Moving monsters disturb buried zombies
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@@ -825,6 +825,8 @@ dochug(register struct monst* mtmp)
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/* if confused grabber has wandered off, let go */
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if (mtmp == u.ustuck && !next2u(mtmp->mx, mtmp->my))
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unstuck(mtmp);
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if (grounded(mdat))
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disturb_buried_zombies(mtmp->mx, mtmp->my);
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/* Maybe it stepped on a trap and fell asleep... */
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if (helpless(mtmp))
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return 0;
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