xorns sink when drawbridge is raised

From <Someone>'s list: Xorns don't sink if the drawbridge they're standing on is
raised.
This commit is contained in:
nethack.allison
2003-02-09 02:05:02 +00:00
parent 9033b80719
commit 0a0c4dde30
2 changed files with 3 additions and 1 deletions

View File

@@ -376,6 +376,7 @@ punished with ball and chain on the same floor square as a trapped chest
when it exploded resulted in panic "remove_object: obj not on floor"
see_monsters() wasn't called when you lost the innate warning intrinsic due
to level loss
xorns sink if the drawbridge they're standing on is raised
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)dbridge.c 3.4 2000/02/05 */
/* SCCS Id: @(#)dbridge.c 3.4 2003/02/08 */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -531,6 +531,7 @@ struct entity *etmp;
pline_The("%s passes through %s!",
at_portcullis ? "portcullis" : "drawbridge",
e_nam(etmp));
spoteffects(FALSE);
return;
}
if (e_missed(etmp, FALSE)) {