yet more #1112 - slippery hands vs sink
Fake object used for 'hands' has an address, so checking for a Null pointer won't recognize it.
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@@ -704,16 +704,17 @@ void
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dipsink(struct obj *obj)
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{
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boolean try_call = FALSE,
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not_looted_yet = (levl[u.ux][u.uy].looted & S_LRING) == 0;
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not_looted_yet = (levl[u.ux][u.uy].looted & S_LRING) == 0,
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is_hands = (obj == &gi.invalid_obj || (uarmg && obj == uarmg));
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if (!rn2(not_looted_yet ? 25 : 15)) {
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/* can't rely on using sink for unlimited scroll blanking; however,
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since sink will be converted into a fountain, hero can dip again */
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breaksink(u.ux, u.uy); /* "The pipes break! Water spurts out!" */
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if (Glib && (!obj || obj == uarmg))
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if (Glib && is_hands)
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Your("%s are still slippery.", fingers_or_gloves(TRUE));
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return;
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} else if (obj == &gi.invalid_obj || obj == uarmg) {
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} else if (is_hands) {
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(void) wash_hands();
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return;
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} else if (obj->oclass != POTION_CLASS) {
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