recalc_mapseen() followup
Update several places where lazy lastseentyp[] might be an issue. I think it isn't updated in a timely fashion when newsym() shows a spot covered by an object or trap, but didn't manage to find any cases where that caused a problem. This is more in the nature of a precaution.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 trap.c $NHDT-Date: 1702274034 2023/12/11 05:53:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.559 $ */
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/* NetHack 3.7 trap.c $NHDT-Date: 1703070192 2023/12/20 11:03:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.562 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -4774,7 +4774,8 @@ rescued_from_terrain(int how)
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iflags.last_msg = PLNMSG_BACK_ON_GROUND; /* for describe_decor() */
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/* feedback just disclosed this */
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iflags.prev_decor = gl.lastseentyp[u.ux][u.uy] = lev->typ;
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update_lastseentyp(u.ux, u.uy);
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iflags.prev_decor = gl.lastseentyp[u.ux][u.uy];
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}
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/* return TRUE iff player relocated */
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