reformat monflag.h

I started out fixing some strangeness near the very bottom then
ended up redoing the whole thing.
This commit is contained in:
PatR
2020-03-27 17:47:07 -07:00
parent e89c193a57
commit 0ac3329289
+8 -8
View File
@@ -1,9 +1,11 @@
/* NetHack 3.6 monflag.h $NHDT-Date: 1582061573 2020/02/18 21:32:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.17 $ */ /* NetHack 3.6 monflag.h $NHDT-Date: 1585356420 2020/03/28 00:47:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.19 $ */
/* Copyright (c) 1989 Mike Threepoint */ /* Copyright (c) 1989 Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
#ifndef MONFLAG_H #ifndef MONFLAG_H
#define MONFLAG_H #define MONFLAG_H
/* clang-format off */
/* *INDENT-OFF* */
enum ms_sounds { enum ms_sounds {
MS_SILENT = 0, /* makes no sound */ MS_SILENT = 0, /* makes no sound */
@@ -195,14 +197,12 @@ enum ms_sounds {
/* for g.mvitals[].mvflags (variant during game), along with G_NOCORPSE */ /* for g.mvitals[].mvflags (variant during game), along with G_NOCORPSE */
#define G_KNOWN 0x0004 /* have been encountered */ #define G_KNOWN 0x0004 /* have been encountered */
#define G_GONE (G_GENOD | G_EXTINCT)
#define G_GENOD 0x0002 /* have been genocided */ #define G_GENOD 0x0002 /* have been genocided */
#define G_EXTINCT \ #define G_EXTINCT 0x0001 /* population control; create no more */
0x0001 /* have been extinguished as \ #define G_GONE (G_GENOD | G_EXTINCT)
population control */ #define MV_KNOWS_EGG 0x0008 /* player recognizes egg of this monster type */
#define MV_KNOWS_EGG \
0x0008 /* player recognizes egg of this \
monster type */
#define G_IGNORE 0x1000 /* for mkclass(), ignore G_GENOD|G_EXTINCT */ #define G_IGNORE 0x1000 /* for mkclass(), ignore G_GENOD|G_EXTINCT */
/* *INDENT-ON* */
/* clang-format on */
#endif /* MONFLAG_H */ #endif /* MONFLAG_H */