xorns sink when drawbridge is raised
From <Someone>'s list: Xorns don't sink if the drawbridge they're standing on is raised.
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@@ -376,6 +376,7 @@ punished with ball and chain on the same floor square as a trapped chest
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when it exploded resulted in panic "remove_object: obj not on floor"
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see_monsters() wasn't called when you lost the innate warning intrinsic due
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to level loss
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xorns sink if the drawbridge they're standing on is raised
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)dbridge.c 3.4 2000/02/05 */
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/* SCCS Id: @(#)dbridge.c 3.4 2003/02/08 */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -531,6 +531,7 @@ struct entity *etmp;
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pline_The("%s passes through %s!",
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at_portcullis ? "portcullis" : "drawbridge",
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e_nam(etmp));
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spoteffects(FALSE);
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return;
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}
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if (e_missed(etmp, FALSE)) {
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