double klick (not what you think...)
When testing water-vault chests, I kept getting
|Klick! Klick!
when zapping them with a wand of opening. This had me scratching my
head for a while, but it seems to have been caused by partially adding
a sound effect. pline("Klick!") became duplicated and presumeably one
of the two was intended to be edited into a sound-effect call but got
overlooked.
Sound_effect(se_klick,) doesn't make any sound though.
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@@ -1056,8 +1056,8 @@ boxlock(struct obj *obj, struct obj *otmp) /* obj *is* a box */
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break;
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case WAN_OPENING:
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case SPE_KNOCK:
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if (obj->olocked) { /* unlock; couldn't be broken */
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pline("Klick!");
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if (obj->olocked) { /* unlock; isn't broken so doesn't need fixing */
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Soundeffect(se_klick, 50);
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pline("Klick!");
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obj->olocked = 0;
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res = 1;
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