char *almost;
boolean petrifier = ((obj->otyp == EGG || obj->otyp == CORPSE) &&
touch_petrifies(&mons[obj->corpsenm]));
/* note: obj->quan == 1 */
if (hitsroof) {
@@ -767,10 +769,15 @@ boolean hitsroof;
obj = 0; /* it's now gone */
switch (otyp) {
case EGG:
if (touch_petrifies(&mons[ocorpsenm]) &&
!uarmh && !Stone_resistance &&
!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM)))
goto petrify;
if (petrifier && !Stone_resistance &&
!(poly_when_stoned(youmonst.data) &&
polymon(PM_STONE_GOLEM))) {
/* egg ends up "all over your face"; perhaps
visored helmet should still save you here */
if (uarmh) Your("%s fails to protect you.",
helm_simple_name(uarmh));
goto petrify;
}
case CREAM_PIE:
case BLINDING_VENOM:
pline("You've got it all over your %s!", body_part(FACE));
@@ -812,20 +819,21 @@ boolean hitsroof;
if (less_damage && dmg < (Upolyd ? u.mh : u.uhp)) {
if (!artimsg)
pline("Fortunately, you are wearing a hard helmet.");
} else if (flags.verbose &&
!(obj->otyp == CORPSE && touch_petrifies(&mons[obj->corpsenm])))
pline("%s does not protect you.", Yname2(uarmh));
} else if (obj->otyp == CORPSE && touch_petrifies(&mons[obj->corpsenm])) {
if (!Stone_resistance &&
!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
petrify:
killer.format = KILLED_BY;
Strcpy(killer.name, "elementary physics"); /* "what goes up..." */
You("turn to stone.");
if (obj) dropy(obj); /* bypass most of hitfloor() */
done(STONING);
return obj ? TRUE : FALSE;
/* helmet definitely protects you when it blocks petrification */
} else if (!petrifier) {
if (flags.verbose)
Your("%s does not protect you.", helm_simple_name(uarmh));
}
} else if (petrifier && !Stone_resistance &&
!(poly_when_stoned(youmonst.data) &&
polymon(PM_STONE_GOLEM))) {
petrify:
killer.format = KILLED_BY;
Strcpy(killer.name, "elementary physics"); /* "what goes up..." */
You("turn to stone.");
if (obj) dropy(obj); /* bypass most of hitfloor() */
done(STONING);
return obj ? TRUE : FALSE;
}
hitfloor(obj);
losehp(Maybe_Half_Phys(dmg), "falling object", KILLED_BY_AN);
@@ -1739,7 +1747,8 @@ struct obj *obj;
pline_The("gold hits the %s, then falls back on top of your %s.",
ceiling(u.ux,u.uy), body_part(HEAD));
/* some self damage? */
if(uarmh) pline("Fortunately, you are wearing a helmet!");
if (uarmh) pline("Fortunately, you are wearing %s!",
an(helm_simple_name(uarmh)));
}
bhitpos.x = u.ux;
bhitpos.y = u.uy;