statue trap triggered by Blind searching
<Someone> wrote: > Blind, s)earching unknown territory... > > "You find something posing as a statue." > > Shouldn't this map_invisible()?
This commit is contained in:
@@ -75,6 +75,7 @@ fix case on monster name when monster reflects floating eye's gaze
|
||||
monsters "shrieking in pain" from a potion didn't wake anything up
|
||||
Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
|
||||
co-aligned unicorns in bones could be hostile
|
||||
finding "something" posing as a statue while Blind should map_invisible()
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
@@ -494,6 +494,8 @@ int *fail_reason;
|
||||
} else { /* cause == ANIMATE_NORMAL */
|
||||
You("find %s posing as a statue.",
|
||||
canspotmon(mon) ? a_monnam(mon) : something);
|
||||
if (!canspotmon(mon) && Blind)
|
||||
map_invisible(x,y);
|
||||
stop_occupation();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user