reformat monflag.h
I started out fixing some strangeness near the very bottom then ended up redoing the whole thing.
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@@ -1,9 +1,11 @@
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/* NetHack 3.6 monflag.h $NHDT-Date: 1582061573 2020/02/18 21:32:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.17 $ */
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/* NetHack 3.6 monflag.h $NHDT-Date: 1585356420 2020/03/28 00:47:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.19 $ */
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/* Copyright (c) 1989 Mike Threepoint */
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/* Copyright (c) 1989 Mike Threepoint */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef MONFLAG_H
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#ifndef MONFLAG_H
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#define MONFLAG_H
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#define MONFLAG_H
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/* clang-format off */
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/* *INDENT-OFF* */
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enum ms_sounds {
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enum ms_sounds {
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MS_SILENT = 0, /* makes no sound */
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MS_SILENT = 0, /* makes no sound */
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@@ -195,14 +197,12 @@ enum ms_sounds {
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/* for g.mvitals[].mvflags (variant during game), along with G_NOCORPSE */
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/* for g.mvitals[].mvflags (variant during game), along with G_NOCORPSE */
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#define G_KNOWN 0x0004 /* have been encountered */
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#define G_KNOWN 0x0004 /* have been encountered */
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#define G_GONE (G_GENOD | G_EXTINCT)
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#define G_GENOD 0x0002 /* have been genocided */
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#define G_GENOD 0x0002 /* have been genocided */
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#define G_EXTINCT \
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#define G_EXTINCT 0x0001 /* population control; create no more */
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0x0001 /* have been extinguished as \
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#define G_GONE (G_GENOD | G_EXTINCT)
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population control */
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#define MV_KNOWS_EGG 0x0008 /* player recognizes egg of this monster type */
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#define MV_KNOWS_EGG \
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0x0008 /* player recognizes egg of this \
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monster type */
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#define G_IGNORE 0x1000 /* for mkclass(), ignore G_GENOD|G_EXTINCT */
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#define G_IGNORE 0x1000 /* for mkclass(), ignore G_GENOD|G_EXTINCT */
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/* *INDENT-ON* */
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/* clang-format on */
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#endif /* MONFLAG_H */
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#endif /* MONFLAG_H */
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