Enable build under current MS Visual Studio Express 2010 tools

Since the current suite is freely downloadable, remove the older VS files.

Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
This commit is contained in:
nethack.allison
2010-08-30 12:34:10 +00:00
parent b0a70e81dd
commit 0823f48b7d
27 changed files with 3221 additions and 3219 deletions

View File

@@ -63,12 +63,8 @@ echo Creating ..\..\build directory
mkdir ..\..\build
:projectcopy
echo Copying Visual C solution files to top level directory
@REM Visual Studio 6 workspace
echo Copying ..\..\win\win32\nethack.dsw ..\..\nethack.dsw
copy ..\..\win\win32\nethack.dsw ..\.. >nul
@REM Visual Studio 2005 Express solution file
@REM Visual Studio Express solution file
if NOT exist ..\..\win\win32\nethack.sln goto skipsoln
echo Copying ..\..\win\win32\nethack.sln ..\..\nethack.sln
copy ..\..\win\win32\nethack.sln ..\.. >nul
@@ -84,38 +80,37 @@ copy ..\..\win\win32\dgnstuff.mak ..\..\build >nul
copy ..\..\win\win32\levstuff.mak ..\..\build >nul
copy ..\..\win\win32\tiles.mak ..\..\build >nul
@REM Visual C++ 6 project files
copy ..\..\win\win32\dgncomp.dsp ..\..\build >nul
copy ..\..\win\win32\dgnstuff.dsp ..\..\build >nul
copy ..\..\win\win32\dlb_main.dsp ..\..\build >nul
copy ..\..\win\win32\levcomp.dsp ..\..\build >nul
copy ..\..\win\win32\levstuff.dsp ..\..\build >nul
copy ..\..\win\win32\makedefs.dsp ..\..\build >nul
copy ..\..\win\win32\recover.dsp ..\..\build >nul
copy ..\..\win\win32\tile2bmp.dsp ..\..\build >nul
copy ..\..\win\win32\tiles.dsp ..\..\build >nul
copy ..\..\win\win32\tilemap.dsp ..\..\build >nul
copy ..\..\win\win32\uudecode.dsp ..\..\build >nul
copy ..\..\win\win32\nethackw.dsp ..\..\build >nul
@REM Visual C++ 2005 Express project files
if NOT exist ..\..\win\win32\makedefs.vcproj goto skipVC2005
if NOT exist ..\..\win\win32\dgncomp.vcproj goto skipVC2005
if NOT exist ..\..\win\win32\dlb_main.vcproj goto skipVC2005
if NOT exist ..\..\win\win32\nethackw.vcproj goto skipVC2005
copy ..\..\win\win32\dgncomp.vcproj ..\..\build >nul
copy ..\..\win\win32\dgnstuff.vcproj ..\..\build >nul
copy ..\..\win\win32\dlb_main.vcproj ..\..\build >nul
copy ..\..\win\win32\levcomp.vcproj ..\..\build >nul
copy ..\..\win\win32\levstuff.vcproj ..\..\build >nul
copy ..\..\win\win32\makedefs.vcproj ..\..\build >nul
copy ..\..\win\win32\recover.vcproj ..\..\build >nul
copy ..\..\win\win32\tile2bmp.vcproj ..\..\build >nul
copy ..\..\win\win32\tiles.vcproj ..\..\build >nul
copy ..\..\win\win32\tilemap.vcproj ..\..\build >nul
copy ..\..\win\win32\uudecode.vcproj ..\..\build >nul
copy ..\..\win\win32\nethackw.vcproj ..\..\build >nul
:skipVC2005
@REM Visual C++ 2010 Express project files
:VC2010
if NOT exist ..\..\win\win32\makedefs.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\tile2bmp.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\tilemap.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\uudecode.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\NetHackW.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\dgncomp.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\dgnstuff.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\dlb_main.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\levcomp.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\levstuff.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\recover.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\tiles.vcxproj goto skipVC2010
if NOT exist ..\..\win\win32\NetHack.sln goto skipVC2010
copy ..\..\win\win32\makedefs.vcxproj ..\..\build >nul
copy ..\..\win\win32\tile2bmp.vcxproj ..\..\build >nul
copy ..\..\win\win32\tilemap.vcxproj ..\..\build >nul
copy ..\..\win\win32\uudecode.vcxproj ..\..\build >nul
copy ..\..\win\win32\NetHackW.vcxproj ..\..\build >nul
copy ..\..\win\win32\dgncomp.vcxproj ..\..\build >nul
copy ..\..\win\win32\dgnstuff.vcxproj ..\..\build >nul
copy ..\..\win\win32\dlb_main.vcxproj ..\..\build >nul
copy ..\..\win\win32\levcomp.vcxproj ..\..\build >nul
copy ..\..\win\win32\levstuff.vcxproj ..\..\build >nul
copy ..\..\win\win32\recover.vcxproj ..\..\build >nul
copy ..\..\win\win32\tiles.vcxproj ..\..\build >nul
copy ..\..\win\win32\NetHack.sln ..\..\build >nul
:skipVC2010
goto :done

107
win/win32/NetHack.sln Normal file
View File

@@ -0,0 +1,107 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetHackW", "build\NetHackW.vcxproj", "{CEC5D360-8804-454F-8591-002184C23499}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dgncomp", "build\dgncomp.vcxproj", "{8A3F81C7-2968-49A8-86BF-2669412AD7DE}"
ProjectSection(ProjectDependencies) = postProject
{642BC75D-ABAF-403E-8224-7C725FD4CB42} = {642BC75D-ABAF-403E-8224-7C725FD4CB42}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dgnstuff", "build\dgnstuff.vcxproj", "{B9E02F2C-8851-442B-BF2A-3581802B78D4}"
ProjectSection(ProjectDependencies) = postProject
{FF144DFB-83A5-4D26-A598-715A2B354782} = {FF144DFB-83A5-4D26-A598-715A2B354782}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dlb_main", "build\dlb_main.vcxproj", "{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "levcomp", "build\levcomp.vcxproj", "{9DD9C52E-E8C9-4533-BD22-83C055C0AABA}"
ProjectSection(ProjectDependencies) = postProject
{B9E02F2C-8851-442B-BF2A-3581802B78D4} = {B9E02F2C-8851-442B-BF2A-3581802B78D4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "levstuff", "build\levstuff.vcxproj", "{FF144DFB-83A5-4D26-A598-715A2B354782}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makedefs", "build\makedefs.vcxproj", "{BA3DD34C-04B7-40D0-B373-9329AA9E8945}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "recover", "build\recover.vcxproj", "{2F35F228-6733-4FE5-9B46-B3AA10D4BC2E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tile2bmp", "build\tile2bmp.vcxproj", "{642BC75D-ABAF-403E-8224-7C725FD4CB42}"
ProjectSection(ProjectDependencies) = postProject
{9DD9C52E-E8C9-4533-BD22-83C055C0AABA} = {9DD9C52E-E8C9-4533-BD22-83C055C0AABA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tilemap", "build\tilemap.vcxproj", "{93F10526-209E-41D7-BBEA-775787876895}"
ProjectSection(ProjectDependencies) = postProject
{8A3F81C7-2968-49A8-86BF-2669412AD7DE} = {8A3F81C7-2968-49A8-86BF-2669412AD7DE}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tiles", "build\tiles.vcxproj", "{55946465-FC65-47B3-BB48-742C7694C0D6}"
ProjectSection(ProjectDependencies) = postProject
{93F10526-209E-41D7-BBEA-775787876895} = {93F10526-209E-41D7-BBEA-775787876895}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "uudecode", "build\uudecode.vcxproj", "{63F9B82B-F589-4082-ABE5-D4F0682050AB}"
ProjectSection(ProjectDependencies) = postProject
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CEC5D360-8804-454F-8591-002184C23499}.Debug|Win32.ActiveCfg = Debug|Win32
{CEC5D360-8804-454F-8591-002184C23499}.Debug|Win32.Build.0 = Debug|Win32
{CEC5D360-8804-454F-8591-002184C23499}.Release|Win32.ActiveCfg = Release|Win32
{CEC5D360-8804-454F-8591-002184C23499}.Release|Win32.Build.0 = Release|Win32
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Debug|Win32.ActiveCfg = Debug|Win32
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Debug|Win32.Build.0 = Debug|Win32
{8A3F81C7-2968-49A8-86BF-2669412AD7DE}.Release|Win32.ActiveCfg = Release|Win32
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{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Debug|Win32.Build.0 = Debug|Win32
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Release|Win32.ActiveCfg = Release|Win32
{B9E02F2C-8851-442B-BF2A-3581802B78D4}.Release|Win32.Build.0 = Release|Win32
{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}.Debug|Win32.ActiveCfg = Debug|Win32
{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}.Debug|Win32.Build.0 = Debug|Win32
{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}.Release|Win32.ActiveCfg = Release|Win32
{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}.Release|Win32.Build.0 = Release|Win32
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{9DD9C52E-E8C9-4533-BD22-83C055C0AABA}.Release|Win32.ActiveCfg = Release|Win32
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{FF144DFB-83A5-4D26-A598-715A2B354782}.Debug|Win32.ActiveCfg = Debug|Win32
{FF144DFB-83A5-4D26-A598-715A2B354782}.Debug|Win32.Build.0 = Debug|Win32
{FF144DFB-83A5-4D26-A598-715A2B354782}.Release|Win32.ActiveCfg = Release|Win32
{FF144DFB-83A5-4D26-A598-715A2B354782}.Release|Win32.Build.0 = Release|Win32
{BA3DD34C-04B7-40D0-B373-9329AA9E8945}.Debug|Win32.ActiveCfg = Debug|Win32
{BA3DD34C-04B7-40D0-B373-9329AA9E8945}.Debug|Win32.Build.0 = Debug|Win32
{BA3DD34C-04B7-40D0-B373-9329AA9E8945}.Release|Win32.ActiveCfg = Release|Win32
{BA3DD34C-04B7-40D0-B373-9329AA9E8945}.Release|Win32.Build.0 = Release|Win32
{2F35F228-6733-4FE5-9B46-B3AA10D4BC2E}.Debug|Win32.ActiveCfg = Debug|Win32
{2F35F228-6733-4FE5-9B46-B3AA10D4BC2E}.Debug|Win32.Build.0 = Debug|Win32
{2F35F228-6733-4FE5-9B46-B3AA10D4BC2E}.Release|Win32.ActiveCfg = Release|Win32
{2F35F228-6733-4FE5-9B46-B3AA10D4BC2E}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

1108
win/win32/NetHackW.vcxproj Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,297 +0,0 @@
# Microsoft Developer Studio Project File - Name="dgncomp" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=dgncomp - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dgncomp.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dgncomp.mak" CFG="dgncomp - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dgncomp - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "dgncomp - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "dgncomp - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "..\util"
# PROP BASE Intermediate_Dir "dgncomp___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\util"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\sys\winnt" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WIN32CON" /D "DLB" /D "MSWIN_GRAPHICS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x1009 /d "NDEBUG"
# ADD RSC /l 0x1009 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\dgn_comp.exe"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=dgncomp
PostBuild_Cmds=echo Building dungeon echo chdir ..\dat chdir ..\dat echo ..\util\dgn_comp.exe dungeon.pdf ..\util\dgn_comp.exe dungeon.pdf echo chdir ..\build chdir ..\build
# End Special Build Tool
!ELSEIF "$(CFG)" == "dgncomp - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dgncomp___Win32_Debug"
# PROP BASE Intermediate_Dir "dgncomp___Win32_Debug"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /out:"..\util\dgn_comp.exe" /pdbtype:sept
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=dgncomp
PostBuild_Cmds=echo Building dungeon echo chdir ..\dat chdir ..\dat echo ..\util\dgn_comp.exe dungeon.pdf ..\util\dgn_comp.exe dungeon.pdf echo chdir ..\build chdir ..\build
# End Special Build Tool
!ENDIF
# Begin Target
# Name "dgncomp - Win32 Release"
# Name "dgncomp - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\src\alloc.c
# End Source File
# Begin Source File
SOURCE=..\util\dgn_lex.c
# End Source File
# Begin Source File
SOURCE=..\util\dgn_main.c
# End Source File
# Begin Source File
SOURCE=..\util\dgn_yacc.c
# End Source File
# Begin Source File
SOURCE=..\util\panic.c
# End Source File
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\include\align.h
# End Source File
# Begin Source File
SOURCE=..\include\attrib.h
# End Source File
# Begin Source File
SOURCE=..\include\color.h
# End Source File
# Begin Source File
SOURCE=..\include\config.h
# End Source File
# Begin Source File
SOURCE=..\include\config1.h
# End Source File
# Begin Source File
SOURCE=..\include\context.h
# End Source File
# Begin Source File
SOURCE=..\include\coord.h
# End Source File
# Begin Source File
SOURCE=..\include\decl.h
# End Source File
# Begin Source File
SOURCE=..\include\dgn_comp.h
# End Source File
# Begin Source File
SOURCE=..\include\dgn_file.h
# End Source File
# Begin Source File
SOURCE=..\include\display.h
# End Source File
# Begin Source File
SOURCE=..\include\dungeon.h
# End Source File
# Begin Source File
SOURCE=..\include\engrave.h
# End Source File
# Begin Source File
SOURCE=..\include\flag.h
# End Source File
# Begin Source File
SOURCE=..\include\global.h
# End Source File
# Begin Source File
SOURCE=..\include\mkroom.h
# End Source File
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SOURCE=..\include\monattk.h
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SOURCE=..\include\monst.h
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SOURCE=..\include\monsym.h
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SOURCE=..\include\ntconf.h
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SOURCE=..\include\obj.h
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SOURCE=..\include\objclass.h
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# Begin Source File
SOURCE=..\include\onames.h
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SOURCE=..\include\permonst.h
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SOURCE=..\include\pm.h
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SOURCE=..\include\prop.h
# End Source File
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SOURCE=..\include\quest.h
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SOURCE=..\include\rect.h
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SOURCE=..\include\region.h
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SOURCE=..\include\rm.h
# End Source File
# Begin Source File
SOURCE=..\include\skills.h
# End Source File
# Begin Source File
SOURCE=..\include\spell.h
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244
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View File

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171
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BSC32=bscmake.exe
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SOURCE="$(InputPath)"
PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \
echo decoding icon (nhico.uu to NetHack.ico) \
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \
echo decoding mnsel (mnsel.uu to mnsel.bmp) \
..\..\util\uudecode.exe mnsel.uu \
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \
..\..\util\uudecode.exe mnselcnt.uu \
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \
..\..\util\uudecode.exe mnunsel.uu \
echo decoding petmark (petmark.uu to petmark.bmp) \
..\..\util\uudecode.exe petmark.uu \
echo decoding splash (splash.uu to splash.bmp) \
..\..\util\uudecode.exe splash.uu \
echo decoding tombstone (rip.uu to rip.bmp) \
..\..\util\uudecode.exe rip.uu \
chdir ..\..\binary
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!ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\uudecode.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \
echo decoding icon (nhico.uu to NetHack.ico) \
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \
echo decoding mnsel (mnsel.uu to mnsel.bmp) \
..\..\util\uudecode.exe mnsel.uu \
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \
..\..\util\uudecode.exe mnselcnt.uu \
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \
..\..\util\uudecode.exe mnunsel.uu \
echo decoding petmark (petmark.uu to petmark.bmp) \
..\..\util\uudecode.exe petmark.uu \
echo decoding splash (splash.uu to splash.bmp) \
..\..\util\uudecode.exe splash.uu \
echo decoding tombstone (rip.uu to rip.bmp) \
..\..\util\uudecode.exe rip.uu \
chdir ..\..\binary
# End Special Build Tool
!ENDIF
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# Name "uudecode - Win32 Release"
# Name "uudecode - Win32 Debug"
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SOURCE=..\sys\share\uudecode.c
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176
win/win32/uudecode.vcxproj Normal file
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@@ -0,0 +1,176 @@
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echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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echo decoding petmark (petmark.uu to petmark.bmp)
..\..\util\uudecode.exe petmark.uu
echo decoding splash (splash.uu to splash.bmp)
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echo decoding tombstone (rip.uu to rip.bmp)
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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echo decoding petmark (petmark.uu to petmark.bmp)
..\..\util\uudecode.exe petmark.uu
echo decoding splash (splash.uu to splash.bmp)
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echo decoding tombstone (rip.uu to rip.bmp)
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