Fix flipping while punished

... if either you, the ball, or the chain are outside the flip area.
Just unplace the b&c and then put it down under the hero.
This can only happen via #wizlevelflip, as normal level flipping
is done when creating the level and b&c are not on the map.
This commit is contained in:
Pasi Kallinen
2020-03-27 17:19:27 +02:00
parent d5aa6e04e4
commit e89c193a57

View File

@@ -432,6 +432,7 @@ flip_encoded_direction_bits(int flp, int val)
#define FlipX(val) ((maxx - (val)) + minx)
#define FlipY(val) ((maxy - (val)) + miny)
#define inFlipArea(x,y) ((x) >= minx && (x) <= maxx && (y) >= miny && (y) <= maxy)
/* transpose top with bottom or left with right or both; sometimes called
for new special levels, or for any level via the #wizlevelflip command */
@@ -449,6 +450,8 @@ boolean extras;
struct engr *etmp;
struct mkroom *sroom;
timer_element *timer;
boolean ball_active = (Punished && uball->where != OBJ_FREE);
boolean ball_fliparea;
get_level_extends(&minx, &miny, &maxx, &maxy);
/* get_level_extends() returns -1,-1 to COLNO,ROWNO at max */
@@ -461,6 +464,13 @@ boolean extras;
if (maxy >= ROWNO)
maxy = (ROWNO - 1);
ball_fliparea = Punished
&& inFlipArea(uball->ox, uball->oy) == inFlipArea(uchain->ox, uchain->oy)
&& inFlipArea(uball->ox, uball->oy) == inFlipArea(u.ux, u.uy);
if (ball_active && extras && !ball_fliparea)
unplacebc();
/* stairs and ladders */
if (flp & 1) {
if (xupstair)
@@ -489,8 +499,7 @@ boolean extras;
/* traps */
for (ttmp = g.ftrap; ttmp; ttmp = ttmp->ntrap) {
if (ttmp->tx < minx || ttmp->tx > maxx
|| ttmp->ty < miny || ttmp->ty > maxy)
if (!inFlipArea(ttmp->tx, ttmp->ty))
continue;
if (flp & 1) {
ttmp->ty = FlipY(ttmp->ty);
@@ -516,8 +525,7 @@ boolean extras;
/* objects */
for (otmp = fobj; otmp; otmp = otmp->nobj) {
if (otmp->ox < minx || otmp->ox > maxx
|| otmp->oy < miny || otmp->oy > maxy)
if (!inFlipArea(otmp->ox, otmp->oy))
continue;
if (flp & 1)
otmp->oy = FlipY(otmp->oy);
@@ -527,8 +535,7 @@ boolean extras;
/* buried objects */
for (otmp = g.level.buriedobjlist; otmp; otmp = otmp->nobj) {
if (otmp->ox < minx || otmp->ox > maxx
|| otmp->oy < miny || otmp->oy > maxy)
if (!inFlipArea(otmp->ox, otmp->oy))
continue;
if (flp & 1)
otmp->oy = FlipY(otmp->oy);
@@ -541,8 +548,7 @@ boolean extras;
if (mtmp->isgd && mtmp->mx == 0)
continue;
/* skip the occasional earth elemental outside the flip area */
if (mtmp->mx < minx || mtmp->mx > maxx
|| mtmp->my < miny || mtmp->my > maxy)
if (!inFlipArea(mtmp->mx, mtmp->my))
continue;
if (flp & 1) {
mtmp->my = FlipY(mtmp->my);
@@ -735,6 +741,8 @@ boolean extras;
if (flp & 2)
u.ux = FlipX(u.ux), u.ux0 = FlipX(u.ux0);
}
if (ball_active && !ball_fliparea)
placebc();
}
fix_wall_spines(1, 0, COLNO - 1, ROWNO - 1);
@@ -747,6 +755,7 @@ boolean extras;
#undef FlipX
#undef FlipY
#undef inFlipArea
/* randomly transpose top with bottom or left with right or both;
caller controls which transpositions are allowed */