shopkeeper feedback (trunk only)
Use verbalize instead of pline for shop "thank you, scum" message
(From a bug report. Suppress shop "you sneaky cad" message
when removing a hero-owned pick-axe from a container inside a shop if the
shk is unable to speak; also give it at most one time per move (taking
multiple pick-axes out of a bag at once was way too verbose). Honor
addtobill's silent flag for the bill overflow message when/if that occurs.
Also adds a safe_qbuf usage for the #tip command that I had pending
for pickup.c.
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@@ -1969,6 +1969,7 @@ E char FDECL(inside_shop, (XCHAR_P,XCHAR_P));
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E void FDECL(u_left_shop, (char *,BOOLEAN_P));
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E void FDECL(remote_burglary, (XCHAR_P,XCHAR_P));
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E void FDECL(u_entered_shop, (char *));
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E void FDECL(pick_pick, (struct obj *));
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E boolean FDECL(same_price, (struct obj *,struct obj *));
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E void NDECL(shopper_financial_report);
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E int FDECL(inhishop, (struct monst *));
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