windows console changes - eliminate *key.dll

Incorporate the functionality of the loadable DLL's (nhraykey.dll,
nhdefkey.dll, and nh340key.dll) into the consoletty.c code and
remove the dll building
This commit is contained in:
nhmall
2021-11-16 15:27:33 -05:00
parent 6c8a03aa44
commit 0a97cc5c5e
22 changed files with 1358 additions and 1928 deletions

View File

@@ -27,13 +27,11 @@ OPTIONS=symset:IBMGraphics_2,roguesymset:RogueEpyx
#OPTIONS=windowtype:curses
#
# Keyboard handling
# Different keyboard handlers can be loaded.
# Default is nhdefkey.dll but you can override that.
# Ray Chason's keyboard handler
# OPTIONS=altkeyhandler:nhraykey.dll
# Ray Chason's keyboard handling
# OPTIONS=altkeyhandling:ray
#
# NetHack 3.4.0 keyboard handling
# OPTIONS=altkeyhandler:nh340key.dll
# OPTIONS=altkeyhandling:340
# *** Personal Preferences ***
# Some options to set personal preferences. Uncomment and change these to

View File

@@ -441,9 +441,6 @@ endif
COMCTRL = comctl32.lib
KEYDLLS = $(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll \
$(GAMEDIR)/nhraykey.dll
TILEUTIL16 = $(UTIL)/tile2bmp.exe
TILEBMP16 = $(SRC)/tiles.bmp
@@ -892,7 +889,7 @@ gamedir.tag:
test -d $(GAMEDIR) && echo directory created > $@
$(GAMEDIR)/NetHack.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)consoletty.o $(O)guistub.o \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(GUIOBJ) $(O)conres.o $(KEYDLLS) \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(GUIOBJ) $(O)conres.o \
$(LUATARGETS)
@echo Linking $@...
$(link) $(lflags) -o$@ $(ALLOBJ) $(TTYOBJ) $(O)consoletty.o $(O)tile.o \
@@ -910,7 +907,7 @@ $(GAMEDIR)/NetHack.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)consoletty.o $(O)g
ifneq "$(SKIP_NETHACKW)" "Y"
$(GAMEDIR)/NetHackW.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)ttystub.o \
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)winres.o $(KEYDLLS) \
$(ALLOBJ) $(TTYOBJ) $(GUIOBJ) $(O)winres.o \
$(LUATARGETS)
@echo Linking $@...
$(link) $(lflags) -mwindows -o$@ $(ALLOBJ) $(GUIOBJ) $(O)tile.o \
@@ -919,30 +916,6 @@ $(GAMEDIR)/NetHackW.exe : gamedir.tag $(PDCLIB) $(O)tile.o $(O)ttystub.o \
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
endif
$(O)nhdefkey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhdefkey.c
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(O)nh340key.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nh340key.c
$(GAMEDIR)/nh340key.dll : $(O)nh340key.o gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(O)nhraykey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(MSWSYS)/nhraykey.c
$(GAMEDIR)/nhraykey.dll : $(O)nhraykey.o gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias -o $@ $<
$(GAME)_.ico : $(MSWSYS)/$(GAME).ico
$(subst /,\,@copy $(MSWSYS)/$(GAME).ico $@)
@@ -1268,9 +1241,6 @@ spotless: clean
if exist gamedir.tag del gamedir.tag
ifneq "$(W_GAMEDIR)" ""
if exist $(W_GAMEDIR)\NetHack.exe del $(W_GAMEDIR)\NetHack.exe
if exist $(W_GAMEDIR)\nhdefkey.dll del $(W_GAMEDIR)\nhdefkey.dll
if exist $(W_GAMEDIR)\nh340key.dll del $(W_GAMEDIR)\nh340key.dll
if exist $(W_GAMEDIR)\nhraykey.dll del $(W_GAMEDIR)\nhraykey.dll
if exist $(W_GAMEDIR)\NetHack.exe del $(W_GAMEDIR)\NetHack.exe
if exist $(W_GAMEDIR)\NetHack.pdb del $(W_GAMEDIR)\NetHack.pdb
if exist $(W_GAMEDIR)\nhdat$(NHV) del $(W_GAMEDIR)\nhdat$(NHV)
@@ -1334,9 +1304,6 @@ ifneq "$(W_OBJ)" ""
endif
endif
if exist $(W_GAMEDIR)\license. del $(W_GAMEDIR)\license.
if exist $(W_GAMEDIR)\nh340key.dll del $(W_GAMEDIR)\nh340key.dll
if exist $(W_GAMEDIR)\nhdefkey.dll del $(W_GAMEDIR)\nhdefkey.dll
if exist $(W_GAMEDIR)\nhraykey.dll del $(W_GAMEDIR)\nhraykey.dll
-test -d ..\binary && rd ..\binary
clean:
@@ -1362,21 +1329,6 @@ ifneq "$(W_OBJ)" ""
if exist $(W_OBJ)\makedefs.MAP del $(W_OBJ)\makedefs.MAP
if exist $(W_OBJ)\makedefs.PDB del $(W_OBJ)\makedefs.PDB
if exist $(W_OBJ)\NetHack.MAP del $(W_OBJ)\NetHack.MAP
if exist $(W_OBJ)\nh340key.def del $(W_OBJ)\nh340key.def
if exist $(W_OBJ)\nh340key.exp del $(W_OBJ)\nh340key.exp
if exist $(W_OBJ)\nh340key.lib del $(W_OBJ)\nh340key.lib
if exist $(W_OBJ)\nh340key.map del $(W_OBJ)\nh340key.map
if exist $(W_OBJ)\nh340key.PDB del $(W_OBJ)\nh340key.PDB
if exist $(W_OBJ)\nhdefkey.def del $(W_OBJ)\nhdefkey.def
if exist $(W_OBJ)\nhdefkey.exp del $(W_OBJ)\nhdefkey.exp
if exist $(W_OBJ)\nhdefkey.lib del $(W_OBJ)\nhdefkey.lib
if exist $(W_OBJ)\nhdefkey.map del $(W_OBJ)\nhdefkey.map
if exist $(W_OBJ)\nhdefkey.PDB del $(W_OBJ)\nhdefkey.PDB
if exist $(W_OBJ)\nhraykey.def del $(W_OBJ)\nhraykey.def
if exist $(W_OBJ)\nhraykey.exp del $(W_OBJ)\nhraykey.exp
if exist $(W_OBJ)\nhraykey.lib del $(W_OBJ)\nhraykey.lib
if exist $(W_OBJ)\nhraykey.map del $(W_OBJ)\nhraykey.map
if exist $(W_OBJ)\nhraykey.PDB del $(W_OBJ)\nhraykey.PDB
if exist $(W_OBJ)\envchk.tag del $(W_OBJ)\envchk.tag
if exist $(W_OBJ)\obj.tag del $(W_OBJ)\obj.tag
if exist $(W_OBJ)\sp_lev.tag del $(W_OBJ)\sp_lev.tag

View File

@@ -427,8 +427,6 @@ ALL_GUIHDR = $(MSWIN)\mhaskyn.h $(MSWIN)\mhdlg.h $(MSWIN)\mhfont.h \
COMCTRL = comctl32.lib
KEYDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
SOUND = $(OBJ)\ntsound.o
VVOBJ = $(O)version.o
@@ -979,7 +977,7 @@ GAMEOBJ=$(GAMEOBJ:^ =^
$(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(O)tile.o $(O)consoletty.o $(O)guistub.o \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(O)console.res $(KEYDLLS) \
$(ALLOBJ) $(TTYOBJ) $(O)date.o $(O)console.res \
$(LUATARGETS) $(PDCLIB)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
@@ -1006,7 +1004,7 @@ $(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(O)tile.o $(O)consoletty.o $(O)guistub
$(GAMEDIR)\NetHackW.exe : $(O)gamedir.tag $(O)tile.o $(O)ttystub.o \
$(ALLOBJ) $(GUIOBJ) $(O)date.o $(O)NetHackW.res \
$(O)gamedir.tag $(KEYDLLS) \
$(O)gamedir.tag \
$(LUATARGETS)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
@@ -1026,63 +1024,6 @@ $(O)gamedir.tag:
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo directory created > $@
$(O)nhdefkey.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)nh340key.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)nhraykey.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles \
$(O)sp_lev.tag $(DLB)
! IF ("$(USE_DLB)"=="Y")
@@ -1744,9 +1685,6 @@ $(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt
spotless: clean
! IF ("$(OBJ)"!="")
if exist $(OBJ)\* rmdir $(OBJ) /s /Q
if exist $(GAMEDIR)\nhdefkey.dll del $(GAMEDIR)\nhdefkey.dll
if exist $(GAMEDIR)\nh340key.dll del $(GAMEDIR)\nh340key.dll
if exist $(GAMEDIR)\nhraykey.dll del $(GAMEDIR)\nhraykey.dll
if exist $(GAMEDIR)\NetHack.exe del $(GAMEDIR)\NetHack.exe
if exist $(GAMEDIR)\NetHack.pdb del $(GAMEDIR)\NetHack.pdb
if exist $(GAMEDIR)\nhdat$(NHV) del $(GAMEDIR)\nhdat$(NHV)
@@ -1808,21 +1746,6 @@ clean:
if exist $(O)makedefs.MAP del $(O)makedefs.MAP
if exist $(O)makedefs.PDB del $(O)makedefs.PDB
if exist $(O)NetHack.MAP del $(O)NetHack.MAP
if exist $(O)nh340key.def del $(O)nh340key.def
if exist $(O)nh340key.exp del $(O)nh340key.exp
if exist $(O)nh340key.lib del $(O)nh340key.lib
if exist $(O)nh340key.map del $(O)nh340key.map
if exist $(O)nh340key.PDB del $(O)nh340key.PDB
if exist $(O)nhdefkey.def del $(O)nhdefkey.def
if exist $(O)nhdefkey.exp del $(O)nhdefkey.exp
if exist $(O)nhdefkey.lib del $(O)nhdefkey.lib
if exist $(O)nhdefkey.map del $(O)nhdefkey.map
if exist $(O)nhdefkey.PDB del $(O)nhdefkey.PDB
if exist $(O)nhraykey.def del $(O)nhraykey.def
if exist $(O)nhraykey.exp del $(O)nhraykey.exp
if exist $(O)nhraykey.lib del $(O)nhraykey.lib
if exist $(O)nhraykey.map del $(O)nhraykey.map
if exist $(O)nhraykey.PDB del $(O)nhraykey.PDB
if exist $(O)envchk.tag del $(O)envchk.tag
if exist $(O)obj.tag del $(O)obj.tag
if exist $(O)sp_lev.tag del $(O)sp_lev.tag

File diff suppressed because it is too large Load Diff

View File

@@ -1,353 +0,0 @@
/* NetHack 3.7 nh340key.c $NHDT-Date: 1596498312 2020/08/03 23:45:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.16 $ */
/* Copyright (c) NetHack PC Development Team 2003 */
/* NetHack may be freely redistributed. See license for details. */
/*
* This is the NetHack keystroke processing from NetHack 3.4.0.
* It can be built as a run-time loadable dll (nh340key.dll),
* placed in the same directory as the nethack.exe executable,
* and loaded by specifying OPTIONS=altkeyhandler:nh340key
* in defaults.nh
*/
static char where_to_get_source[] = "http://www.nethack.org/";
static char author[] = "The NetHack Development Team";
#include "win32api.h"
#include "hack.h"
#include "wintty.h"
extern HANDLE hConIn;
extern INPUT_RECORD ir;
char dllname[512];
char *shortdllname;
int __declspec(dllexport) __stdcall ProcessKeystroke(HANDLE hConIn,
INPUT_RECORD *ir, boolean *valid, boolean numberpad, int portdebug);
int WINAPI
DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
{
char dlltmpname[512];
char *tmp = dlltmpname, *tmp2;
*(tmp + GetModuleFileName(hInstance, tmp, 511)) = '\0';
(void) strcpy(dllname, tmp);
tmp2 = strrchr(dllname, '\\');
if (tmp2) {
tmp2++;
shortdllname = tmp2;
}
return TRUE;
}
/*
* Keyboard translation tables.
* (Adopted from the MSDOS port)
*/
#define KEYPADLO 0x47
#define KEYPADHI 0x53
#define PADKEYS (KEYPADHI - KEYPADLO + 1)
#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
#ifdef QWERTZ_SUPPORT
/* when 'numberpad' is 0 and Cmd.swap_yz is True
(signaled by setting 0x10 on boolean numpad argument)
treat keypress of numpad 7 as 'z' rather than 'y' */
static boolean qwertz = FALSE;
#endif
/*
* Keypad keys are translated to the normal values below.
* Shifted keypad keys are translated to the
* shift values below.
*/
static const struct pad {
uchar normal, shift, cntrl;
} keypad[PADKEYS] =
{
{ 'y', 'Y', C('y') }, /* 7 */
{ 'k', 'K', C('k') }, /* 8 */
{ 'u', 'U', C('u') }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ 'h', 'H', C('h') }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ 'l', 'L', C('l') }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ 'b', 'B', C('b') }, /* 1 */
{ 'j', 'J', C('j') }, /* 2 */
{ 'n', 'N', C('n') }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
},
numpad[PADKEYS] = {
{ '7', M('7'), '7' }, /* 7 */
{ '8', M('8'), '8' }, /* 8 */
{ '9', M('9'), '9' }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ '4', M('4'), '4' }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ '6', M('6'), '6' }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ '1', M('1'), '1' }, /* 1 */
{ '2', M('2'), '2' }, /* 2 */
{ '3', M('3'), '3' }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
};
#define inmap(x, vk) (((x) > 'A' && (x) < 'Z') || (vk) == 0xBF || (x) == '2')
int __declspec(dllexport) __stdcall
ProcessKeystroke(
HANDLE hConIn,
INPUT_RECORD *ir,
boolean *valid,
boolean numberpad,
int portdebug)
{
int keycode, vk;
unsigned char ch, pre_ch;
unsigned short int scan;
unsigned long shiftstate;
int altseq = 0;
const struct pad *kpad;
#ifdef QWERTZ_SUPPORT
if (numberpad & 0x10) {
numberpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
shiftstate = 0L;
ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || (iskeypad(scan)) || (altseq > 0))
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan)) {
kpad = numberpad ? numpad : keypad;
if (shiftstate & SHIFT_PRESSED) {
ch = kpad[scan - KEYPADLO].shift;
} else if (shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) {
ch = kpad[scan - KEYPADLO].cntrl;
} else {
ch = kpad[scan - KEYPADLO].normal;
}
#ifdef QWERTZ_SUPPORT
/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
'numberpad' will be 0; core swaps y to zap, z to move northwest;
we want numpad 7 to move northwest, so when qwertz is set,
tell core that user who types numpad 7 typed z rather than y */
if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
#endif /*QWERTZ_SUPPORT*/
} else if (altseq > 0) { /* ALT sequence */
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower((uchar) keycode));
}
if (ch == '\r')
ch = '\n';
#ifdef PORT_DEBUG
if (portdebug) {
char buf[BUFSZ];
Sprintf(buf,
"PORTDEBUG (%s): ch=%u, sc=%u, vk=%d, sh=0x%lX (ESC to end)",
shortdllname, ch, scan, vk, shiftstate);
fprintf(stdout, "\n%s", buf);
}
#endif
return ch;
}
int __declspec(dllexport) __stdcall
NHkbhit(
HANDLE hConIn,
INPUT_RECORD *ir)
{
int done = 0; /* true = "stop searching" */
int retval; /* true = "we had a match" */
DWORD count;
unsigned short int scan;
unsigned char ch;
unsigned long shiftstate;
int altseq = 0, keycode, vk;
done = 0;
retval = 0;
while (!done) {
count = 0;
PeekConsoleInput(hConIn, ir, 1, &count);
if (count > 0) {
if (ir->EventType == KEY_EVENT && ir->Event.KeyEvent.bKeyDown) {
ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || iskeypad(scan) || altseq) {
done = 1; /* Stop looking */
retval = 1; /* Found what we sought */
} else {
/* Strange Key event; let's purge it to avoid trouble */
ReadConsoleInput(hConIn, ir, 1, &count);
}
} else if ((ir->EventType == MOUSE_EVENT
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK))) {
done = 1;
retval = 1;
}
else /* Discard it, it's an insignificant event */
ReadConsoleInput(hConIn, ir, 1, &count);
} else /* There are no events in console event queue */ {
done = 1; /* Stop looking */
retval = 0;
}
}
return retval;
}
int __declspec(dllexport) __stdcall CheckInput(
HANDLE hConIn,
INPUT_RECORD *ir,
DWORD *count,
boolean numpad,
int mode,
int *mod,
coord *cc)
{
#if defined(SAFERHANGUP)
DWORD dwWait;
#endif
int ch = 0;
boolean valid = 0, done = 0;
#ifdef QWERTZ_SUPPORT
if (numpad & 0x10) {
numpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
while (!done) {
#if defined(SAFERHANGUP)
dwWait = WaitForSingleObjectEx(hConIn, // event object to wait for
INFINITE, // waits indefinitely
TRUE); // alertable wait enabled
if (dwWait == WAIT_FAILED)
return '\033';
#endif
ReadConsoleInput(hConIn, ir, 1, count);
if (mode == 0) {
if ((ir->EventType == KEY_EVENT) && ir->Event.KeyEvent.bKeyDown) {
#ifdef QWERTZ_SUPPORT
if (qwertz)
numpad |= 0x10;
#endif
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
#ifdef QWERTZ_SUPPORT
numpad &= ~0x10;
#endif
done = valid;
}
} else {
if (count > 0) {
if (ir->EventType == KEY_EVENT
&& ir->Event.KeyEvent.bKeyDown) {
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
if (valid)
return ch;
} else if (ir->EventType == MOUSE_EVENT) {
if ((ir->Event.MouseEvent.dwEventFlags == 0)
&& (ir->Event.MouseEvent.dwButtonState & MOUSEMASK)) {
cc->x = ir->Event.MouseEvent.dwMousePosition.X + 1;
cc->y = ir->Event.MouseEvent.dwMousePosition.Y - 1;
if (ir->Event.MouseEvent.dwButtonState & LEFTBUTTON)
*mod = CLICK_1;
else if (ir->Event.MouseEvent.dwButtonState
& RIGHTBUTTON)
*mod = CLICK_2;
#if 0 /* middle button */
else if (ir->Event.MouseEvent.dwButtonState & MIDBUTTON)
*mod = CLICK_3;
#endif
return 0;
}
}
} else
done = 1;
}
}
return mode ? 0 : ch;
}
int __declspec(dllexport) __stdcall
SourceWhere(char** buf)
{
if (!buf)
return 0;
*buf = where_to_get_source;
return 1;
}
int __declspec(dllexport) __stdcall
SourceAuthor(char** buf)
{
if (!buf)
return 0;
*buf = author;
return 1;
}
int __declspec(dllexport) __stdcall
KeyHandlerName(char** buf, int full)
{
if (!buf)
return 0;
if (full)
*buf = dllname;
else
*buf = shortdllname;
return 1;
}

View File

@@ -1,384 +0,0 @@
/* NetHack 3.7 nhdefkey.c $NHDT-Date: 1596498313 2020/08/03 23:45:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.19 $ */
/* Copyright (c) NetHack PC Development Team 2003 */
/* NetHack may be freely redistributed. See license for details. */
/*
* This is the default NetHack keystroke processing.
* It can be built as a run-time loadable dll (nhdefkey.dll).
* Alternative keystroke handlers can be built using the
* entry points in this file as a template.
*
* Use the defaults.nh "altkeyhandler" option to set a
* different dll name (without the ".DLL" extension) to
* get different processing. Ensure that the dll referenced
* in defaults.nh exists in the same directory as NetHack in
* order for it to load successfully.
*
*/
static char where_to_get_source[] = "http://www.nethack.org/";
static char author[] = "The NetHack Development Team";
#include "win32api.h"
#include "hack.h"
#include "wintty.h"
extern HANDLE hConIn;
extern INPUT_RECORD ir;
char dllname[512];
char *shortdllname;
int __declspec(dllexport) __stdcall ProcessKeystroke(HANDLE hConIn,
INPUT_RECORD *ir, boolean *valid, boolean numberpad, int portdebug);
int WINAPI
DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
{
char dlltmpname[512];
char *tmp = dlltmpname, *tmp2;
*(tmp + GetModuleFileName(hInstance, tmp, 511)) = '\0';
(void) strcpy(dllname, tmp);
tmp2 = strrchr(dllname, '\\');
if (tmp2) {
tmp2++;
shortdllname = tmp2;
}
return TRUE;
}
/*
* Keyboard translation tables.
* (Adopted from the MSDOS port)
*/
#define KEYPADLO 0x47
#define KEYPADHI 0x53
#define PADKEYS (KEYPADHI - KEYPADLO + 1)
#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
#ifdef QWERTZ_SUPPORT
/* when 'numberpad' is 0 and Cmd.swap_yz is True
(signaled by setting 0x10 on boolean numpad argument)
treat keypress of numpad 7 as 'z' rather than 'y' */
static boolean qwertz = FALSE;
#endif
/*
* Keypad keys are translated to the normal values below.
* Shifted keypad keys are translated to the
* shift values below.
*/
static const struct pad {
uchar normal, shift, cntrl;
} keypad[PADKEYS] =
{
{ 'y', 'Y', C('y') }, /* 7 */
{ 'k', 'K', C('k') }, /* 8 */
{ 'u', 'U', C('u') }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ 'h', 'H', C('h') }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ 'l', 'L', C('l') }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ 'b', 'B', C('b') }, /* 1 */
{ 'j', 'J', C('j') }, /* 2 */
{ 'n', 'N', C('n') }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
},
numpad[PADKEYS] = {
{ '7', M('7'), '7' }, /* 7 */
{ '8', M('8'), '8' }, /* 8 */
{ '9', M('9'), '9' }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ '4', M('4'), '4' }, /* 4 */
{ '5', M('5'), '5' }, /* 5 */
{ '6', M('6'), '6' }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ '1', M('1'), '1' }, /* 1 */
{ '2', M('2'), '2' }, /* 2 */
{ '3', M('3'), '3' }, /* 3 */
{ '0', M('0'), '0' }, /* Ins */
{ '.', ':', ':' } /* Del */
};
#define inmap(x, vk) (((x) > 'A' && (x) < 'Z') || (vk) == 0xBF || (x) == '2')
static BYTE KeyState[256];
int __declspec(dllexport) __stdcall
ProcessKeystroke(
HANDLE hConIn,
INPUT_RECORD* ir,
boolean* valid,
boolean numberpad,
int portdebug)
{
int k = 0;
int keycode, vk;
unsigned char ch, pre_ch;
unsigned short int scan;
unsigned long shiftstate;
int altseq = 0;
const struct pad *kpad;
#ifdef QWERTZ_SUPPORT
if (numberpad & 0x10) {
numberpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
shiftstate = 0L;
ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
KeyState[VK_SHIFT] = (shiftstate & SHIFT_PRESSED) ? 0x81 : 0;
KeyState[VK_CONTROL] =
(shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) ? 0x81 : 0;
KeyState[VK_CAPITAL] = (shiftstate & CAPSLOCK_ON) ? 0x81 : 0;
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || (iskeypad(scan)) || (altseq > 0))
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan)) {
kpad = numberpad ? numpad : keypad;
if (shiftstate & SHIFT_PRESSED) {
ch = kpad[scan - KEYPADLO].shift;
} else if (shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) {
ch = kpad[scan - KEYPADLO].cntrl;
} else {
ch = kpad[scan - KEYPADLO].normal;
}
#ifdef QWERTZ_SUPPORT
/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
'numberpad' will be 0; core swaps y to zap, z to move northwest;
we want numpad 7 to move northwest, so when qwertz is set,
tell core that user who types numpad 7 typed z rather than y */
if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
#endif /*QWERTZ_SUPPORT*/
} else if (altseq > 0) { /* ALT sequence */
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower((uchar) keycode));
}
/* Attempt to work better with international keyboards. */
else {
WORD chr[2];
k = ToAscii(vk, scan, KeyState, chr, 0);
if (k <= 2)
switch (k) {
case 2: /* two characters */
ch = (unsigned char) chr[1];
*valid = TRUE;
break;
case 1: /* one character */
ch = (unsigned char) chr[0];
*valid = TRUE;
break;
case 0: /* no translation */
default: /* negative */
*valid = FALSE;
}
}
if (ch == '\r')
ch = '\n';
#ifdef PORT_DEBUG
if (portdebug) {
char buf[BUFSZ];
Sprintf(buf, "PORTDEBUG (%s): ch=%u, sc=%u, vk=%d, pre=%d, sh=0x%lX, "
"ta=%d (ESC to end)",
shortdllname, ch, scan, vk, pre_ch, shiftstate, k);
fprintf(stdout, "\n%s", buf);
}
#endif
return ch;
}
int __declspec(dllexport) __stdcall
NHkbhit(HANDLE hConIn, INPUT_RECORD *ir)
{
int done = 0; /* true = "stop searching" */
int retval; /* true = "we had a match" */
DWORD count;
unsigned short int scan;
unsigned char ch;
unsigned long shiftstate;
int altseq = 0, keycode, vk;
done = 0;
retval = 0;
while (!done) {
count = 0;
PeekConsoleInput(hConIn, ir, 1, &count);
if (count > 0) {
if (ir->EventType == KEY_EVENT && ir->Event.KeyEvent.bKeyDown) {
ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
if (shiftstate & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || iskeypad(scan) || altseq) {
done = 1; /* Stop looking */
retval = 1; /* Found what we sought */
} else {
/* Strange Key event; let's purge it to avoid trouble */
ReadConsoleInput(hConIn, ir, 1, &count);
}
} else if ((ir->EventType == MOUSE_EVENT
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK))) {
done = 1;
retval = 1;
}
else /* Discard it, it's an insignificant event */
ReadConsoleInput(hConIn, ir, 1, &count);
} else /* There are no events in console event queue */ {
done = 1; /* Stop looking */
retval = 0;
}
}
return retval;
}
int __declspec(dllexport) __stdcall
CheckInput(
HANDLE hConIn,
INPUT_RECORD *ir,
DWORD* count,
boolean numpad,
int mode,
int *mod,
coord *cc)
{
#if defined(SAFERHANGUP)
DWORD dwWait;
#endif
int ch = 0;
boolean valid = 0, done = 0;
#ifdef QWERTZ_SUPPORT
if (numpad & 0x10) {
numpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
while (!done) {
#if defined(SAFERHANGUP)
dwWait = WaitForSingleObjectEx(hConIn, // event object to wait for
INFINITE, // waits indefinitely
TRUE); // alertable wait enabled
if (dwWait == WAIT_FAILED)
return '\033';
#endif
ReadConsoleInput(hConIn, ir, 1, count);
if (mode == 0) {
if ((ir->EventType == KEY_EVENT) && ir->Event.KeyEvent.bKeyDown) {
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
done = valid;
}
} else {
if (count > 0) {
if (ir->EventType == KEY_EVENT
&& ir->Event.KeyEvent.bKeyDown) {
#ifdef QWERTZ_SUPPORT
if (qwertz)
numpad |= 0x10;
#endif
ch = ProcessKeystroke(hConIn, ir, &valid, numpad, 0);
#ifdef QWERTZ_SUPPORT
numpad &= ~0x10;
#endif
if (valid)
return ch;
} else if (ir->EventType == MOUSE_EVENT) {
if ((ir->Event.MouseEvent.dwEventFlags == 0)
&& (ir->Event.MouseEvent.dwButtonState & MOUSEMASK)) {
cc->x = ir->Event.MouseEvent.dwMousePosition.X + 1;
cc->y = ir->Event.MouseEvent.dwMousePosition.Y - 1;
if (ir->Event.MouseEvent.dwButtonState & LEFTBUTTON)
*mod = CLICK_1;
else if (ir->Event.MouseEvent.dwButtonState
& RIGHTBUTTON)
*mod = CLICK_2;
#if 0 /* middle button */
else if (ir->Event.MouseEvent.dwButtonState & MIDBUTTON)
*mod = CLICK_3;
#endif
return 0;
}
}
} else
done = 1;
}
}
return mode ? 0 : ch;
}
int __declspec(dllexport) __stdcall
SourceWhere(char** buf)
{
if (!buf)
return 0;
*buf = where_to_get_source;
return 1;
}
int __declspec(dllexport) __stdcall
SourceAuthor(char **buf)
{
if (!buf)
return 0;
*buf = author;
return 1;
}
int __declspec(dllexport) __stdcall
KeyHandlerName(char **buf, int full)
{
if (!buf)
return 0;
if (full)
*buf = dllname;
else
*buf = shortdllname;
return 1;
}

View File

@@ -1,666 +0,0 @@
/* NetHack 3.7 nhraykey.c $NHDT-Date: 1596498314 2020/08/03 23:45:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.21 $ */
/* Copyright (c) NetHack PC Development Team 2003 */
/* NetHack may be freely redistributed. See license for details. */
/*
* Keystroke handling contributed by Ray Chason.
* The following text was written by Ray Chason.
*
* The problem
* ===========
*
* The console-mode Nethack wants both keyboard and mouse input. The
* problem is that the Windows API provides no easy way to get mouse input
* and also keyboard input properly translated according to the user's
* chosen keyboard layout.
*
* The ReadConsoleInput function returns a stream of keyboard and mouse
* events. Nethack is interested in those events that represent a key
* pressed, or a click on a mouse button. The keyboard events from
* ReadConsoleInput are not translated according to the keyboard layout,
* and do not take into account the shift, control, or alt keys.
*
* The PeekConsoleInput function works similarly to ReadConsoleInput,
* except that it does not remove an event from the queue and it returns
* instead of blocking when the queue is empty.
*
* A program can also use ReadConsole to get a properly translated stream
* of characters. Unfortunately, ReadConsole does not return mouse events,
* does not distinguish the keypad from the main keyboard, does not return
* keys shifted with Alt, and does not even return the ESC key when
* pressed.
*
* We want both the functionality of ReadConsole and the functionality of
* ReadConsoleInput. But Microsoft didn't seem to think of that.
*
*
* The solution, in the original code
* ==================================
*
* The original 3.4.1 distribution tries to get proper keyboard translation
* by passing keyboard events to the ToAscii function. This works, to some
* extent -- it takes the shift key into account, and it processes dead
* keys properly. But it doesn't take non-US keyboards into account. It
* appears that ToAscii is meant for windowed applications, and does not
* have enough information to do its job properly in a console application.
*
*
* The Finnish keyboard patch
* ==========================
*
* This patch adds the "subkeyvalue" option to the defaults.nh file. The
* user can then add OPTIONS=sukeyvalue:171/92, for instance, to replace
* the 171 character with 92, which is \. This works, once properly
* configured, but places too much burden on the user. It also bars the
* use of the substituted characters in naming objects or monsters.
*
*
* The solution presented here
* ===========================
*
* The best way I could find to combine the functionality of ReadConsole
* with that of ReadConsoleInput is simple in concept. First, call
* PeekConsoleInput to get the first event. If it represents a key press,
* call ReadConsole to retrieve the key. Otherwise, pop it off the queue
* with ReadConsoleInput and, if it's a mouse click, return it as such.
*
* But the Devil, as they say, is in the details. The problem is in
* recognizing an event that ReadConsole will return as a key. We don't
* want to call ReadConsole unless we know that it will immediately return:
* if it blocks, the mouse and the Alt sequences will cease to function
* until it returns.
*
* Separating process_keystroke into two functions, one for commands and a
* new one, process_keystroke2, for answering prompts, makes the job a lot
* easier. process_keystroke2 doesn't have to worry about mouse events or
* Alt sequences, and so the consequences are minor if ReadConsole blocks.
* process_keystroke, OTOH, never needs to return a non-ASCII character
* that was read from ReadConsole; it returns bytes with the high bit set
* only in response to an Alt sequence.
*
* So in process_keystroke, before calling ReadConsole, a bogus key event
* is pushed on the queue. This event causes ReadConsole to return, even
* if there was no other character available. Because the bogus key has
* the eighth bit set, it is filtered out. This is not done in
* process_keystroke2, because that would render dead keys unusable.
*
* A separate process_keystroke2 can also process the numeric keypad in a
* way that makes sense for prompts: just return the corresponding symbol,
* and pay no mind to number_pad or the num lock key.
*
* The recognition of Alt sequences is modified, to support the use of
* characters generated with the AltGr key. A keystroke is an Alt sequence
* if an Alt key is seen that can't be an AltGr (since an AltGr sequence
* could be a character, and in some layouts it could even be an ASCII
* character). This recognition is different on NT-based and 95-based
* Windows:
*
* * On NT-based Windows, AltGr signals as right Alt and left Ctrl
* together. So an Alt sequence is recognized if either Alt key is
* pressed and if right Alt and left Ctrl are not both present. This
* is true even if the keyboard in use does not have an AltGr key, and
* uses right Alt for AltGr.
*
* * On 95-based Windows, with a keyboard that lacks the AltGr key, the
* right Alt key is used instead. But it still signals as right Alt,
* without left Ctrl. There is no way for the application to know
* whether right Alt is Alt or AltGr, and so it is always assumed
* to be AltGr. This means that Alt sequences must be formed with
* left Alt.
*
* So the patch processes keystrokes as follows:
*
* * If the scan and virtual key codes are both 0, it's the bogus key,
* and we ignore it.
*
* * Keys on the numeric keypad are processed for commands as in the
* unpatched Nethack, and for prompts by returning the ASCII
* character, even if the num lock is off.
*
* * Alt sequences are processed for commands as in the unpatched
* Nethack, and ignored for prompts.
*
* * Control codes are returned as received, because ReadConsole will
* not return the ESC key.
*
* * Other key-down events are passed to ReadConsole. The use of
* ReadConsole is different for commands than for prompts:
*
* o For commands, the bogus key is pushed onto the queue before
* ReadConsole is called. On return, non-ASCII characters are
* filtered, so they are not mistaken for Alt sequences; this also
* filters the bogus key.
*
* o For prompts, the bogus key is not used, because that would
* interfere with dead keys. Eight bit characters may be returned,
* and are coded in the configured code page.
*
*
* Possible improvements
* =====================
*
* Some possible improvements remain:
*
* * Integrate the existing Finnish keyboard patch, for use with non-
* QWERTY layouts such as the German QWERTZ keyboard or Dvorak.
*
* * Fix the keyboard glitches in the graphical version. Namely, dead
* keys don't work, and input comes in as ISO-8859-1 but is displayed
* as code page 437 if IBMgraphics is set on startup.
*
* * Transform incoming text to ISO-8859-1, for full compatibility with
* the graphical version.
*
* * After pushing the bogus key and calling ReadConsole, check to see
* if we got the bogus key; if so, and an Alt is pressed, process the
* event as an Alt sequence.
*
*/
static char where_to_get_source[] = "http://www.nethack.org/";
static char author[] = "Ray Chason";
#include "win32api.h"
#include "hack.h"
#include "wintty.h"
extern HANDLE hConIn;
extern INPUT_RECORD ir;
char dllname[512];
char *shortdllname;
int __declspec(dllexport) __stdcall ProcessKeystroke(HANDLE hConIn,
INPUT_RECORD *ir, boolean *valid, boolean numberpad, int portdebug);
static INPUT_RECORD bogus_key;
int WINAPI
DllMain(HINSTANCE hInstance, DWORD fdwReason, PVOID pvReserved)
{
char dlltmpname[512];
char *tmp = dlltmpname, *tmp2;
*(tmp + GetModuleFileName(hInstance, tmp, 511)) = '\0';
(void) strcpy(dllname, tmp);
tmp2 = strrchr(dllname, '\\');
if (tmp2) {
tmp2++;
shortdllname = tmp2;
}
/* A bogus key that will be filtered when received, to keep ReadConsole
* from blocking */
bogus_key.EventType = KEY_EVENT;
bogus_key.Event.KeyEvent.bKeyDown = 1;
bogus_key.Event.KeyEvent.wRepeatCount = 1;
bogus_key.Event.KeyEvent.wVirtualKeyCode = 0;
bogus_key.Event.KeyEvent.wVirtualScanCode = 0;
bogus_key.Event.KeyEvent.uChar.AsciiChar = (uchar) 0x80;
bogus_key.Event.KeyEvent.dwControlKeyState = 0;
return TRUE;
}
/*
* Keyboard translation tables.
* (Adopted from the MSDOS port)
*/
#define KEYPADLO 0x47
#define KEYPADHI 0x53
#define PADKEYS (KEYPADHI - KEYPADLO + 1)
#define iskeypad(x) (KEYPADLO <= (x) && (x) <= KEYPADHI)
#define isnumkeypad(x) \
(KEYPADLO <= (x) && (x) <= 0x51 && (x) != 0x4A && (x) != 0x4E)
#ifdef QWERTZ_SUPPORT
/* when 'numberpad' is 0 and Cmd.swap_yz is True
(signaled by setting 0x10 on boolean numpad argument)
treat keypress of numpad 7 as 'z' rather than 'y' */
static boolean qwertz = FALSE;
#endif
/*
* Keypad keys are translated to the normal values below.
* Shifted keypad keys are translated to the
* shift values below.
*/
static const struct pad {
uchar normal, shift, cntrl;
} keypad[PADKEYS] =
{
{ 'y', 'Y', C('y') }, /* 7 */
{ 'k', 'K', C('k') }, /* 8 */
{ 'u', 'U', C('u') }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ 'h', 'H', C('h') }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ 'l', 'L', C('l') }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ 'b', 'B', C('b') }, /* 1 */
{ 'j', 'J', C('j') }, /* 2 */
{ 'n', 'N', C('n') }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
},
numpad[PADKEYS] = {
{ '7', M('7'), '7' }, /* 7 */
{ '8', M('8'), '8' }, /* 8 */
{ '9', M('9'), '9' }, /* 9 */
{ 'm', C('p'), C('p') }, /* - */
{ '4', M('4'), '4' }, /* 4 */
{ 'g', 'G', 'g' }, /* 5 */
{ '6', M('6'), '6' }, /* 6 */
{ '+', 'P', C('p') }, /* + */
{ '1', M('1'), '1' }, /* 1 */
{ '2', M('2'), '2' }, /* 2 */
{ '3', M('3'), '3' }, /* 3 */
{ 'i', 'I', C('i') }, /* Ins */
{ '.', ':', ':' } /* Del */
};
#define inmap(x, vk) (((x) > 'A' && (x) < 'Z') || (vk) == 0xBF || (x) == '2')
/* Use process_keystroke for key commands, process_keystroke2 for prompts */
/* int process_keystroke(INPUT_RECORD *ir, boolean *valid, int
* portdebug); */
int process_keystroke2(HANDLE, INPUT_RECORD *ir, boolean *valid);
static int is_altseq(unsigned long shiftstate);
static int
is_altseq(unsigned long shiftstate)
{
/* We need to distinguish the Alt keys from the AltGr key.
* On NT-based Windows, AltGr signals as right Alt and left Ctrl together;
* on 95-based Windows, AltGr signals as right Alt only.
* So on NT, we signal Alt if either Alt is pressed and left Ctrl is not,
* and on 95, we signal Alt for left Alt only. */
switch (shiftstate
& (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED | LEFT_CTRL_PRESSED)) {
case LEFT_ALT_PRESSED:
case LEFT_ALT_PRESSED | LEFT_CTRL_PRESSED:
return 1;
case RIGHT_ALT_PRESSED:
case RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED:
return (GetVersion() & 0x80000000) == 0;
default:
return 0;
}
}
int __declspec(dllexport) __stdcall
ProcessKeystroke(
HANDLE hConIn,
INPUT_RECORD *ir,
boolean *valid,
boolean numberpad,
int portdebug)
{
int keycode, vk;
unsigned char ch, pre_ch;
unsigned short int scan;
unsigned long shiftstate;
int altseq = 0;
const struct pad *kpad;
DWORD count;
#ifdef QWERTZ_SUPPORT
if (numberpad & 0x10) {
numberpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
shiftstate = 0L;
ch = pre_ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
keycode = MapVirtualKey(vk, 2);
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
if (scan == 0 && vk == 0) {
/* It's the bogus_key */
ReadConsoleInput(hConIn, ir, 1, &count);
*valid = FALSE;
return 0;
}
if (is_altseq(shiftstate)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || (iskeypad(scan)) || (altseq > 0))
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan)) {
ReadConsoleInput(hConIn, ir, 1, &count);
kpad = numberpad ? numpad : keypad;
if (shiftstate & SHIFT_PRESSED) {
ch = kpad[scan - KEYPADLO].shift;
} else if (shiftstate & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) {
ch = kpad[scan - KEYPADLO].cntrl;
} else {
ch = kpad[scan - KEYPADLO].normal;
}
#ifdef QWERTZ_SUPPORT
/* OPTIONS=number_pad:-1 is for qwertz keyboard; for that setting,
'numberpad' will be 0; core swaps y to zap, z to move northwest;
we want numpad 7 to move northwest, so when qwertz is set,
tell core that user who types numpad 7 typed z rather than y */
if (qwertz && kpad[scan - KEYPADLO].normal == 'y')
ch += 1; /* changes y to z, Y to Z, ^Y to ^Z */
#endif /*QWERTZ_SUPPORT*/
} else if (altseq > 0) { /* ALT sequence */
ReadConsoleInput(hConIn, ir, 1, &count);
if (vk == 0xBF)
ch = M('?');
else
ch = M(tolower((uchar) keycode));
} else if (ch < 32 && !isnumkeypad(scan)) {
/* Control code; ReadConsole seems to filter some of these,
* including ESC */
ReadConsoleInput(hConIn, ir, 1, &count);
}
/* Attempt to work better with international keyboards. */
else {
CHAR ch2;
DWORD written;
/* The bogus_key guarantees that ReadConsole will return,
* and does not itself do anything */
WriteConsoleInput(hConIn, &bogus_key, 1, &written);
ReadConsole(hConIn, &ch2, 1, &count, NULL);
/* Prevent high characters from being interpreted as alt
* sequences; also filter the bogus_key */
if (ch2 & 0x80)
*valid = FALSE;
else
ch = ch2;
if (ch == 0)
*valid = FALSE;
}
if (ch == '\r')
ch = '\n';
#ifdef PORT_DEBUG
if (portdebug) {
char buf[BUFSZ];
Sprintf(buf, "PORTDEBUG: ch=%u, scan=%u, vk=%d, pre=%d, "
"shiftstate=0x%lX (ESC to end)\n",
ch, scan, vk, pre_ch, shiftstate);
fprintf(stdout, "\n%s", buf);
}
#endif
return ch;
}
int
process_keystroke2(
HANDLE hConIn,
INPUT_RECORD *ir,
boolean *valid)
{
/* Use these values for the numeric keypad */
static const char keypad_nums[] = "789-456+1230.";
unsigned char ch;
int vk;
unsigned short int scan;
unsigned long shiftstate;
int altseq;
DWORD count;
ch = ir->Event.KeyEvent.uChar.AsciiChar;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
if (scan == 0 && vk == 0) {
/* It's the bogus_key */
ReadConsoleInput(hConIn, ir, 1, &count);
*valid = FALSE;
return 0;
}
altseq = is_altseq(shiftstate);
if (ch || (iskeypad(scan)) || altseq)
*valid = TRUE;
/* if (!valid) return 0; */
/*
* shiftstate can be checked to see if various special
* keys were pressed at the same time as the key.
* Currently we are using the ALT & SHIFT & CONTROLS.
*
* RIGHT_ALT_PRESSED, LEFT_ALT_PRESSED,
* RIGHT_CTRL_PRESSED, LEFT_CTRL_PRESSED,
* SHIFT_PRESSED,NUMLOCK_ON, SCROLLLOCK_ON,
* CAPSLOCK_ON, ENHANCED_KEY
*
* are all valid bit masks to use on shiftstate.
* eg. (shiftstate & LEFT_CTRL_PRESSED) is true if the
* left control key was pressed with the keystroke.
*/
if (iskeypad(scan) && !altseq) {
ReadConsoleInput(hConIn, ir, 1, &count);
ch = keypad_nums[scan - KEYPADLO];
} else if (ch < 32 && !isnumkeypad(scan)) {
/* Control code; ReadConsole seems to filter some of these,
* including ESC */
ReadConsoleInput(hConIn, ir, 1, &count);
}
/* Attempt to work better with international keyboards. */
else {
CHAR ch2;
ReadConsole(hConIn, &ch2, 1, &count, NULL);
ch = ch2 & 0xFF;
if (ch == 0)
*valid = FALSE;
}
if (ch == '\r')
ch = '\n';
return ch;
}
int __declspec(dllexport) __stdcall
CheckInput(
HANDLE hConIn,
INPUT_RECORD *ir,
DWORD *count,
boolean numpad,
int mode,
int *mod,
coord *cc)
{
#if defined(SAFERHANGUP)
DWORD dwWait;
#endif
int ch = 0;
boolean valid = 0, done = 0;
#ifdef QWERTZ_SUPPORT
if (numpad & 0x10) {
numpad &= ~0x10;
qwertz = TRUE;
} else {
qwertz = FALSE;
}
#endif
while (!done) {
*count = 0;
dwWait = WaitForSingleObject(hConIn, INFINITE);
#if defined(SAFERHANGUP)
if (dwWait == WAIT_FAILED)
return '\033';
#endif
PeekConsoleInput(hConIn, ir, 1, count);
if (mode == 0) {
if ((ir->EventType == KEY_EVENT) && ir->Event.KeyEvent.bKeyDown) {
ch = process_keystroke2(hConIn, ir, &valid);
done = valid;
} else
ReadConsoleInput(hConIn, ir, 1, count);
} else {
ch = 0;
if (count > 0) {
if (ir->EventType == KEY_EVENT
&& ir->Event.KeyEvent.bKeyDown) {
#ifdef QWERTZ_SUPPORT
if (qwertz)
numpad |= 0x10;
#endif
ch = ProcessKeystroke(hConIn, ir, &valid, numpad,
#ifdef PORTDEBUG
1);
#else
0);
#endif
#ifdef QWERTZ_SUPPORT
numpad &= ~0x10;
#endif
if (valid)
return ch;
} else {
ReadConsoleInput(hConIn, ir, 1, count);
if (ir->EventType == MOUSE_EVENT) {
if ((ir->Event.MouseEvent.dwEventFlags == 0)
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK)) {
cc->x =
ir->Event.MouseEvent.dwMousePosition.X + 1;
cc->y =
ir->Event.MouseEvent.dwMousePosition.Y - 1;
if (ir->Event.MouseEvent.dwButtonState
& LEFTBUTTON)
*mod = CLICK_1;
else if (ir->Event.MouseEvent.dwButtonState
& RIGHTBUTTON)
*mod = CLICK_2;
#if 0 /* middle button */
else if (ir->Event.MouseEvent.dwButtonState & MIDBUTTON)
*mod = CLICK_3;
#endif
return 0;
}
}
#if 0
/* We ignore these types of console events */
else if (ir->EventType == FOCUS_EVENT) {
}
else if (ir->EventType == MENU_EVENT) {
}
#endif
}
} else
done = 1;
}
}
*mod = 0;
return ch;
}
int __declspec(dllexport) __stdcall NHkbhit(
HANDLE hConIn,
INPUT_RECORD *ir)
{
int done = 0; /* true = "stop searching" */
int retval; /* true = "we had a match" */
DWORD count;
unsigned short int scan;
unsigned char ch;
unsigned long shiftstate;
int altseq = 0, keycode, vk;
done = 0;
retval = 0;
while (!done) {
count = 0;
PeekConsoleInput(hConIn, ir, 1, &count);
if (count > 0) {
if (ir->EventType == KEY_EVENT && ir->Event.KeyEvent.bKeyDown) {
ch = ir->Event.KeyEvent.uChar.AsciiChar;
scan = ir->Event.KeyEvent.wVirtualScanCode;
shiftstate = ir->Event.KeyEvent.dwControlKeyState;
vk = ir->Event.KeyEvent.wVirtualKeyCode;
if (scan == 0 && vk == 0) {
/* It's the bogus_key. Discard it */
ReadConsoleInput(hConIn,ir,1,&count);
} else {
keycode = MapVirtualKey(vk, 2);
if (is_altseq(shiftstate)) {
if (ch || inmap(keycode, vk))
altseq = 1;
else
altseq = -1; /* invalid altseq */
}
if (ch || iskeypad(scan) || altseq) {
done = 1; /* Stop looking */
retval = 1; /* Found what we sought */
} else {
/* Strange Key event; let's purge it to avoid trouble */
ReadConsoleInput(hConIn, ir, 1, &count);
}
}
} else if ((ir->EventType == MOUSE_EVENT
&& (ir->Event.MouseEvent.dwButtonState
& MOUSEMASK))) {
done = 1;
retval = 1;
}
else /* Discard it, it's an insignificant event */
ReadConsoleInput(hConIn, ir, 1, &count);
} else /* There are no events in console event queue */ {
done = 1; /* Stop looking */
retval = 0;
}
}
return retval;
}
int __declspec(dllexport) __stdcall
SourceWhere(char** buf)
{
if (!buf)
return 0;
*buf = where_to_get_source;
return 1;
}
int __declspec(dllexport) __stdcall
SourceAuthor(char** buf)
{
if (!buf)
return 0;
*buf = author;
return 1;
}
int __declspec(dllexport) __stdcall KeyHandlerName(
char **buf,
int full)
{
if (!buf)
return 0;
if (full)
*buf = dllname;
else
*buf = shortdllname;
return 1;
}

View File

@@ -190,4 +190,14 @@ play_usersound_via_idx(int idx, int volume)
}
#endif /* USER_SOUNDS && TTY_SOUND_ESCCODES */
void
set_altkeyhandling(const char *inName)
{
}
int
set_keyhandling_via_option(void)
{
return 1;
}
#endif /* TTYSTUBS */

View File

@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26730.12
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetHackW", "NetHackW\NetHackW.vcxproj", "{CEC5D360-8804-454F-8591-002184C23499}"
ProjectSection(ProjectDependencies) = postProject
@@ -41,25 +41,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetHack", "NetHack\NetHack.
ProjectSection(ProjectDependencies) = postProject
{63F9B82B-F589-4082-ABE5-D4F0682050AB} = {63F9B82B-F589-4082-ABE5-D4F0682050AB}
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
{6813477F-64B6-4B97-B230-438D0D233385} = {6813477F-64B6-4B97-B230-438D0D233385}
{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC} = {0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nhdefkey", "nhdefkey\nhdefkey.vcxproj", "{6813477F-64B6-4B97-B230-438D0D233385}"
ProjectSection(ProjectDependencies) = postProject
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nh340key", "nh340key\nh340key.vcxproj", "{BE04E242-A1E9-4593-B95B-057F37330B76}"
ProjectSection(ProjectDependencies) = postProject
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nhraykey", "nhraykey\nhraykey.vcxproj", "{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}"
ProjectSection(ProjectDependencies) = postProject
{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PDCurses", "PDCurses\PDCurses.vcxproj", "{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{477BF231-48E0-4312-AA12-9D8576215489}"
@@ -141,30 +125,6 @@ Global
{609BC774-C6F8-4B2B-AA7D-5B3D0EA95751}.Release|Win32.Build.0 = Release|Win32
{609BC774-C6F8-4B2B-AA7D-5B3D0EA95751}.Release|x64.ActiveCfg = Release|x64
{609BC774-C6F8-4B2B-AA7D-5B3D0EA95751}.Release|x64.Build.0 = Release|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|Win32.ActiveCfg = Debug|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|Win32.Build.0 = Debug|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|x64.ActiveCfg = Debug|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Debug|x64.Build.0 = Debug|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Release|Win32.ActiveCfg = Release|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Release|Win32.Build.0 = Release|Win32
{6813477F-64B6-4B97-B230-438D0D233385}.Release|x64.ActiveCfg = Release|x64
{6813477F-64B6-4B97-B230-438D0D233385}.Release|x64.Build.0 = Release|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|Win32.ActiveCfg = Debug|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|Win32.Build.0 = Debug|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|x64.ActiveCfg = Debug|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Debug|x64.Build.0 = Debug|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|Win32.ActiveCfg = Release|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|Win32.Build.0 = Release|Win32
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|x64.ActiveCfg = Release|x64
{BE04E242-A1E9-4593-B95B-057F37330B76}.Release|x64.Build.0 = Release|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|Win32.ActiveCfg = Debug|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|Win32.Build.0 = Debug|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|x64.ActiveCfg = Debug|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Debug|x64.Build.0 = Debug|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|Win32.ActiveCfg = Release|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|Win32.Build.0 = Release|Win32
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|x64.ActiveCfg = Release|x64
{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}.Release|x64.Build.0 = Release|x64
{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}.Debug|Win32.ActiveCfg = Debug|Win32
{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}.Debug|Win32.Build.0 = Debug|Win32
{BAA70D0F-3EC7-4D10-91F0-974F1F49308B}.Debug|x64.ActiveCfg = Debug|x64

View File

@@ -1,8 +0,0 @@
LIBRARY nh340key
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\dirs.props" />
<Import Project="$(vsDir)config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{BE04E242-A1E9-4593-B95B-057F37330B76}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>nh340key</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(vsDir)default_dll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<Import Project="$(vsDir)dll.props" />
<Import Project="$(vsDir)common.props" />
<Import Project="$(vsDir)files.props" />
<PropertyGroup>
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWindDir);$(LuaDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<ImportLibrary>$(ToolsDir)$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
<ModuleDefinitionFile>nh340key.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SysWindDir)nh340key.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)hack.h" />
<ClInclude Include="$(IncDir)windconf.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(SysWindDir)win32api.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -1,8 +0,0 @@
LIBRARY nhdefkey
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\dirs.props" />
<Import Project="$(vsDir)config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{6813477F-64B6-4B97-B230-438D0D233385}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>nhdefkey</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(vsDir)default_dll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<Import Project="$(vsDir)dll.props" />
<Import Project="$(vsDir)common.props" />
<Import Project="$(vsDir)files.props" />
<PropertyGroup>
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWindDir);$(LuaDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<ImportLibrary>$(ToolsDir)$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
<ModuleDefinitionFile>nhdefkey.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SysWindDir)nhdefkey.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)hack.h" />
<ClInclude Include="$(IncDir)windconf.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(SysWindDir)win32api.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

View File

@@ -1,8 +0,0 @@
LIBRARY nhraykey
EXPORTS
ProcessKeystroke
NHkbhit
CheckInput
SourceWhere
SourceAuthor
KeyHandlerName

View File

@@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\dirs.props" />
<Import Project="$(vsDir)config.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{2E1F4BB3-3BD7-43AD-8E64-D3B8A2F5D7B2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>nhraykey</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(vsDir)default_dll.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(vsDir)NetHackProperties.props" />
</ImportGroup>
<Import Project="$(vsDir)dll.props" />
<Import Project="$(vsDir)common.props" />
<Import Project="$(vsDir)files.props" />
<PropertyGroup>
<OutDir>$(BinDir)</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IncDir);$(SysWindDir);$(LuaDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<ImportLibrary>$(ToolsDir)$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
<ModuleDefinitionFile>nhraykey.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="$(SysWindDir)nhraykey.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(IncDir)hack.h" />
<ClInclude Include="$(IncDir)windconf.h" />
<ClInclude Include="$(IncDir)wintty.h" />
<ClInclude Include="$(SysWindDir)win32api.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>