windows console changes - eliminate *key.dll

Incorporate the functionality of the loadable DLL's (nhraykey.dll,
nhdefkey.dll, and nh340key.dll) into the consoletty.c code and
remove the dll building
This commit is contained in:
nhmall
2021-11-16 15:27:33 -05:00
parent 6c8a03aa44
commit 0a97cc5c5e
22 changed files with 1358 additions and 1928 deletions

View File

@@ -35,7 +35,7 @@
.ds vr "NetHack 3.7
.ds f0 "\*(vr
.ds f1
.ds f2 "October 11, 2021
.ds f2 "November 16, 2021
.
.\" A note on some special characters:
.\" \(lq = left double quote
@@ -4588,11 +4588,10 @@ Platform-specific Customization options
.pg
Here are explanations of options that are used by specific platforms or ports
to customize and change the port behavior.
.lp altkeyhandler
Select an alternate keystroke handler dll to load (Win32 tty NetHack only).
The name of the handler is specified without the .dll extension and without
any path information.
Cannot be set with the \(oqO\(cq command.
.lp altkeyhandling
Select an alternate way to handle keystrokes (Win32 tty NetHack only).
The name of the handling type is one of \(lqdefault\(rq, \(lqray\(rq,
\(lq340\(rq.
.lp altmeta
On Amiga, this option controls whether typing \(lqAlt\(rq plus another key
functions as a meta-shift for that key (default on).

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@@ -45,7 +45,7 @@
%.au
\author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.7 by Mike Stephenson and others)}
\date{October 11, 2021}
\date{November 16, 2021}
\maketitle
@@ -5052,11 +5052,9 @@ or ports to customize and change the port behavior.
\blist{}
%.lp
\item[\ib{altkeyhandler}]
Select an alternate keystroke handler dll to load ({\it Win32 tty\/ NetHack\/} only).
The name of the handler is specified without the .dll extension and without any
path information.
Cannot be set with the `{\tt O}' command.
\item[\ib{altkeyhandling}]
Select an alternate way to handle keystrokes ({\it Win32 tty\/ NetHack\/} only).
The name of the handling type is one of {\it default}, {\it ray}, {\it 340}
%.lp
\item[\ib{altmeta}]
On Amiga, this option controls whether typing ``Alt'' plus another key

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@@ -1746,6 +1746,7 @@ extern void set_output_mode(int);
extern void synch_cursor(void);
extern void nethack_enter_consoletty(void);
extern void consoletty_exit(void);
extern int set_keyhandling_via_option(void);
#endif /* WIN32 */
/* ### o_init.c ### */

View File

@@ -157,6 +157,14 @@ enum getloc_filters {
NUM_GFILTER
};
#ifdef WIN32
enum windows_key_handling {
default_keyhandling,
ray_keyhandling,
nh340_keyhandling
};
#endif
struct debug_flags {
boolean test;
#ifdef TTY_GRAPHICS
@@ -364,8 +372,9 @@ struct instance_flags {
int wc2_windowborders; /* display borders on NetHack windows */
int wc2_petattr; /* text attributes for pet */
#ifdef WIN32
#define MAX_ALTKEYHANDLER 25
char altkeyhandler[MAX_ALTKEYHANDLER];
#define MAX_ALTKEYHANDLING 25
char altkeyhandling[MAX_ALTKEYHANDLING];
enum windows_key_handling key_handling;
#endif
/* copies of values in struct u, used during detection when the
originals are temporarily cleared; kept here rather than

View File

@@ -88,8 +88,8 @@ opt_##a,
"message window alignment")
NHOPTC(align_status, 20, opt_in, set_gameview, No, Yes, No, Yes, NoAlias,
"status window alignment")
NHOPTC(altkeyhandler, 20, opt_in, set_in_game, No, Yes, No, No, NoAlias,
"alternate key handler")
NHOPTC(altkeyhandling, 20, opt_in, set_in_game, No, Yes, No, Yes,
"altkeyhandler", "alternative key handling")
#ifdef ALTMETA
NHOPTB(altmeta, 0, opt_out, set_in_game, Off, Yes, No, No, NoAlias,
&iflags.altmeta)

View File

@@ -229,7 +229,7 @@ extern void consoletty_preference_update(const char *);
extern void toggle_mouse_support(void);
extern void map_subkeyvalue(char *);
#if defined(WIN32CON)
extern void set_altkeyhandler(const char *);
extern void set_altkeyhandling(const char *);
#endif
extern void raw_clear_screen(void);

View File

@@ -637,18 +637,18 @@ optfn_align_status(int optidx, int req, boolean negated, char *opts, char *op)
}
static int
optfn_altkeyhandler(int optidx UNUSED, int req, boolean negated UNUSED,
optfn_altkeyhandling(int optidx UNUSED, int req, boolean negated UNUSED,
char *opts, char *op UNUSED)
{
if (req == do_init) {
return optn_ok;
}
if (req == do_set) {
/* altkeyhandler:string */
/* altkeyhandling:string */
#if defined(WIN32) && defined(TTY_GRAPHICS)
if (op != empty_optstr) {
set_altkeyhandler(op);
set_altkeyhandling(op);
} else {
return optn_err;
}
@@ -661,10 +661,19 @@ optfn_altkeyhandler(int optidx UNUSED, int req, boolean negated UNUSED,
opts[0] = '\0';
#ifdef WIN32
Sprintf(opts, "%s",
iflags.altkeyhandler[0] ? iflags.altkeyhandler : "default");
(iflags.key_handling == nh340_keyhandling)
? "340"
: (iflags.key_handling == ray_keyhandling)
? "ray"
: "default");
#endif
return optn_ok;
}
#ifdef WIN32
if (req == do_handler) {
return set_keyhandling_via_option();
}
#endif
return optn_ok;
}

View File

@@ -27,13 +27,11 @@ OPTIONS=symset:IBMGraphics_2,roguesymset:RogueEpyx
#OPTIONS=windowtype:curses
#
# Keyboard handling
# Different keyboard handlers can be loaded.
# Default is nhdefkey.dll but you can override that.
# Ray Chason's keyboard handler
# OPTIONS=altkeyhandler:nhraykey.dll
# Ray Chason's keyboard handling
# OPTIONS=altkeyhandling:ray
#
# NetHack 3.4.0 keyboard handling
# OPTIONS=altkeyhandler:nh340key.dll
# OPTIONS=altkeyhandling:340
# *** Personal Preferences ***
# Some options to set personal preferences. Uncomment and change these to

View File

@@ -441,9 +441,6 @@ endif
COMCTRL = comctl32.lib
KEYDLLS = $(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll \
$(GAMEDIR)/nhraykey.dll
TILEUTIL16 = $(UTIL)/tile2bmp.exe
TILEBMP16 = $(SRC)/tiles.bmp
@@ -892,7 +889,7 @@ gamedir.tag:
test -d $(GAMEDIR) && echo directory created > $@
$(GAMEDIR)/NetHack.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)consoletty.o $(O)guistub.o \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(GUIOBJ) $(O)conres.o $(KEYDLLS) \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(GUIOBJ) $(O)conres.o \
$(LUATARGETS)
@echo Linking $@...
$(link) $(lflags) -o$@ $(ALLOBJ) $(TTYOBJ) $(O)consoletty.o $(O)tile.o \
@@ -910,7 +907,7 @@ $(GAMEDIR)/NetHack.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)consoletty.o $(O)g
ifneq "$(SKIP_NETHACKW)" "Y"
$(GAMEDIR)/NetHackW.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)ttystub.o \
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)winres.o $(KEYDLLS) \
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)winres.o \
$(LUATARGETS)
@echo Linking $@...
$(link) $(lflags) -mwindows -o$@ $(ALLOBJ) $(GUIOBJ) $(O)tile.o \
@@ -919,30 +916,6 @@ $(GAMEDIR)/NetHackW.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)ttystub.o \
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
endif
$(O)nhdefkey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhdefkey.c
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(O)nh340key.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nh340key.c
$(GAMEDIR)/nh340key.dll : $(O)nh340key.o gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(O)nhraykey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhraykey.c
$(GAMEDIR)/nhraykey.dll : $(O)nhraykey.o gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(GAME)_.ico : $(MSWSYS)/$(GAME).ico
$(subst /,\,@copy $(MSWSYS)/$(GAME).ico $@)
@@ -1268,9 +1241,6 @@ spotless: clean
if exist gamedir.tag del gamedir.tag
ifneq "$(W_GAMEDIR)" ""
if exist $(W_GAMEDIR)\NetHack.exe del $(W_GAMEDIR)\NetHack.exe
if exist $(W_GAMEDIR)\nhdefkey.dll del $(W_GAMEDIR)\nhdefkey.dll
if exist $(W_GAMEDIR)\nh340key.dll del $(W_GAMEDIR)\nh340key.dll
if exist $(W_GAMEDIR)\nhraykey.dll del $(W_GAMEDIR)\nhraykey.dll
if exist $(W_GAMEDIR)\NetHack.exe del $(W_GAMEDIR)\NetHack.exe
if exist $(W_GAMEDIR)\NetHack.pdb del $(W_GAMEDIR)\NetHack.pdb
if exist $(W_GAMEDIR)\nhdat$(NHV) del $(W_GAMEDIR)\nhdat$(NHV)
@@ -1334,9 +1304,6 @@ ifneq "$(W_OBJ)" ""
endif
endif
if exist $(W_GAMEDIR)\license. del $(W_GAMEDIR)\license.
if exist $(W_GAMEDIR)\nh340key.dll del $(W_GAMEDIR)\nh340key.dll
if exist $(W_GAMEDIR)\nhdefkey.dll del $(W_GAMEDIR)\nhdefkey.dll
if exist $(W_GAMEDIR)\nhraykey.dll del $(W_GAMEDIR)\nhraykey.dll
-test -d ..\binary && rd ..\binary
clean:
@@ -1362,21 +1329,6 @@ ifneq "$(W_OBJ)" ""
if exist $(W_OBJ)\makedefs.MAP del $(W_OBJ)\makedefs.MAP
if exist $(W_OBJ)\makedefs.PDB del $(W_OBJ)\makedefs.PDB
if exist $(W_OBJ)\NetHack.MAP del $(W_OBJ)\NetHack.MAP
if exist $(W_OBJ)\nh340key.def del $(W_OBJ)\nh340key.def
if exist $(W_OBJ)\nh340key.exp del $(W_OBJ)\nh340key.exp
if exist $(W_OBJ)\nh340key.lib del $(W_OBJ)\nh340key.lib
if exist $(W_OBJ)\nh340key.map del $(W_OBJ)\nh340key.map
if exist $(W_OBJ)\nh340key.PDB del $(W_OBJ)\nh340key.PDB
if exist $(W_OBJ)\nhdefkey.def del $(W_OBJ)\nhdefkey.def
if exist $(W_OBJ)\nhdefkey.exp del $(W_OBJ)\nhdefkey.exp
if exist $(W_OBJ)\nhdefkey.lib del $(W_OBJ)\nhdefkey.lib
if exist $(W_OBJ)\nhdefkey.map del $(W_OBJ)\nhdefkey.map
if exist $(W_OBJ)\nhdefkey.PDB del $(W_OBJ)\nhdefkey.PDB
if exist $(W_OBJ)\nhraykey.def del $(W_OBJ)\nhraykey.def
if exist $(W_OBJ)\nhraykey.exp del $(W_OBJ)\nhraykey.exp
if exist $(W_OBJ)\nhraykey.lib del $(W_OBJ)\nhraykey.lib
if exist $(W_OBJ)\nhraykey.map del $(W_OBJ)\nhraykey.map
if exist $(W_OBJ)\nhraykey.PDB del $(W_OBJ)\nhraykey.PDB
if exist $(W_OBJ)\envchk.tag del $(W_OBJ)\envchk.tag
if exist $(W_OBJ)\obj.tag del $(W_OBJ)\obj.tag
if exist $(W_OBJ)\sp_lev.tag del $(W_OBJ)\sp_lev.tag

View File

@@ -427,8 +427,6 @@ ALL_GUIHDR = $(MSWIN)\mhaskyn.h $(MSWIN)\mhdlg.h $(MSWIN)\mhfont.h \
COMCTRL = comctl32.lib
KEYDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
SOUND = $(OBJ)\ntsound.o
VVOBJ = $(O)version.o
@@ -979,7 +977,7 @@ GAMEOBJ=$(GAMEOBJ:^ =^
$(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(O)tile.o $(O)consoletty.o $(O)guistub.o \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(O)console.res $(KEYDLLS) \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(O)console.res \
$(LUATARGETS) $(PDCLIB)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
@@ -1006,7 +1004,7 @@ $(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(O)tile.o $(O)consoletty.o $(O)guistub
$(GAMEDIR)\NetHackW.exe : $(O)gamedir.tag $(O)tile.o $(O)ttystub.o \
$(ALLOBJ) $(GUIOBJ) $(O)date.o $(O)NetHackW.res \
$(O)gamedir.tag $(KEYDLLS) \
$(O)gamedir.tag \
$(LUATARGETS)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
@@ -1026,63 +1024,6 @@ $(O)gamedir.tag:
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo directory created > $@
$(O)nhdefkey.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)nh340key.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)nhraykey.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles \
$(O)sp_lev.tag $(DLB)
! IF ("$(USE_DLB)"=="Y")
@@ -1744,9 +1685,6 @@ $(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt
spotless: clean
! IF ("$(OBJ)"!="")
if exist $(OBJ)\* rmdir $(OBJ) /s /Q
if exist $(GAMEDIR)\nhdefkey.dll del $(GAMEDIR)\nhdefkey.dll
if exist $(GAMEDIR)\nh340key.dll del $(GAMEDIR)\nh340key.dll
if exist $(GAMEDIR)\nhraykey.dll del $(GAMEDIR)\nhraykey.dll
if exist $(GAMEDIR)\NetHack.exe del $(GAMEDIR)\NetHack.exe
if exist $(GAMEDIR)\NetHack.pdb del $(GAMEDIR)\NetHack.pdb
if exist $(GAMEDIR)\nhdat$(NHV) del $(GAMEDIR)\nhdat$(NHV)
@@ -1808,21 +1746,6 @@ clean:
if exist $(O)makedefs.MAP del $(O)makedefs.MAP
if exist $(O)makedefs.PDB del $(O)makedefs.PDB
if exist $(O)NetHack.MAP del $(O)NetHack.MAP
if exist $(O)nh340key.def del $(O)nh340key.def
if exist $(O)nh340key.exp del $(O)nh340key.exp
if exist $(O)nh340key.lib del $(O)nh340key.lib
if exist $(O)nh340key.map del $(O)nh340key.map
if exist $(O)nh340key.PDB del $(O)nh340key.PDB
if exist $(O)nhdefkey.def del $(O)nhdefkey.def
if exist $(O)nhdefkey.exp del $(O)nhdefkey.exp
if exist $(O)nhdefkey.lib del $(O)nhdefkey.lib
if exist $(O)nhdefkey.map del $(O)nhdefkey.map
if exist $(O)nhdefkey.PDB del $(O)nhdefkey.PDB
if exist $(O)nhraykey.def del $(O)nhraykey.def
if exist $(O)nhraykey.exp del $(O)nhraykey.exp
if exist $(O)nhraykey.lib del $(O)nhraykey.lib
if exist $(O)nhraykey.map del $(O)nhraykey.map
if exist $(O)nhraykey.PDB del $(O)nhraykey.PDB
if exist $(O)envchk.tag del $(O)envchk.tag
if exist $(O)obj.tag del $(O)obj.tag
if exist $(O)sp_lev.tag del $(O)sp_lev.tag

File diff suppressed because it is too large Load Diff

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@@ -1,353 +0,0 @@
/* NetHack 3.7 nh340key.c $NHDT-Date: 1596498312 2020/08/03 23:45:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.16 $ */
/* Copyright (c) NetHack PC Development Team 2003 */
/* NetHack may be freely redistributed. See license for details. */
/*
* This is the NetHack keystroke processing from NetHack 3.4.0.
* It can be built as a run-time loadable dll (nh340key.dll),
* placed in the same directory as the nethack.exe executable,
* and loaded by specifying OPTIONS=altkeyhandler:nh340key
* in defaults.nh
*/
static char where_to_get_source[] = "http://www.nethack.org/";
static char author[] = "The NetHack Development Team";
#include "win32api.h"
#include "hack.h"
#include "wintty.h"
extern HANDLE hConIn;
extern INPUT_RECORD ir;
char dllname[512];
char *shortdllname;
int __declspec(dllexport) __stdcall ProcessKeystroke(HANDLE hConIn,
INPUT_RECORD *ir, boolean *valid, boolean numberpad, int portdebug);
int WINAPI
DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
{
char dlltmpname[512];
char *tmp = dlltmpname, *tmp2;
*(tmp + GetModuleFileName(hInstance, tmp, 511)) = '\0';
(void) strcpy(dllname, tmp);
tmp2 = strrchr(dllname, '\\');
if (tmp2) {
tmp2++;
shortdllname = tmp2;
}
return TRUE;
}
/*
* Keyboard translation tables.
* (Adopted from the MSDOS port)
*/
#define KEYPADLO 0x47
#define KEYPADHI 0x53
#define PADKEYS (KEYPADHI - KEYPADLO + 1)
#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
#ifdef QWERTZ_SUPPORT
/* when 'numberpad' is 0 and Cmd.swap_yz is True
(signaled by setting 0x10 on boolean numpad argument)
treat keypress of numpad 7 as 'z' rather than 'y' */
static boolean qwertz = FALSE;
#endif
/*
* Keypad keys are translated to the normal values below.
* Shifted keypad keys are translated to the
* shift values below.
*/
static const struct pad {
uchar normal, shift, cntrl;
} keypad[PADKEYS] =
{
{ 'y', 'Y', C('y') }, /* 7 */
{ 'k', 'K', C('k') }, /* 8 */
{ 'u', 'U', C('u') }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ 'h', 'H', C('h') }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ 'l', 'L', C('l') }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ 'b', 'B', C('b') }, /* 1 */
{ 'j', 'J', C('j') }, /* 2 */
{ 'n', 'N', C('n') }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
},
numpad[PADKEYS] = {
{ '7', M('7'), '7' }, /* 7 */
{ '8', M('8'), '8' }, /* 8 */
{ '9', M('9'), '9' }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ '4', M('4'), '4' }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ '6', M('6'), '6' }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ '1', M('1'), '1' }, /* 1 */
{ '2', M('2'), '2' }, /* 2 */
{ '3', M('3'), '3' }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
};
#define inmap(x, vk) (((x) > 'A' && (x) < 'Z') || (vk) == 0xBF || (x) == '2')
int __declspec(dllexport) __stdcall
ProcessKeystroke(
HANDLE hConIn,
INPUT_RECORD *ir,
boolean *valid,
boolean numberpad,
int portdebug)
{
int keycode, vk;
unsigned char ch, pre_ch;
unsigned short int scan;
unsigned long shiftstate;
int altseq = 0;
const struct pad *kpad;
#ifdef QWERTZ_SUPPORT
if (numberpad & 0x10) {
numberpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
shiftstate = 0L;
ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || (iskeypad(scan)) || (altseq > 0))
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan)) {
kpad = numberpad ? numpad : keypad;
if (shiftstate & SHIFT_PRESSED) {
ch = kpad[scan - KEYPADLO].shift;
} else if (shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) {
ch = kpad[scan - KEYPADLO].cntrl;
} else {
ch = kpad[scan - KEYPADLO].normal;
}
#ifdef QWERTZ_SUPPORT
/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
'numberpad' will be 0; core swaps y to zap, z to move northwest;
we want numpad 7 to move northwest, so when qwertz is set,
tell core that user who types numpad 7 typed z rather than y */
if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
#endif /*QWERTZ_SUPPORT*/
} else if (altseq > 0) { /* ALT sequence */
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower((uchar) keycode));
}
if (ch == '\r')
ch = '\n';
#ifdef PORT_DEBUG
if (portdebug) {
char buf[BUFSZ];
Sprintf(buf,
"PORTDEBUG (%s): ch=%u, sc=%u, vk=%d, sh=0x%lX (ESC to end)",
shortdllname, ch, scan, vk, shiftstate);
fprintf(stdout, "\n%s", buf);
}
#endif
return ch;
}
int __declspec(dllexport) __stdcall
NHkbhit(
HANDLE hConIn,
INPUT_RECORD *ir)
{
int done = 0; /* true = "stop searching" */
int retval; /* true = "we had a match" */
DWORD count;
unsigned short int scan;
unsigned char ch;
unsigned long shiftstate;
int altseq = 0, keycode, vk;
done = 0;
retval = 0;
while (!done) {
count = 0;
PeekConsoleInput(hConIn, ir, 1, &count);
if (count > 0) {
if (ir->EventType == KEY_EVENT && ir->Event.KeyEvent.bKeyDown) {
ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || iskeypad(scan) || altseq) {
done = 1; /* Stop looking */
retval = 1; /* Found what we sought */
} else {
/* Strange Key event; let's purge it to avoid trouble */
ReadConsoleInput(hConIn, ir, 1, &count);
}
} else if ((ir->EventType == MOUSE_EVENT
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK))) {
done = 1;
retval = 1;
}
else /* Discard it, it's an insignificant event */
ReadConsoleInput(hConIn, ir, 1, &count);
} else /* There are no events in console event queue */ {
done = 1; /* Stop looking */
retval = 0;
}
}
return retval;
}
int __declspec(dllexport) __stdcall CheckInput(
HANDLE hConIn,
INPUT_RECORD *ir,
DWORD *count,
boolean numpad,
int mode,
int *mod,
coord *cc)
{
#if defined(SAFERHANGUP)
DWORD dwWait;
#endif
int ch = 0;
boolean valid = 0, done = 0;
#ifdef QWERTZ_SUPPORT
if (numpad & 0x10) {
numpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
while (!done) {
#if defined(SAFERHANGUP)
dwWait = WaitForSingleObjectEx(hConIn, // event object to wait for
INFINITE, // waits indefinitely
TRUE); // alertable wait enabled
if (dwWait == WAIT_FAILED)
return '\033';
#endif
ReadConsoleInput(hConIn, ir, 1, count);
if (mode == 0) {
if ((ir->EventType == KEY_EVENT) && ir->Event.KeyEvent.bKeyDown) {
#ifdef QWERTZ_SUPPORT
if (qwertz)
numpad |= 0x10;
#endif
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
#ifdef QWERTZ_SUPPORT
numpad &= ~0x10;
#endif
done = valid;
}
} else {
if (count > 0) {
if (ir->EventType == KEY_EVENT
&& ir->Event.KeyEvent.bKeyDown) {
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
if (valid)
return ch;
} else if (ir->EventType == MOUSE_EVENT) {
if ((ir->Event.MouseEvent.dwEventFlags == 0)
&& (ir->Event.MouseEvent.dwButtonState & MOUSEMASK)) {
cc->x = ir->Event.MouseEvent.dwMousePosition.X + 1;
cc->y = ir->Event.MouseEvent.dwMousePosition.Y - 1;
if (ir->Event.MouseEvent.dwButtonState & LEFTBUTTON)
*mod = CLICK_1;
else if (ir->Event.MouseEvent.dwButtonState
& RIGHTBUTTON)
*mod = CLICK_2;
#if 0 /* middle button */
else if (ir->Event.MouseEvent.dwButtonState & MIDBUTTON)
*mod = CLICK_3;
#endif
return 0;
}
}
} else
done = 1;
}
}
return mode ? 0 : ch;
}
int __declspec(dllexport) __stdcall
SourceWhere(char** buf)
{
if (!buf)
return 0;
*buf = where_to_get_source;
return 1;
}
int __declspec(dllexport) __stdcall
SourceAuthor(char** buf)
{
if (!buf)
return 0;
*buf = author;
return 1;
}
int __declspec(dllexport) __stdcall
KeyHandlerName(char** buf, int full)
{
if (!buf)
return 0;
if (full)
*buf = dllname;
else
*buf = shortdllname;
return 1;
}

View File

@@ -1,384 +0,0 @@
/* NetHack 3.7 nhdefkey.c $NHDT-Date: 1596498313 2020/08/03 23:45:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.19 $ */
/* Copyright (c) NetHack PC Development Team 2003 */
/* NetHack may be freely redistributed. See license for details. */
/*
* This is the default NetHack keystroke processing.
* It can be built as a run-time loadable dll (nhdefkey.dll).
* Alternative keystroke handlers can be built using the
* entry points in this file as a template.
*
* Use the defaults.nh "altkeyhandler" option to set a
* different dll name (without the ".DLL" extension) to
* get different processing. Ensure that the dll referenced
* in defaults.nh exists in the same directory as NetHack in
* order for it to load successfully.
*
*/
static char where_to_get_source[] = "http://www.nethack.org/";
static char author[] = "The NetHack Development Team";
#include "win32api.h"
#include "hack.h"
#include "wintty.h"
extern HANDLE hConIn;
extern INPUT_RECORD ir;
char dllname[512];
char *shortdllname;
int __declspec(dllexport) __stdcall ProcessKeystroke(HANDLE hConIn,
INPUT_RECORD *ir, boolean *valid, boolean numberpad, int portdebug);
int WINAPI
DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
{
char dlltmpname[512];
char *tmp = dlltmpname, *tmp2;
*(tmp + GetModuleFileName(hInstance, tmp, 511)) = '\0';
(void) strcpy(dllname, tmp);
tmp2 = strrchr(dllname, '\\');
if (tmp2) {
tmp2++;
shortdllname = tmp2;
}
return TRUE;
}
/*
* Keyboard translation tables.
* (Adopted from the MSDOS port)
*/
#define KEYPADLO 0x47
#define KEYPADHI 0x53
#define PADKEYS (KEYPADHI - KEYPADLO + 1)
#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
#ifdef QWERTZ_SUPPORT
/* when 'numberpad' is 0 and Cmd.swap_yz is True
(signaled by setting 0x10 on boolean numpad argument)
treat keypress of numpad 7 as 'z' rather than 'y' */
static boolean qwertz = FALSE;
#endif
/*
* Keypad keys are translated to the normal values below.
* Shifted keypad keys are translated to the
* shift values below.
*/
static const struct pad {
uchar normal, shift, cntrl;
} keypad[PADKEYS] =
{
{ 'y', 'Y', C('y') }, /* 7 */
{ 'k', 'K', C('k') }, /* 8 */
{ 'u', 'U', C('u') }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ 'h', 'H', C('h') }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ 'l', 'L', C('l') }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ 'b', 'B', C('b') }, /* 1 */
{ 'j', 'J', C('j') }, /* 2 */
{ 'n', 'N', C('n') }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
},
numpad[PADKEYS] = {
{ '7', M('7'), '7' }, /* 7 */
{ '8', M('8'), '8' }, /* 8 */
{ '9', M('9'), '9' }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ '4', M('4'), '4' }, /* 4 */
{ '5', M('5'), '5' }, /* 5 */
{ '6', M('6'), '6' }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ '1', M('1'), '1' }, /* 1 */
{ '2', M('2'), '2' }, /* 2 */
{ '3', M('3'), '3' }, /* 3 */
{ '0', M('0'), '0' }, /* Ins */
{ '.', ':', ':' } /* Del */
};
#define inmap(x, vk) (((x) > 'A' && (x) < 'Z') || (vk) == 0xBF || (x) == '2')
static BYTE KeyState[256];
int __declspec(dllexport) __stdcall
ProcessKeystroke(
HANDLE hConIn,
INPUT_RECORD* ir,
boolean* valid,
boolean numberpad,
int portdebug)
{
int k = 0;
int keycode, vk;
unsigned char ch, pre_ch;
unsigned short int scan;
unsigned long shiftstate;
int altseq = 0;
const struct pad *kpad;
#ifdef QWERTZ_SUPPORT
if (numberpad & 0x10) {
numberpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
shiftstate = 0L;
ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
KeyState[VK_SHIFT] = (shiftstate & SHIFT_PRESSED) ? 0x81 : 0;
KeyState[VK_CONTROL] =
(shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) ? 0x81 : 0;
KeyState[VK_CAPITAL] = (shiftstate & CAPSLOCK_ON) ? 0x81 : 0;
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || (iskeypad(scan)) || (altseq > 0))
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan)) {
kpad = numberpad ? numpad : keypad;
if (shiftstate & SHIFT_PRESSED) {
ch = kpad[scan - KEYPADLO].shift;
} else if (shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) {
ch = kpad[scan - KEYPADLO].cntrl;
} else {
ch = kpad[scan - KEYPADLO].normal;
}
#ifdef QWERTZ_SUPPORT
/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
'numberpad' will be 0; core swaps y to zap, z to move northwest;
we want numpad 7 to move northwest, so when qwertz is set,
tell core that user who types numpad 7 typed z rather than y */
if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
#endif /*QWERTZ_SUPPORT*/
} else if (altseq > 0) { /* ALT sequence */
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower((uchar) keycode));
}
/* Attempt to work better with international keyboards. */
else {
WORD chr[2];
k = ToAscii(vk, scan, KeyState, chr, 0);
if (k <= 2)
switch (k) {
case 2: /* two characters */
ch = (unsigned char) chr[1];
*valid = TRUE;
break;
case 1: /* one character */
ch = (unsigned char) chr[0];
*valid = TRUE;
break;
case 0: /* no translation */
default: /* negative */
*valid = FALSE;
}
}
if (ch == '\r')
ch = '\n';
#ifdef PORT_DEBUG
if (portdebug) {
char buf[BUFSZ];
Sprintf(buf, "PORTDEBUG (%s): ch=%u, sc=%u, vk=%d, pre=%d, sh=0x%lX, "
"ta=%d (ESC to end)",
shortdllname, ch, scan, vk, pre_ch, shiftstate, k);
fprintf(stdout, "\n%s", buf);
}
#endif
return ch;
}
int __declspec(dllexport) __stdcall
NHkbhit(HANDLE hConIn, INPUT_RECORD *ir)
{
int done = 0; /* true = "stop searching" */
int retval; /* true = "we had a match" */
DWORD count;
unsigned short int scan;
unsigned char ch;
unsigned long shiftstate;
int altseq = 0, keycode, vk;
done = 0;
retval = 0;
while (!done) {
count = 0;
PeekConsoleInput(hConIn, ir, 1, &count);
if (count > 0) {
if (ir->EventType == KEY_EVENT && ir->Event.KeyEvent.bKeyDown) {
ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || iskeypad(scan) || altseq) {
done = 1; /* Stop looking */
retval = 1; /* Found what we sought */
} else {
/* Strange Key event; let's purge it to avoid trouble */
ReadConsoleInput(hConIn, ir, 1, &count);
}
} else if ((ir->EventType == MOUSE_EVENT
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK))) {
done = 1;
retval = 1;
}
else /* Discard it, it's an insignificant event */
ReadConsoleInput(hConIn, ir, 1, &count);
} else /* There are no events in console event queue */ {
done = 1; /* Stop looking */
retval = 0;
}
}
return retval;
}
int __declspec(dllexport) __stdcall
CheckInput(
HANDLE hConIn,
INPUT_RECORD *ir,
DWORD* count,
boolean numpad,
int mode,
int *mod,
coord *cc)
{
#if defined(SAFERHANGUP)
DWORD dwWait;
#endif
int ch = 0;
boolean valid = 0, done = 0;
#ifdef QWERTZ_SUPPORT
if (numpad & 0x10) {
numpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
while (!done) {
#if defined(SAFERHANGUP)
dwWait = WaitForSingleObjectEx(hConIn, // event object to wait for
INFINITE, // waits indefinitely
TRUE); // alertable wait enabled
if (dwWait == WAIT_FAILED)
return '\033';
#endif
ReadConsoleInput(hConIn, ir, 1, count);
if (mode == 0) {
if ((ir->EventType == KEY_EVENT) && ir->Event.KeyEvent.bKeyDown) {
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
done = valid;
}
} else {
if (count > 0) {
if (ir->EventType == KEY_EVENT
&& ir->Event.KeyEvent.bKeyDown) {
#ifdef QWERTZ_SUPPORT
if (qwertz)
numpad |= 0x10;
#endif
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
#ifdef QWERTZ_SUPPORT
numpad &= ~0x10;
#endif
if (valid)
return ch;
} else if (ir->EventType == MOUSE_EVENT) {
if ((ir->Event.MouseEvent.dwEventFlags == 0)
&& (ir->Event.MouseEvent.dwButtonState & MOUSEMASK)) {
cc->x = ir->Event.MouseEvent.dwMousePosition.X + 1;
cc->y = ir->Event.MouseEvent.dwMousePosition.Y - 1;
if (ir->Event.MouseEvent.dwButtonState & LEFTBUTTON)
*mod = CLICK_1;
else if (ir->Event.MouseEvent.dwButtonState
& RIGHTBUTTON)
*mod = CLICK_2;
#if 0 /* middle button */
else if (ir->Event.MouseEvent.dwButtonState & MIDBUTTON)
*mod = CLICK_3;
#endif
return 0;
}
}
} else
done = 1;
}
}
return mode ? 0 : ch;
}
int __declspec(dllexport) __stdcall
SourceWhere(char** buf)
{
if (!buf)
return 0;
*buf = where_to_get_source;
return 1;
}
int __declspec(dllexport) __stdcall
SourceAuthor(char **buf)
{
if (!buf)
return 0;
*buf = author;
return 1;
}
int __declspec(dllexport) __stdcall
KeyHandlerName(char **buf, int full)
{
if (!buf)
return 0;
if (full)
*buf = dllname;
else
*buf = shortdllname;
return 1;
}

View File

@@ -1,666 +0,0 @@
/* NetHack 3.7 nhraykey.c $NHDT-Date: 1596498314 2020/08/03 23:45:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.21 $ */
/* Copyright (c) NetHack PC Development Team 2003 */
/* NetHack may be freely redistributed. See license for details. */
/*
* Keystroke handling contributed by Ray Chason.
* The following text was written by Ray Chason.
*
* The problem
* ===========
*
* The console-mode Nethack wants both keyboard and mouse input. The
* problem is that the Windows API provides no easy way to get mouse input
* and also keyboard input properly translated according to the user's
* chosen keyboard layout.
*
* The ReadConsoleInput function returns a stream of keyboard and mouse
* events. Nethack is interested in those events that represent a key
* pressed, or a click on a mouse button. The keyboard events from
* ReadConsoleInput are not translated according to the keyboard layout,
* and do not take into account the shift, control, or alt keys.
*
* The PeekConsoleInput function works similarly to ReadConsoleInput,
* except that it does not remove an event from the queue and it returns
* instead of blocking when the queue is empty.
*
* A program can also use ReadConsole to get a properly translated stream
* of characters. Unfortunately, ReadConsole does not return mouse events,
* does not distinguish the keypad from the main keyboard, does not return
* keys shifted with Alt, and does not even return the ESC key when
* pressed.
*
* We want both the functionality of ReadConsole and the functionality of
* ReadConsoleInput. But Microsoft didn't seem to think of that.
*
*
* The solution, in the original code
* ==================================
*
* The original 3.4.1 distribution tries to get proper keyboard translation
* by passing keyboard events to the ToAscii function. This works, to some
* extent -- it takes the shift key into account, and it processes dead
* keys properly. But it doesn't take non-US keyboards into account. It
* appears that ToAscii is meant for windowed applications, and does not
* have enough information to do its job properly in a console application.
*
*
* The Finnish keyboard patch
* ==========================
*
* This patch adds the "subkeyvalue" option to the defaults.nh file. The
* user can then add OPTIONS=sukeyvalue:171/92, for instance, to replace
* the 171 character with 92, which is \. This works, once properly
* configured, but places too much burden on the user. It also bars the
* use of the substituted characters in naming objects or monsters.
*
*
* The solution presented here
* ===========================
*
* The best way I could find to combine the functionality of ReadConsole
* with that of ReadConsoleInput is simple in concept. First, call
* PeekConsoleInput to get the first event. If it represents a key press,
* call ReadConsole to retrieve the key. Otherwise, pop it off the queue
* with ReadConsoleInput and, if it's a mouse click, return it as such.
*
* But the Devil, as they say, is in the details. The problem is in
* recognizing an event that ReadConsole will return as a key. We don't
* want to call ReadConsole unless we know that it will immediately return:
* if it blocks, the mouse and the Alt sequences will cease to function
* until it returns.
*
* Separating process_keystroke into two functions, one for commands and a
* new one, process_keystroke2, for answering prompts, makes the job a lot
* easier. process_keystroke2 doesn't have to worry about mouse events or
* Alt sequences, and so the consequences are minor if ReadConsole blocks.
* process_keystroke, OTOH, never needs to return a non-ASCII character
* that was read from ReadConsole; it returns bytes with the high bit set
* only in response to an Alt sequence.
*
* So in process_keystroke, before calling ReadConsole, a bogus key event
* is pushed on the queue. This event causes ReadConsole to return, even
* if there was no other character available. Because the bogus key has
* the eighth bit set, it is filtered out. This is not done in
* process_keystroke2, because that would render dead keys unusable.
*
* A separate process_keystroke2 can also process the numeric keypad in a
* way that makes sense for prompts: just return the corresponding symbol,
* and pay no mind to number_pad or the num lock key.
*
* The recognition of Alt sequences is modified, to support the use of
* characters generated with the AltGr key. A keystroke is an Alt sequence
* if an Alt key is seen that can't be an AltGr (since an AltGr sequence
* could be a character, and in some layouts it could even be an ASCII
* character). This recognition is different on NT-based and 95-based
* Windows:
*
* * On NT-based Windows, AltGr signals as right Alt and left Ctrl
* together. So an Alt sequence is recognized if either Alt key is
* pressed and if right Alt and left Ctrl are not both present. This
* is true even if the keyboard in use does not have an AltGr key, and
* uses right Alt for AltGr.
*
* * On 95-based Windows, with a keyboard that lacks the AltGr key, the
* right Alt key is used instead. But it still signals as right Alt,
* without left Ctrl. There is no way for the application to know
* whether right Alt is Alt or AltGr, and so it is always assumed
* to be AltGr. This means that Alt sequences must be formed with
* left Alt.
*
* So the patch processes keystrokes as follows:
*
* * If the scan and virtual key codes are both 0, it's the bogus key,
* and we ignore it.
*
* * Keys on the numeric keypad are processed for commands as in the
* unpatched Nethack, and for prompts by returning the ASCII
* character, even if the num lock is off.
*
* * Alt sequences are processed for commands as in the unpatched
* Nethack, and ignored for prompts.
*
* * Control codes are returned as received, because ReadConsole will
* not return the ESC key.
*
* * Other key-down events are passed to ReadConsole. The use of
* ReadConsole is different for commands than for prompts:
*
* o For commands, the bogus key is pushed onto the queue before
* ReadConsole is called. On return, non-ASCII characters are
* filtered, so they are not mistaken for Alt sequences; this also
* filters the bogus key.
*
* o For prompts, the bogus key is not used, because that would
* interfere with dead keys. Eight bit characters may be returned,
* and are coded in the configured code page.
*
*
* Possible improvements
* =====================
*
* Some possible improvements remain:
*
* * Integrate the existing Finnish keyboard patch, for use with non-
* QWERTY layouts such as the German QWERTZ keyboard or Dvorak.
*
* * Fix the keyboard glitches in the graphical version. Namely, dead
* keys don't work, and input comes in as ISO-8859-1 but is displayed
* as code page 437 if IBMgraphics is set on startup.
*
* * Transform incoming text to ISO-8859-1, for full compatibility with
* the graphical version.
*
* * After pushing the bogus key and calling ReadConsole, check to see
* if we got the bogus key; if so, and an Alt is pressed, process the
* event as an Alt sequence.
*
*/
static char where_to_get_source[] = "http://www.nethack.org/";
static char author[] = "Ray Chason";
#include "win32api.h"
#include "hack.h"
#include "wintty.h"
extern HANDLE hConIn;
extern INPUT_RECORD ir;
char dllname[512];
char *shortdllname;
int __declspec(dllexport) __stdcall ProcessKeystroke(HANDLE hConIn,
INPUT_RECORD *ir, boolean *valid, boolean numberpad, int portdebug);
static INPUT_RECORD bogus_key;
int WINAPI
DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
{
char dlltmpname[512];
char *tmp = dlltmpname, *tmp2;
*(tmp + GetModuleFileName(hInstance, tmp, 511)) = '\0';
(void) strcpy(dllname, tmp);
tmp2 = strrchr(dllname, '\\');
if (tmp2) {
tmp2++;
shortdllname = tmp2;
}
/* A bogus key that will be filtered when received, to keep ReadConsole
* from blocking */
bogus_key.EventType = KEY_EVENT;
bogus_key.Event.KeyEvent.bKeyDown = 1;
bogus_key.Event.KeyEvent.wRepeatCount = 1;
bogus_key.Event.KeyEvent.wVirtualKeyCode = 0;
bogus_key.Event.KeyEvent.wVirtualScanCode = 0;
bogus_key.Event.KeyEvent.uChar.AsciiChar = (uchar) 0x80;
bogus_key.Event.KeyEvent.dwControlKeyState = 0;
return TRUE;
}
/*
* Keyboard translation tables.
* (Adopted from the MSDOS port)
*/
#define KEYPADLO 0x47
#define KEYPADHI 0x53
#define PADKEYS (KEYPADHI - KEYPADLO + 1)
#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
#define isnumkeypad(x) \
(KEYPADLO <= (x) && (x) <= 0x51 && (x) != 0x4A && (x) != 0x4E)
#ifdef QWERTZ_SUPPORT
/* when 'numberpad' is 0 and Cmd.swap_yz is True
(signaled by setting 0x10 on boolean numpad argument)
treat keypress of numpad 7 as 'z' rather than 'y' */
static boolean qwertz = FALSE;
#endif
/*
* Keypad keys are translated to the normal values below.
* Shifted keypad keys are translated to the
* shift values below.
*/
static const struct pad {
uchar normal, shift, cntrl;
} keypad[PADKEYS] =
{
{ 'y', 'Y', C('y') }, /* 7 */
{ 'k', 'K', C('k') }, /* 8 */
{ 'u', 'U', C('u') }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ 'h', 'H', C('h') }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ 'l', 'L', C('l') }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ 'b', 'B', C('b') }, /* 1 */
{ 'j', 'J', C('j') }, /* 2 */
{ 'n', 'N', C('n') }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
},
numpad[PADKEYS] = {
{ '7', M('7'), '7' }, /* 7 */
{ '8', M('8'), '8' }, /* 8 */
{ '9', M('9'), '9' }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ '4', M('4'), '4' }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ '6', M('6'), '6' }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ '1', M('1'), '1' }, /* 1 */
{ '2', M('2'), '2' }, /* 2 */
{ '3', M('3'), '3' }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
};
#define inmap(x, vk) (((x) > 'A' && (x) < 'Z') || (vk) == 0xBF || (x) == '2')
/* Use process_keystroke for key commands, process_keystroke2 for prompts */
/* int process_keystroke(INPUT_RECORD *ir, boolean *valid, int
* portdebug); */
int process_keystroke2(HANDLE, INPUT_RECORD *ir, boolean *valid);
static int is_altseq(unsigned long shiftstate);
static int
is_altseq(unsigned long shiftstate)
{
/* We need to distinguish the Alt keys from the AltGr key.
* On NT-based Windows, AltGr signals as right Alt and left Ctrl together;
* on 95-based Windows, AltGr signals as right Alt only.
* So on NT, we signal Alt if either Alt is pressed and left Ctrl is not,
* and on 95, we signal Alt for left Alt only. */
switch (shiftstate
& (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED | LEFT_CTRL_PRESSED)) {
case LEFT_ALT_PRESSED:
case LEFT_ALT_PRESSED | LEFT_CTRL_PRESSED:
return 1;
case RIGHT_ALT_PRESSED:
case RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED:
return (GetVersion() & 0x80000000) == 0;
default:
return 0;
}
}
int __declspec(dllexport) __stdcall
ProcessKeystroke(
HANDLE hConIn,
INPUT_RECORD *ir,
boolean *valid,
boolean numberpad,
int portdebug)
{
int keycode, vk;
unsigned char ch, pre_ch;
unsigned short int scan;
unsigned long shiftstate;
int altseq = 0;
const struct pad *kpad;
DWORD count;
#ifdef QWERTZ_SUPPORT
if (numberpad & 0x10) {
numberpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
shiftstate = 0L;
ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
if (scan == 0 && vk == 0) {
/* It's the bogus_key */
ReadConsoleInput(hConIn, ir, 1, &count);
*valid = FALSE;
return 0;
}
if (is_altseq(shiftstate)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || (iskeypad(scan)) || (altseq > 0))
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan)) {
ReadConsoleInput(hConIn, ir, 1, &count);
kpad = numberpad ? numpad : keypad;
if (shiftstate & SHIFT_PRESSED) {
ch = kpad[scan - KEYPADLO].shift;
} else if (shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) {
ch = kpad[scan - KEYPADLO].cntrl;
} else {
ch = kpad[scan - KEYPADLO].normal;
}
#ifdef QWERTZ_SUPPORT
/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
'numberpad' will be 0; core swaps y to zap, z to move northwest;
we want numpad 7 to move northwest, so when qwertz is set,
tell core that user who types numpad 7 typed z rather than y */
if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
#endif /*QWERTZ_SUPPORT*/
} else if (altseq > 0) { /* ALT sequence */
ReadConsoleInput(hConIn, ir, 1, &count);
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower((uchar) keycode));
} else if (ch < 32 && !isnumkeypad(scan)) {
/* Control code; ReadConsole seems to filter some of these,
* including ESC */
ReadConsoleInput(hConIn, ir, 1, &count);
}
/* Attempt to work better with international keyboards. */
else {
CHAR ch2;
DWORD written;
/* The bogus_key guarantees that ReadConsole will return,
* and does not itself do anything */
WriteConsoleInput(hConIn, &bogus_key, 1, &written);
ReadConsole(hConIn, &ch2, 1, &count, NULL);
/* Prevent high characters from being interpreted as alt
* sequences; also filter the bogus_key */
if (ch2 & 0x80)
*valid = FALSE;
else
ch = ch2;
if (ch == 0)
*valid = FALSE;
}
if (ch == '\r')
ch = '\n';
#ifdef PORT_DEBUG
if (portdebug) {
char buf[BUFSZ];
Sprintf(buf, "PORTDEBUG: ch=%u, scan=%u, vk=%d, pre=%d, "
"shiftstate=0x%lX (ESC to end)\n",
ch, scan, vk, pre_ch, shiftstate);
fprintf(stdout, "\n%s", buf);
}
#endif
return ch;
}
int
process_keystroke2(
HANDLE hConIn,
INPUT_RECORD *ir,
boolean *valid)
{
/* Use these values for the numeric keypad */
static const char keypad_nums[] = "789-456+1230.";
unsigned char ch;
int vk;
unsigned short int scan;
unsigned long shiftstate;
int altseq;
DWORD count;
ch = ir->Event.KeyEvent.uChar.AsciiChar;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
if (scan == 0 && vk == 0) {
/* It's the bogus_key */
ReadConsoleInput(hConIn, ir, 1, &count);
*valid = FALSE;
return 0;
}
altseq = is_altseq(shiftstate);
if (ch || (iskeypad(scan)) || altseq)
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan) && !altseq) {
ReadConsoleInput(hConIn, ir, 1, &count);
ch = keypad_nums[scan - KEYPADLO];
} else if (ch < 32 && !isnumkeypad(scan)) {
/* Control code; ReadConsole seems to filter some of these,
* including ESC */
ReadConsoleInput(hConIn, ir, 1, &count);
}
/* Attempt to work better with international keyboards. */
else {
CHAR ch2;
ReadConsole(hConIn, &ch2, 1, &count, NULL);
ch = ch2 & 0xFF;
if (ch == 0)
*valid = FALSE;
}
if (ch == '\r')
ch = '\n';
return ch;
}
int __declspec(dllexport) __stdcall
CheckInput(
HANDLE hConIn,
INPUT_RECORD *ir,
DWORD *count,
boolean numpad,
int mode,
int *mod,
coord *cc)
{
#if defined(SAFERHANGUP)
DWORD dwWait;
#endif
int ch = 0;
boolean valid = 0, done = 0;
#ifdef QWERTZ_SUPPORT
if (numpad & 0x10) {
numpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
while (!done) {
*count = 0;
dwWait = WaitForSingleObject(hConIn, INFINITE);
#if defined(SAFERHANGUP)
if (dwWait == WAIT_FAILED)
return '\033';
#endif
PeekConsoleInput(hConIn, ir, 1, count);
if (mode == 0) {
if ((ir->EventType == KEY_EVENT) && ir->Event.KeyEvent.bKeyDown) {
ch = process_keystroke2(hConIn, ir, &valid);
done = valid;
} else
ReadConsoleInput(hConIn, ir, 1, count);
} else {
ch = 0;
if (count > 0) {
if (ir->EventType == KEY_EVENT
&& ir->Event.KeyEvent.bKeyDown) {
#ifdef QWERTZ_SUPPORT
if (qwertz)
numpad |= 0x10;
#endif
ch = ProcessKeystroke(hConIn, ir, &valid, numpad,
#ifdef PORTDEBUG
1);
#else
0);
#endif
#ifdef QWERTZ_SUPPORT
numpad &= ~0x10;
#endif
if (valid)
return ch;
} else {
ReadConsoleInput(hConIn, ir, 1, count);
if (ir->EventType == MOUSE_EVENT) {
if ((ir->Event.MouseEvent.dwEventFlags == 0)
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK)) {
cc->x =
ir->Event.MouseEvent.dwMousePosition.X + 1;
cc->y =
ir->Event.MouseEvent.dwMousePosition.Y - 1;
if (ir->Event.MouseEvent.dwButtonState
& LEFTBUTTON)
*mod = CLICK_1;
else if (ir->Event.MouseEvent.dwButtonState
& RIGHTBUTTON)
*mod = CLICK_2;
#if 0 /* middle button */
else if (ir->Event.MouseEvent.dwButtonState & MIDBUTTON)
*mod = CLICK_3;
#endif
return 0;
}
}
#if 0
/* We ignore these types of console events */
else if (ir->EventType == FOCUS_EVENT) {
}
else if (ir->EventType == MENU_EVENT) {
}
#endif
}
} else
done = 1;
}
}
*mod = 0;
return ch;
}
int __declspec(dllexport) __stdcall NHkbhit(
HANDLE hConIn,
INPUT_RECORD *ir)
{
int done = 0; /* true = "stop searching" */
int retval; /* true = "we had a match" */
DWORD count;
unsigned short int scan;
unsigned char ch;
unsigned long shiftstate;
int altseq = 0, keycode, vk;
done = 0;
retval = 0;
while (!done) {
count = 0;
PeekConsoleInput(hConIn, ir, 1, &count);
if (count > 0) {
if (ir->EventType == KEY_EVENT && ir->Event.KeyEvent.bKeyDown) {
ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
if (scan == 0 && vk == 0) {
/* It's the bogus_key. Discard it */
ReadConsoleInput(hConIn,ir,1,&count);
} else {
keycode = MapVirtualKey(vk, 2);
if (is_altseq(shiftstate)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || iskeypad(scan) || altseq) {
done = 1; /* Stop looking */
retval = 1; /* Found what we sought */
} else {
/* Strange Key event; let's purge it to avoid trouble */
ReadConsoleInput(hConIn, ir, 1, &count);
}
}
} else if ((ir->EventType == MOUSE_EVENT
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK))) {
done = 1;
retval = 1;
}
else /* Discard it, it's an insignificant event */
ReadConsoleInput(hConIn, ir, 1, &count);
} else /* There are no events in console event queue */ {
done = 1; /* Stop looking */
retval = 0;
}
}
return retval;
}
int __declspec(dllexport) __stdcall
SourceWhere(char** buf)
{
if (!buf)
return 0;
*buf = where_to_get_source;
return 1;
}
int __declspec(dllexport) __stdcall
SourceAuthor(char** buf)
{
if (!buf)
return 0;
*buf = author;
return 1;
}
int __declspec(dllexport) __stdcall KeyHandlerName(
char **buf,
int full)
{
if (!buf)
return 0;
if (full)
*buf = dllname;
else
*buf = shortdllname;
return 1;
}

View File

@@ -190,4 +190,14 @@ play_usersound_via_idx(int idx, int volume)
}
#endif /* USER_SOUNDS && TTY_SOUND_ESCCODES */
void
set_altkeyhandling(const char *inName)
{
}
int
set_keyhandling_via_option(void)
{
return 1;
}
#endif /* TTYSTUBS */

View File

@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26730.12
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetHackW", "NetHackW\NetHackW.vcxproj", "{CEC5D360-8804-454F-8591-002184C23499}"
ProjectSection(ProjectDependencies) = postProject
@@ -41,25 +41,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetHack", "NetHack\NetHack.
ProjectSection(ProjectDependencies) = postProject
{63F9B82B-F589-4082-ABE5-D4F0682050AB} = {63F9B82B-F589-4082-ABE5-D4F0682050AB}
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
{6813477F-64B6-4B97-B230-438D0D233385} = {6813477F-64B6-4B97-B230-438D0D233385}
{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC} = {0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nhdefkey", "nhdefkey\nhdefkey.vcxproj", "{6813477F-64B6-4B97-B230-438D0D233385}"
ProjectSection(ProjectDependencies) = postProject
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nh340key", "nh340key\nh340key.vcxproj", "{BE04E242-A1E9-4593-B95B-057F37330B76}"
ProjectSection(ProjectDependencies) = postProject
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nhraykey", "nhraykey\nhraykey.vcxproj", "{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}"
ProjectSection(ProjectDependencies) = postProject
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PDCurses", "PDCurses\PDCurses.vcxproj", "{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{477BF231-48E0-4312-AA12-9D8576215489}"
@@ -141,30 +125,6 @@ Global
{609BC774-C6F8-4B2B-AA7D-5B3D0EA95751}.Release|Win32.Build.0 = Release|Win32
{609BC774-C6F8-4B2B-AA7D-5B3D0EA95751}.Release|x64.ActiveCfg = Release|x64
{609BC774-C6F8-4B2B-AA7D-5B3D0EA95751}.Release|x64.Build.0 = Release|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|Win32.ActiveCfg = Debug|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|Win32.Build.0 = Debug|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|x64.ActiveCfg = Debug|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|x64.Build.0 = Debug|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Release|Win32.ActiveCfg = Release|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Release|Win32.Build.0 = Release|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Release|x64.ActiveCfg = Release|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Release|x64.Build.0 = Release|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|Win32.ActiveCfg = Debug|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|Win32.Build.0 = Debug|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|x64.ActiveCfg = Debug|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|x64.Build.0 = Debug|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|Win32.ActiveCfg = Release|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|Win32.Build.0 = Release|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|x64.ActiveCfg = Release|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|x64.Build.0 = Release|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|Win32.ActiveCfg = Debug|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|Win32.Build.0 = Debug|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|x64.ActiveCfg = Debug|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|x64.Build.0 = Debug|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|Win32.ActiveCfg = Release|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|Win32.Build.0 = Release|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|x64.ActiveCfg = Release|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|x64.Build.0 = Release|x64
{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}.Debug|Win32.ActiveCfg = Debug|Win32
{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}.Debug|Win32.Build.0 = Debug|Win32
{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}.Debug|x64.ActiveCfg = Debug|x64

View File

@@ -1,8 +0,0 @@
LIBRARY nh340key
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\dirs.props" />
<Import Project="$(vsDir)config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{BE04E242-A1E9-4593-B95B-057F37330B76}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>nh340key</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(vsDir)default_dll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<Import Project="$(vsDir)dll.props" />
<Import Project="$(vsDir)common.props" />
<Import Project="$(vsDir)files.props" />
<PropertyGroup>
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWindDir);$(LuaDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<ImportLibrary>$(ToolsDir)$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
<ModuleDefinitionFile>nh340key.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SysWindDir)nh340key.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)hack.h" />
<ClInclude Include="$(IncDir)windconf.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(SysWindDir)win32api.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -1,8 +0,0 @@
LIBRARY nhdefkey
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\dirs.props" />
<Import Project="$(vsDir)config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{6813477F-64B6-4B97-B230-438D0D233385}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>nhdefkey</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(vsDir)default_dll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<Import Project="$(vsDir)dll.props" />
<Import Project="$(vsDir)common.props" />
<Import Project="$(vsDir)files.props" />
<PropertyGroup>
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWindDir);$(LuaDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<ImportLibrary>$(ToolsDir)$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
<ModuleDefinitionFile>nhdefkey.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SysWindDir)nhdefkey.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)hack.h" />
<ClInclude Include="$(IncDir)windconf.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(SysWindDir)win32api.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -1,8 +0,0 @@
LIBRARY nhraykey
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\dirs.props" />
<Import Project="$(vsDir)config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>nhraykey</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(vsDir)default_dll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<Import Project="$(vsDir)dll.props" />
<Import Project="$(vsDir)common.props" />
<Import Project="$(vsDir)files.props" />
<PropertyGroup>
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWindDir);$(LuaDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<ImportLibrary>$(ToolsDir)$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
<ModuleDefinitionFile>nhraykey.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SysWindDir)nhraykey.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)hack.h" />
<ClInclude Include="$(IncDir)windconf.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(SysWindDir)win32api.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>