font_size descriptions

In May 2002, <Someone> wrote:
>In src/options.c, there are these options with their descriptions:
>
>#####################
>{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME },
>            /*WC*/
>{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/
>{ "font_size_message", "the size of the map font", 20,
>            DISP_IN_GAME }, /*WC*/
>{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/
>{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/ #####################
>
>Surely all those descriptions shouldn't be the same?
This commit is contained in:
nethack.allison
2003-06-08 00:22:28 +00:00
parent d3fc89f25d
commit 083efbb630
2 changed files with 6 additions and 4 deletions

View File

@@ -88,6 +88,8 @@ prevent monsters from level teleporting out of the quest into the main dungeon
they included a cockatrice corpse which hero was unequipped to handle
use correct pronoun for unique monsters
hostile monsters who follow you between levels won't do so if they're fleeing
options for font_size for map, menu, message, status, and text all had the
same description of "the size of the map font" in options.c
Platform- and/or Interface-Specific Fixes

View File

@@ -226,10 +226,10 @@ static struct Comp_Opt
{ "font_message", "the font to use in the message window",
40, DISP_IN_GAME }, /*WC*/
{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_message", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_menu", "the size of the menu font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_message", "the size of the message font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_status", "the size of the status font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_text", "the size of the text font", 20, DISP_IN_GAME }, /*WC*/
{ "font_status", "the font to use in status window", 40, DISP_IN_GAME }, /*WC*/
{ "font_text", "the font to use in text windows", 40, DISP_IN_GAME }, /*WC*/
{ "fruit", "the name of a fruit you enjoy eating",