fix #H4246 - nasty() bugs

In theory nasty() could summon 200 critters at a time, although the
chance seems fairly remote.  But it was biased towards having lawfuls
summon more critters than others since there are fewer lawfuls in the
nasties[] list.  This puts a cap of 8 successful makemon() calls,
enough to completely surround the hero.  More than 8 monsters can be
generated, if any of the makemon() calls produces a group.  (I think
fire giants are the only thing in nasties[] that ever come in groups.)
It's still biased toward lawful summoners trying more times hoping to
produce a lawful creature and generating chaotic ones in the process.

The bug report also thought there was some problem between chaotic
and unaligned or with the Wizard, but unaligned is treated as if it
were chaotic (due to use of sgn() in the two or three places where
alignment type is manipulated) so that isn't an actual problem.
This commit is contained in:
PatR
2016-02-19 18:15:45 -08:00
parent 552b73b3f0
commit 07f8488bbf
2 changed files with 14 additions and 12 deletions

View File

@@ -163,6 +163,8 @@ using 'R' on armor would bypass some restrictions imposed by 'T' (inner layer
when examining hidden monsters (probing, persistent monster detection), tell
how they're hidden (under an object, on the ceiling, etc)
some quest text corrections
use a much tighter upper bound when summoning nasties; old method could
theoretically create 200 critters at a time
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 wizard.c $NHDT-Date: 1446078768 2015/10/29 00:32:48 $ $NHDT-Branch: master $:$NHDT-Revision: 1.42 $ */
/* NetHack 3.6 wizard.c $NHDT-Date: 1455934524 2016/02/20 02:15:24 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.46 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -505,17 +505,19 @@ pick_nasty()
return res;
}
/* create some nasty monsters, aligned or neutral with the caster */
/* a null caster defaults to a chaotic caster (e.g. the wizard) */
/* create some nasty monsters, aligned with the caster or neutral; chaotic
and unaligned are treated as equivalent; default caster is chaotic */
int
nasty(mcast)
struct monst *mcast;
{
register struct monst *mtmp;
register int i, j, tmp;
register int i, j;
int castalign = (mcast ? sgn(mcast->data->maligntyp) : -1);
coord bypos;
int count, census;
int count, census, tmp;
#define MAXNASTIES 8 /* more than this can be created if any come in groups */
/* some candidates may be created in groups, so simple count
of non-null makemon() return is inadequate */
@@ -526,8 +528,7 @@ struct monst *mcast;
} else {
count = 0;
tmp = (u.ulevel > 3) ? u.ulevel / 3 : 1; /* just in case -- rph */
/* if we don't have a casting monster, the nasties appear around you
*/
/* if we don't have a casting monster, nasties appear around you */
bypos.x = u.ux;
bypos.y = u.uy;
for (i = rnd(tmp); i > 0; --i)
@@ -542,9 +543,8 @@ struct monst *mcast;
} while (mcast && attacktype(&mons[makeindex], AT_MAGC)
&& monstr[makeindex] >= monstr[mcast->mnum]);
/* do this after picking the monster to place */
if (mcast
&& !enexto(&bypos, mcast->mux, mcast->muy,
&mons[makeindex]))
if (mcast && !enexto(&bypos, mcast->mux, mcast->muy,
&mons[makeindex]))
continue;
if ((mtmp = makemon(&mons[makeindex], bypos.x, bypos.y,
NO_MM_FLAGS)) != 0) {
@@ -554,8 +554,8 @@ struct monst *mcast;
mtmp = makemon((struct permonst *) 0, bypos.x, bypos.y,
NO_MM_FLAGS);
if (mtmp) {
count++;
if (mtmp->data->maligntyp == 0
if (++count >= MAXNASTIES
|| mtmp->data->maligntyp == 0
|| sgn(mtmp->data->maligntyp) == castalign)
break;
}