fix #H4246 - nasty() bugs
In theory nasty() could summon 200 critters at a time, although the chance seems fairly remote. But it was biased towards having lawfuls summon more critters than others since there are fewer lawfuls in the nasties[] list. This puts a cap of 8 successful makemon() calls, enough to completely surround the hero. More than 8 monsters can be generated, if any of the makemon() calls produces a group. (I think fire giants are the only thing in nasties[] that ever come in groups.) It's still biased toward lawful summoners trying more times hoping to produce a lawful creature and generating chaotic ones in the process. The bug report also thought there was some problem between chaotic and unaligned or with the Wizard, but unaligned is treated as if it were chaotic (due to use of sgn() in the two or three places where alignment type is manipulated) so that isn't an actual problem.
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@@ -163,6 +163,8 @@ using 'R' on armor would bypass some restrictions imposed by 'T' (inner layer
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when examining hidden monsters (probing, persistent monster detection), tell
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how they're hidden (under an object, on the ceiling, etc)
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some quest text corrections
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use a much tighter upper bound when summoning nasties; old method could
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theoretically create 200 critters at a time
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Platform- and/or Interface-Specific Fixes
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24
src/wizard.c
24
src/wizard.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 wizard.c $NHDT-Date: 1446078768 2015/10/29 00:32:48 $ $NHDT-Branch: master $:$NHDT-Revision: 1.42 $ */
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/* NetHack 3.6 wizard.c $NHDT-Date: 1455934524 2016/02/20 02:15:24 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.46 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -505,17 +505,19 @@ pick_nasty()
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return res;
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}
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/* create some nasty monsters, aligned or neutral with the caster */
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/* a null caster defaults to a chaotic caster (e.g. the wizard) */
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/* create some nasty monsters, aligned with the caster or neutral; chaotic
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and unaligned are treated as equivalent; default caster is chaotic */
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int
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nasty(mcast)
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struct monst *mcast;
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{
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register struct monst *mtmp;
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register int i, j, tmp;
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register int i, j;
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int castalign = (mcast ? sgn(mcast->data->maligntyp) : -1);
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coord bypos;
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int count, census;
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int count, census, tmp;
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#define MAXNASTIES 8 /* more than this can be created if any come in groups */
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/* some candidates may be created in groups, so simple count
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of non-null makemon() return is inadequate */
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@@ -526,8 +528,7 @@ struct monst *mcast;
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} else {
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count = 0;
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tmp = (u.ulevel > 3) ? u.ulevel / 3 : 1; /* just in case -- rph */
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/* if we don't have a casting monster, the nasties appear around you
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*/
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/* if we don't have a casting monster, nasties appear around you */
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bypos.x = u.ux;
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bypos.y = u.uy;
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for (i = rnd(tmp); i > 0; --i)
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@@ -542,9 +543,8 @@ struct monst *mcast;
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} while (mcast && attacktype(&mons[makeindex], AT_MAGC)
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&& monstr[makeindex] >= monstr[mcast->mnum]);
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/* do this after picking the monster to place */
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if (mcast
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&& !enexto(&bypos, mcast->mux, mcast->muy,
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&mons[makeindex]))
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if (mcast && !enexto(&bypos, mcast->mux, mcast->muy,
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&mons[makeindex]))
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continue;
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if ((mtmp = makemon(&mons[makeindex], bypos.x, bypos.y,
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NO_MM_FLAGS)) != 0) {
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@@ -554,8 +554,8 @@ struct monst *mcast;
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mtmp = makemon((struct permonst *) 0, bypos.x, bypos.y,
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NO_MM_FLAGS);
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if (mtmp) {
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count++;
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if (mtmp->data->maligntyp == 0
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if (++count >= MAXNASTIES
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|| mtmp->data->maligntyp == 0
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|| sgn(mtmp->data->maligntyp) == castalign)
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break;
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}
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