font_size descriptions

In May 2002, <Someone> wrote:
>In src/options.c, there are these options with their descriptions:
>
>#####################
>{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME },
>            /*WC*/
>{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/
>{ "font_size_message", "the size of the map font", 20,
>            DISP_IN_GAME }, /*WC*/
>{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/
>{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME
>            }, /*WC*/ #####################
>
>Surely all those descriptions shouldn't be the same?
This commit is contained in:
nethack.allison
2003-06-08 00:22:28 +00:00
parent d3fc89f25d
commit 083efbb630
2 changed files with 6 additions and 4 deletions
+2
View File
@@ -88,6 +88,8 @@ prevent monsters from level teleporting out of the quest into the main dungeon
they included a cockatrice corpse which hero was unequipped to handle they included a cockatrice corpse which hero was unequipped to handle
use correct pronoun for unique monsters use correct pronoun for unique monsters
hostile monsters who follow you between levels won't do so if they're fleeing hostile monsters who follow you between levels won't do so if they're fleeing
options for font_size for map, menu, message, status, and text all had the
same description of "the size of the map font" in options.c
Platform- and/or Interface-Specific Fixes Platform- and/or Interface-Specific Fixes
+4 -4
View File
@@ -226,10 +226,10 @@ static struct Comp_Opt
{ "font_message", "the font to use in the message window", { "font_message", "the font to use in the message window",
40, DISP_IN_GAME }, /*WC*/ 40, DISP_IN_GAME }, /*WC*/
{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ { "font_size_map", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ { "font_size_menu", "the size of the menu font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_message", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ { "font_size_message", "the size of the message font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ { "font_size_status", "the size of the status font", 20, DISP_IN_GAME }, /*WC*/
{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME }, /*WC*/ { "font_size_text", "the size of the text font", 20, DISP_IN_GAME }, /*WC*/
{ "font_status", "the font to use in status window", 40, DISP_IN_GAME }, /*WC*/ { "font_status", "the font to use in status window", 40, DISP_IN_GAME }, /*WC*/
{ "font_text", "the font to use in text windows", 40, DISP_IN_GAME }, /*WC*/ { "font_text", "the font to use in text windows", 40, DISP_IN_GAME }, /*WC*/
{ "fruit", "the name of a fruit you enjoy eating", { "fruit", "the name of a fruit you enjoy eating",