fix the "fix obj_pmname() fix"
Avoid using montraits when determining pmname of a corpse or statue.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 do_name.c $NHDT-Date: 1623791632 2021/06/15 21:13:52 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.206 $ */
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/* NetHack 3.7 do_name.c $NHDT-Date: 1623878512 2021/06/16 21:21:52 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.207 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2018. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2098,6 +2098,10 @@ mon_pmname(struct monst *mon)
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const char *
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obj_pmname(struct obj *obj)
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{
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#if 0 /* ignore saved montraits even when they're available; they determine
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* what a corpse would revive as if resurrected (human corpse from
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* slain vampire revives as vampire rather than as human, for example)
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* and don't necessarily reflect the state of the corpse itself */
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if (has_omonst(obj)) {
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struct monst *m = OMONST(obj);
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@@ -2105,7 +2109,7 @@ obj_pmname(struct obj *obj)
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if (m->mnum >= LOW_PM)
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return pmname(&mons[m->mnum], m->female ? FEMALE : MALE);
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}
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#endif
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if ((obj->otyp == CORPSE || obj->otyp == STATUE || obj->otyp == FIGURINE)
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&& obj->corpsenm >= LOW_PM) {
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int cgend = (obj->spe & CORPSTAT_GENDER),
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