slightly better shop repair feedback
During shop repair, give a message about the shopkeeper using a spell (if hero is close enough) before "Suddenly, <various repairs occur>." And when shop repair is for a single untrap of landmine or bear trap adjacent to shk (and the hero can see it happen), say "<Shk> untraps <trap>" rather than just "Suddenly, a trap is removed from the floor!"
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1555022327 2019/04/11 22:38:47 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.701 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1555201698 2019/04/14 00:28:18 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.702 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2247,7 +2247,8 @@ E void FDECL(sellobj, (struct obj *, XCHAR_P, XCHAR_P));
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E int FDECL(doinvbill, (int));
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E struct monst *FDECL(shkcatch, (struct obj *, XCHAR_P, XCHAR_P));
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E void FDECL(add_damage, (XCHAR_P, XCHAR_P, long));
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E int FDECL(repair_damage, (struct monst *, struct damage *, BOOLEAN_P));
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E int FDECL(repair_damage, (struct monst *, struct damage *, int *,
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BOOLEAN_P));
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E int FDECL(shk_move, (struct monst *));
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E void FDECL(after_shk_move, (struct monst *));
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E boolean FDECL(is_fshk, (struct monst *));
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