Qt6 wasn't exiting as expected after saving the game
Reported by email to devteam on Feb 1, 2025.
This commit is contained in:
@@ -801,6 +801,7 @@ struct sinfo {
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int in_sanity_check; /* for impossible() during sanity checking */
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int config_error_ready; /* config_error_add is ready, available */
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int beyond_savefile_load; /* set when past savefile loading */
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int savefile_completed; /* savefile has completed writing */
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#ifdef PANICLOG
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int in_paniclog; /* writing a panicloc entry */
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#endif
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@@ -54,6 +54,7 @@ dosave(void)
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program_state.done_hup = 0;
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#endif
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if (dosave0()) {
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program_state.savefile_completed++;
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u.uhp = -1; /* universal game's over indicator */
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if (soundprocs.sound_exit_nhsound)
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(*soundprocs.sound_exit_nhsound)("dosave");
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@@ -724,6 +724,10 @@ char NetHackQtBind::qt_more()
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int complain = 0;
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do {
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ch = NetHackQtBind::qt_nhgetch();
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if (::program_state.savefile_completed) {
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retry = false;
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break;
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}
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switch (ch) {
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case '\0': // hypothetical
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ch = '\033';
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