shopkeeper feedback (trunk only)
Use verbalize instead of pline for shop "thank you, scum" message
(From a bug report. Suppress shop "you sneaky cad" message
when removing a hero-owned pick-axe from a container inside a shop if the
shk is unable to speak; also give it at most one time per move (taking
multiple pick-axes out of a bag at once was way too verbose). Honor
addtobill's silent flag for the bill overflow message when/if that occurs.
Also adds a safe_qbuf usage for the #tip command that I had pending
for pickup.c.
This commit is contained in:
@@ -1959,8 +1959,7 @@ register struct obj *obj;
|
||||
obj->oy = current_container->oy;
|
||||
addtobill(obj, FALSE, FALSE, FALSE);
|
||||
}
|
||||
if (is_pick(obj) && !obj->unpaid && *u.ushops && shop_keeper(*u.ushops))
|
||||
verbalize("You sneaky cad! Get out of here with that pick!");
|
||||
if (is_pick(obj)) pick_pick(obj); /* shopkeeper feedback */
|
||||
|
||||
otmp = addinv(obj);
|
||||
loadlev = near_capacity();
|
||||
@@ -2440,7 +2439,7 @@ dotip()
|
||||
struct obj *cobj, *nobj;
|
||||
coord cc;
|
||||
int boxes;
|
||||
char c, buf[BUFSZ];
|
||||
char c, buf[BUFSZ], qbuf[BUFSZ];
|
||||
const char *spillage = 0;
|
||||
|
||||
/*
|
||||
@@ -2463,8 +2462,8 @@ dotip()
|
||||
nobj = cobj->nexthere;
|
||||
if (!Is_container(cobj)) continue;
|
||||
|
||||
Sprintf(buf, "There is %s here, tip it?", doname(cobj));
|
||||
c = ynq(buf);
|
||||
c = ynq(safe_qbuf(qbuf, "There is ", " here, tip it?",
|
||||
cobj, doname, ansimpleoname, "container"));
|
||||
if (c == 'q') return 0;
|
||||
if (c == 'n') continue;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user