recalc_mapseen() followup
Update several places where lazy lastseentyp[] might be an issue. I think it isn't updated in a timely fashion when newsym() shows a spot covered by an object or trap, but didn't manage to find any cases where that caused a problem. This is more in the nature of a precaution.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 extern.h $NHDT-Date: 1702349265 2023/12/12 02:47:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1328 $ */
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/* NetHack 3.7 extern.h $NHDT-Date: 1703070179 2023/12/20 11:02:59 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1344 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -414,7 +414,7 @@ extern int food_detect(struct obj *);
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extern int object_detect(struct obj *, int);
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extern int monster_detect(struct obj *, int);
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extern int trap_detect(struct obj *);
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extern const char *level_distance(d_level *) NONNULLARG1;
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extern const char *level_distance(d_level *) NONNULL NONNULLARG1;
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extern void use_crystal_ball(struct obj **) NONNULLARG1;
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extern void show_map_spot(coordxy, coordxy, boolean);
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extern void do_mapping(void);
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@@ -829,6 +829,7 @@ extern void show_overview(int, int);
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extern void rm_mapseen(int);
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extern void init_mapseen(d_level *) NONNULLARG1;
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extern void update_lastseentyp(coordxy, coordxy);
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extern int update_mapseen_for(coordxy, coordxy);
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extern void recalc_mapseen(void);
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extern void mapseen_temple(struct monst *);
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extern void room_discovered(int);
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