shopkeeper feedback (trunk only)
Use verbalize instead of pline for shop "thank you, scum" message
(From a bug report. Suppress shop "you sneaky cad" message
when removing a hero-owned pick-axe from a container inside a shop if the
shk is unable to speak; also give it at most one time per move (taking
multiple pick-axes out of a bag at once was way too verbose). Honor
addtobill's silent flag for the bill overflow message when/if that occurs.
Also adds a safe_qbuf usage for the #tip command that I had pending
for pickup.c.
This commit is contained in:
@@ -1969,6 +1969,7 @@ E char FDECL(inside_shop, (XCHAR_P,XCHAR_P));
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E void FDECL(u_left_shop, (char *,BOOLEAN_P));
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E void FDECL(remote_burglary, (XCHAR_P,XCHAR_P));
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E void FDECL(u_entered_shop, (char *));
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E void FDECL(pick_pick, (struct obj *));
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E boolean FDECL(same_price, (struct obj *,struct obj *));
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E void NDECL(shopper_financial_report);
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E int FDECL(inhishop, (struct monst *));
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@@ -1959,8 +1959,7 @@ register struct obj *obj;
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obj->oy = current_container->oy;
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addtobill(obj, FALSE, FALSE, FALSE);
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}
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if (is_pick(obj) && !obj->unpaid && *u.ushops && shop_keeper(*u.ushops))
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verbalize("You sneaky cad! Get out of here with that pick!");
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if (is_pick(obj)) pick_pick(obj); /* shopkeeper feedback */
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otmp = addinv(obj);
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loadlev = near_capacity();
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@@ -2440,7 +2439,7 @@ dotip()
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struct obj *cobj, *nobj;
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coord cc;
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int boxes;
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char c, buf[BUFSZ];
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char c, buf[BUFSZ], qbuf[BUFSZ];
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const char *spillage = 0;
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/*
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@@ -2463,8 +2462,8 @@ dotip()
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nobj = cobj->nexthere;
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if (!Is_container(cobj)) continue;
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Sprintf(buf, "There is %s here, tip it?", doname(cobj));
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c = ynq(buf);
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c = ynq(safe_qbuf(qbuf, "There is ", " here, tip it?",
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cobj, doname, ansimpleoname, "container"));
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if (c == 'q') return 0;
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if (c == 'n') continue;
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24
src/shk.c
24
src/shk.c
@@ -603,6 +603,26 @@ register char *enterstring;
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return;
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}
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/* called when removing a pick-axe or mattock from a container */
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void
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pick_pick(obj)
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struct obj *obj;
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{
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struct monst *shkp;
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if (obj->unpaid || !is_pick(obj)) return;
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shkp = shop_keeper(*u.ushops);
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if (shkp && inhishop(shkp) && !muteshk(shkp)) {
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static NEARDATA long pickmovetime = 0L;
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/* if you bring a sack of N picks into a shop to sell,
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don't repeat this N times when they're taken out */
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if (moves != pickmovetime)
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verbalize("You sneaky cad! Get out of here with that pick!");
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pickmovetime = moves;
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}
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}
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/*
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Decide whether two unpaid items are mergable; caller is responsible for
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making sure they're unpaid and the same type of object; we check the price
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@@ -2222,7 +2242,7 @@ boolean ininv, dummy, silent;
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costly_gold(obj->ox, obj->oy, obj->quan);
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return;
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} else if (ESHK(shkp)->billct == BILLSZ) {
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You("got that for free!");
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if (!silent) You("got that for free!");
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return;
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}
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@@ -2622,7 +2642,7 @@ xchar x, y;
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if (ANGRY(shkp)) { /* they become shop-objects, no pay */
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if (!muteshk(shkp))
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pline("Thank you, scum!");
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verbalize("Thank you, scum!");
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subfrombill(obj, shkp);
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return;
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}
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