Enable build under current MS Visual Studio Express 2010 tools
Since the current suite is freely downloadable, remove the older VS files. Committed on the Free edition of March Hare Software CVSNT Server. Upgrade to CVS Suite for more features and support: http://march-hare.com/cvsnt/
This commit is contained in:
176
win/win32/uudecode.vcxproj
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176
win/win32/uudecode.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{63F9B82B-F589-4082-ABE5-D4F0682050AB}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Midl>
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<TypeLibraryName>.\Release/uudecode.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
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</Midl>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeaderOutputFile>.\Release/uudecode.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
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<ObjectFileName>.\Release/</ObjectFileName>
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<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<OutputFile>..\util\uudecode.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ProgramDatabaseFile>.\Release/uudecode.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>.\Release/uudecode.bsc</OutputFile>
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</Bscmake>
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<PostBuildEvent>
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<Command>echo chdir ..\win\win32
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chdir ..\win\win32
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echo decoding icon (nhico.uu to NetHack.ico)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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echo decoding mnsel (mnsel.uu to mnsel.bmp)
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..\..\util\uudecode.exe mnsel.uu
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echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
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..\..\util\uudecode.exe mnselcnt.uu
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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..\..\util\uudecode.exe mnunsel.uu
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echo decoding petmark (petmark.uu to petmark.bmp)
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..\..\util\uudecode.exe petmark.uu
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echo decoding splash (splash.uu to splash.bmp)
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..\..\util\uudecode.exe splash.uu
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echo decoding tombstone (rip.uu to rip.bmp)
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..\..\util\uudecode.exe rip.uu
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chdir ..\..\binary
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<TypeLibraryName>.\Debug/uudecode.tlb</TypeLibraryName>
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<HeaderFileName>
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</HeaderFileName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeaderOutputFile>.\Debug/uudecode.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
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<ObjectFileName>.\Debug/</ObjectFileName>
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<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<OutputFile>..\util\uudecode.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Debug/uudecode.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>.\Debug/uudecode.bsc</OutputFile>
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</Bscmake>
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<PostBuildEvent>
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<Command>echo chdir ..\win\win32
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chdir ..\win\win32
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echo decoding icon (nhico.uu to NetHack.ico)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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echo decoding mnsel (mnsel.uu to mnsel.bmp)
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..\..\util\uudecode.exe mnsel.uu
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echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
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..\..\util\uudecode.exe mnselcnt.uu
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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..\..\util\uudecode.exe mnunsel.uu
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echo decoding petmark (petmark.uu to petmark.bmp)
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..\..\util\uudecode.exe petmark.uu
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echo decoding splash (splash.uu to splash.bmp)
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..\..\util\uudecode.exe splash.uu
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echo decoding tombstone (rip.uu to rip.bmp)
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..\..\util\uudecode.exe rip.uu
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chdir ..\..\binary
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\sys\share\uudecode.c">
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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