statue trap triggered by Blind searching
<Someone> wrote: > Blind, s)earching unknown territory... > > "You find something posing as a statue." > > Shouldn't this map_invisible()?
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@@ -75,6 +75,7 @@ fix case on monster name when monster reflects floating eye's gaze
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monsters "shrieking in pain" from a potion didn't wake anything up
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monsters "shrieking in pain" from a potion didn't wake anything up
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Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
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Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
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co-aligned unicorns in bones could be hostile
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co-aligned unicorns in bones could be hostile
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finding "something" posing as a statue while Blind should map_invisible()
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -494,6 +494,8 @@ int *fail_reason;
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} else { /* cause == ANIMATE_NORMAL */
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} else { /* cause == ANIMATE_NORMAL */
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You("find %s posing as a statue.",
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You("find %s posing as a statue.",
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canspotmon(mon) ? a_monnam(mon) : something);
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canspotmon(mon) ? a_monnam(mon) : something);
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if (!canspotmon(mon) && Blind)
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map_invisible(x,y);
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stop_occupation();
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stop_occupation();
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}
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}
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