recalc_mapseen() followup

Update several places where lazy lastseentyp[] might be an issue.

I think it isn't updated in a timely fashion when newsym() shows
a spot covered by an object or trap, but didn't manage to find any
cases where that caused a problem.  This is more in the nature of
a precaution.
This commit is contained in:
PatR
2023-12-20 03:17:29 -08:00
parent 60dc6343e4
commit 0713b91beb
7 changed files with 94 additions and 64 deletions

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@@ -1,4 +1,4 @@
/* NetHack 3.7 cmd.c $NHDT-Date: 1702123758 2023/12/09 12:09:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.694 $ */
/* NetHack 3.7 cmd.c $NHDT-Date: 1703070187 2023/12/20 11:03:07 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.695 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2159,6 +2159,10 @@ doterrain(void)
int which;
int clr = NO_COLOR;
/* this used to be done each time vision was recalculated, so would
always be up to date (hopefully); now we do it on demand instead */
recalc_mapseen();
/*
* normal play: choose between known map without mons, obj, and traps
* (to see underlying terrain only), or

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@@ -1,4 +1,4 @@
/* NetHack 3.7 detect.c $NHDT-Date: 1613721262 2021/02/19 07:54:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.131 $ */
/* NetHack 3.7 detect.c $NHDT-Date: 1703070189 2023/12/20 11:03:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.171 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2018. */
/* NetHack may be freely redistributed. See license for details. */
@@ -930,10 +930,11 @@ display_trap_map(int cursed_src)
cls();
(void) unconstrain_map();
/* show chest traps first, so that subsequent floor trap display
will override if both types are present at the same location */
(void) detect_obj_traps(fobj, TRUE, cursed_src);
/* show chest traps first, first buried chests then floor chests, so
that subsequent floor trap display will override if both types are
present at the same location */
(void) detect_obj_traps(gl.level.buriedobjlist, TRUE, cursed_src);
(void) detect_obj_traps(fobj, TRUE, cursed_src);
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon) || (mon->isgd && !mon->mx))
continue;
@@ -974,8 +975,8 @@ display_trap_map(int cursed_src)
* returns 0 if something was detected
*/
int
trap_detect(struct obj *sobj) /* null if crystal ball,
*scroll if gold detection scroll */
trap_detect(
struct obj *sobj) /* Null if crystal ball, scroll if gold detection */
{
register struct trap *ttmp;
struct monst *mon;
@@ -992,24 +993,24 @@ trap_detect(struct obj *sobj) /* null if crystal ball,
if (ttmp->tx != u.ux || ttmp->ty != u.uy) {
display_trap_map(cursed_src);
return 0;
} else
found = TRUE;
}
found = TRUE;
}
/* chest traps (might be buried or carried) */
if ((tr = detect_obj_traps(fobj, FALSE, 0)) != OTRAP_NONE) {
if (tr & OTRAP_THERE) {
display_trap_map(cursed_src);
return 0;
} else
found = TRUE;
}
found = TRUE;
}
if ((tr = detect_obj_traps(gl.level.buriedobjlist, FALSE, 0))
!= OTRAP_NONE) {
if (tr & OTRAP_THERE) {
display_trap_map(cursed_src);
return 0;
} else
found = TRUE;
}
found = TRUE;
}
for (mon = fmon; mon; mon = mon->nmon) {
if (DEADMONSTER(mon) || (mon->isgd && !mon->mx))
@@ -1018,8 +1019,8 @@ trap_detect(struct obj *sobj) /* null if crystal ball,
if (tr & OTRAP_THERE) {
display_trap_map(cursed_src);
return 0;
} else
found = TRUE;
}
found = TRUE;
}
}
if (detect_obj_traps(gi.invent, FALSE, 0) != OTRAP_NONE)
@@ -1036,8 +1037,8 @@ trap_detect(struct obj *sobj) /* null if crystal ball,
if (cc.x != u.ux || cc.y != u.uy) {
display_trap_map(cursed_src);
return 0;
} else
found = TRUE;
}
found = TRUE;
}
}
if (!found) {
@@ -1098,46 +1099,55 @@ furniture_detect(void)
return 0;
}
/* way back in 3.0plN and/or 2.x, you could use a crystal ball to find out
where the wizard was relative to your current location; that was when the
Wizard guarded the Amulet and was located on a random maze level, and you
were expected to level teleport deep into Hell and hunt for him while
working your way up; this isn't of much use anymore */
const char *
level_distance(d_level *where)
{
register schar ll = depth(&u.uz) - depth(where);
register boolean indun = (u.uz.dnum == where->dnum);
schar ll = depth(&u.uz) - depth(where);
boolean indun = (u.uz.dnum == where->dnum);
const char *res = ""; /* always replaced by some other non-Null value */
if (ll < 0) {
if (ll < (-8 - rn2(3)))
if (!indun)
return "far away";
res = "far away";
else
return "far below";
res = "far below";
else if (ll < -1)
if (!indun)
return "away below you";
res = "away below you";
else
return "below you";
res = "below you";
else if (!indun)
return "in the distance";
res = "in the distance";
else
return "just below";
res = "just below";
} else if (ll > 0) {
if (ll > (8 + rn2(3)))
if (!indun)
return "far away";
res = "far away";
else
return "far above";
res = "far above";
else if (ll > 1)
if (!indun)
return "away above you";
res = "away above you";
else
return "above you";
res = "above you";
else if (!indun)
return "in the distance";
res = "in the distance";
else
return "just above";
} else if (!indun)
return "in the distance";
else
return "near you";
res = "just above";
} else { /* l1 == 0 */
if (!indun)
res = "in the distance";
else
res = "near you";
}
return res;
}
/*
@@ -1360,7 +1370,7 @@ show_map_spot(coordxy x, coordxy y, boolean cnf)
if (!IS_FURNITURE(lev->typ)) {
if ((t = t_at(x, y)) != 0 && t->tseen) {
map_trap(t, 1);
} else if ((ep = engr_at(x,y)) != 0) {
} else if ((ep = engr_at(x, y)) != 0) {
map_engraving(ep, 1);
} else if (glyph_is_trap(oldglyph) || glyph_is_object(oldglyph)) {
show_glyph(x, y, oldglyph);
@@ -1442,7 +1452,7 @@ do_vicinity_map(struct obj *sobj) /* scroll--actually fake spellbook--object */
/* if hero is engulfed, show engulfer at <u.ux,u.uy> */
save_viz_uyux = gv.viz_array[u.uy][u.ux];
if (u.uswallow)
gv.viz_array[u.uy][u.ux] |= IN_SIGHT; /* <x,y> are reversed to [y][x] */
gv.viz_array[u.uy][u.ux] |= IN_SIGHT; /* <x,y> are reversed, [y][x] */
save_EDetect_mons = EDetect_monsters;
/* for skilled spell, getpos() scanning of the map will display all
monsters within range; otherwise, "unseen creature" will be shown */
@@ -2027,9 +2037,9 @@ reveal_terrain_getglyph(
glyph = back_to_glyph(x, y);
levl[x][y].seenv = seenv;
} else {
levl_glyph = gl.level.flags.hero_memory
? levl[x][y].glyph
: seenv ? back_to_glyph(x, y): default_glyph;
levl_glyph = gl.level.flags.hero_memory ? levl[x][y].glyph
: seenv ? back_to_glyph(x, y)
: default_glyph;
/* glyph_at() returns the displayed glyph, which might
be a monster. levl[][].glyph contains the remembered
glyph, which will never be a monster (unless it is
@@ -2181,7 +2191,7 @@ reveal_terrain(
for (x = 1; x < COLNO; x++)
for (y = 0; y < ROWNO; y++) {
glyph = reveal_terrain_getglyph(x,y, swallowed,
glyph = reveal_terrain_getglyph(x, y, swallowed,
default_glyph, which_subset);
show_glyph(x, y, glyph);
}

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@@ -1,4 +1,4 @@
/* NetHack 3.7 dungeon.c $NHDT-Date: 1700012885 2023/11/15 01:48:05 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.197 $ */
/* NetHack 3.7 dungeon.c $NHDT-Date: 1703070190 2023/12/20 11:03:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.205 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1687,13 +1687,13 @@ u_on_dnstairs(void)
boolean
On_stairs(coordxy x, coordxy y)
{
return (stairway_at(x,y) != NULL);
return (stairway_at(x, y) != NULL);
}
boolean
On_ladder(coordxy x, coordxy y)
{
stairway *stway = stairway_at(x,y);
stairway *stway = stairway_at(x, y);
return (boolean) (stway && stway->isladder);
}
@@ -1701,7 +1701,7 @@ On_ladder(coordxy x, coordxy y)
boolean
On_stairs_up(coordxy x, coordxy y)
{
stairway *stway = stairway_at(x,y);
stairway *stway = stairway_at(x, y);
return (boolean) (stway && stway->up);
}
@@ -1709,7 +1709,7 @@ On_stairs_up(coordxy x, coordxy y)
boolean
On_stairs_dn(coordxy x, coordxy y)
{
stairway *stway = stairway_at(x,y);
stairway *stway = stairway_at(x, y);
return (boolean) (stway && !stway->up);
}
@@ -3075,16 +3075,31 @@ update_lastseentyp(coordxy x, coordxy y)
gl.lastseentyp[x][y] = ltyp;
}
/* for some cases where deferred update needs to be done immediately;
hide details from caller */
int
update_mapseen_for(coordxy x, coordxy y)
{
recalc_mapseen(); /* whole level */
return gl.lastseentyp[x][y];
}
/* count mapseen feature from lastseentyp at x,y */
static void
count_feat_lastseentyp(mapseen *mptr,
coordxy x, coordxy y)
count_feat_lastseentyp(
mapseen *mptr, /* remembered data for a level; update feat.X counts */
coordxy x, coordxy y)
{
int count;
unsigned atmp;
switch (gl.lastseentyp[x][y]) {
#if 0
#if 0 /* levels that have these tend of have a lot of them */
/*
* FIXME? due to theme rooms, lots of levels have an incresed
* chance of having these so automatic annotations for them may
* have become more worthwhile now.
*/
case ICE:
count = mptr->feat.ice + 1;
if (count <= 3)
@@ -3133,10 +3148,9 @@ count_feat_lastseentyp(mapseen *mptr,
/* get the altarmask for this location; might be a mimic */
atmp = altarmask_at(x, y);
/* convert to index: 0..3 */
atmp = (Is_astralevel(&u.uz)
&& (levl[x][y].seenv & SVALL) != SVALL)
? MSA_NONE
: Amask2msa(atmp);
atmp = (Is_astralevel(&u.uz) && (levl[x][y].seenv & SVALL) != SVALL)
? MSA_NONE
: Amask2msa(atmp);
if (!mptr->feat.naltar)
mptr->feat.msalign = atmp;
else if (mptr->feat.msalign != atmp)
@@ -3163,7 +3177,7 @@ count_feat_lastseentyp(mapseen *mptr,
if (Is_knox(&u.uz)) {
int ty, tx = x - 4;
/* Throne is four columns left, either directly in
/* Throne is four columns to left, either directly in
* line or one row higher or lower, and doesn't have
* to have been seen yet.
* ......|}}}.

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@@ -1,4 +1,4 @@
/* NetHack 3.7 lock.c $NHDT-Date: 1654464994 2022/06/05 21:36:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.114 $ */
/* NetHack 3.7 lock.c $NHDT-Date: 1703070191 2023/12/20 11:03:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.131 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -569,7 +569,7 @@ pick_lock(
}
if (!IS_DOOR(door->typ)) {
int res = PICKLOCK_DID_NOTHING, oldglyph = door->glyph;
schar oldlastseentyp = gl.lastseentyp[cc.x][cc.y];
schar oldlastseentyp = update_mapseen_for(cc.x, cc.y);
/* this is probably only relevant when blind */
feel_location(cc.x, cc.y);
@@ -819,7 +819,7 @@ doopen_indir(coordxy x, coordxy y)
/* this used to be 'if (Blind)' but using a key skips that so we do too */
{
int oldglyph = door->glyph;
schar oldlastseentyp = gl.lastseentyp[cc.x][cc.y];
schar oldlastseentyp = update_mapseen_for(cc.x, cc.y);
newsym(cc.x, cc.y);
if (door->glyph != oldglyph
@@ -979,7 +979,7 @@ doclose(void)
portcullis = (is_drawbridge_wall(x, y) >= 0);
if (Blind) {
int oldglyph = door->glyph;
schar oldlastseentyp = gl.lastseentyp[x][y];
schar oldlastseentyp = update_mapseen_for(x, y);
feel_location(x, y);
if (door->glyph != oldglyph || gl.lastseentyp[x][y] != oldlastseentyp)

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@@ -1,4 +1,4 @@
/* NetHack 3.7 trap.c $NHDT-Date: 1702274034 2023/12/11 05:53:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.559 $ */
/* NetHack 3.7 trap.c $NHDT-Date: 1703070192 2023/12/20 11:03:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.562 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -4774,7 +4774,8 @@ rescued_from_terrain(int how)
iflags.last_msg = PLNMSG_BACK_ON_GROUND; /* for describe_decor() */
/* feedback just disclosed this */
iflags.prev_decor = gl.lastseentyp[u.ux][u.uy] = lev->typ;
update_lastseentyp(u.ux, u.uy);
iflags.prev_decor = gl.lastseentyp[u.ux][u.uy];
}
/* return TRUE iff player relocated */

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@@ -1,4 +1,4 @@
/* NetHack 3.7 zap.c $NHDT-Date: 1702023277 2023/12/08 08:14:37 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.498 $ */
/* NetHack 3.7 zap.c $NHDT-Date: 1703070194 2023/12/20 11:03:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.501 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -3113,7 +3113,7 @@ zap_updown(struct obj *obj) /* wand or spell */
You("probe towards the %s.", ceiling(x, y));
} else { /* down */
const char *surf;
schar ltyp, rememberedltyp = gl.lastseentyp[x][y];
schar ltyp, rememberedltyp = update_mapseen_for(x, y);
ptmp += bhitpile(obj, bhito, x, y, u.dz);
/* sequencing: zap_map() calls force_decor() for ice or furniture;