enlightenment about temp resist and item resist

For timed acid resistance and timed stoning resistance, report
"You {are,were} temporarily {acid,petrification} resistant."

For items being protected by worn equipment, add "by your {armor,&c}"
similar to the existing feeback about you being protected "because
<some-reason>".  Wizard mode only.
This commit is contained in:
PatR
2022-03-28 10:38:04 -07:00
parent e96d4ea9ef
commit 0b42404ad6
3 changed files with 83 additions and 17 deletions

View File

@@ -3306,6 +3306,7 @@ extern int zap_over_floor(xchar, xchar, int, boolean *, short);
extern void fracture_rock(struct obj *);
extern boolean break_statue(struct obj *);
extern boolean u_adtyp_resistance_obj(int);
extern char *item_what(int);
extern void destroy_item(int, int);
extern int destroy_mitem(struct monst *, int, int);
extern int resist(struct monst *, char, int, int);

View File

@@ -1402,8 +1402,8 @@ weapon_insight(int final)
static void
attributes_enlightenment(int unused_mode UNUSED, int final)
{
static NEARDATA const char if_surroundings_permitted[] =
" if surroundings permitted";
static NEARDATA const char
if_surroundings_permitted[] = " if surroundings permitted";
int ltmp, armpro;
char buf[BUFSZ];
@@ -1439,33 +1439,46 @@ attributes_enlightenment(int unused_mode UNUSED, int final)
if (Fire_resistance)
you_are("fire resistant", from_what(FIRE_RES));
if (u_adtyp_resistance_obj(AD_FIRE))
enl_msg("Your items ", "are", "were", " protected from fire", "");
enl_msg("Your items ", "are", "were", " protected from fire",
item_what(AD_FIRE));
if (Cold_resistance)
you_are("cold resistant", from_what(COLD_RES));
if (u_adtyp_resistance_obj(AD_COLD))
enl_msg("Your items ", "are", "were", " protected from cold", "");
enl_msg("Your items ", "are", "were", " protected from cold",
item_what(AD_COLD));
if (Sleep_resistance)
you_are("sleep resistant", from_what(SLEEP_RES));
if (Disint_resistance)
you_are("disintegration-resistant", from_what(DISINT_RES));
if (u_adtyp_resistance_obj(AD_DISN))
enl_msg("Your items ", "are", "were", " protected from disintegration", "");
enl_msg("Your items ", "are", "were",
" protected from disintegration", item_what(AD_DISN));
if (Shock_resistance)
you_are("shock resistant", from_what(SHOCK_RES));
if (u_adtyp_resistance_obj(AD_ELEC))
enl_msg("Your items ", "are", "were", " protected from electric shocks", "");
enl_msg("Your items ", "are", "were",
" protected from electric shocks", item_what(AD_ELEC));
if (Poison_resistance)
you_are("poison resistant", from_what(POISON_RES));
if (Acid_resistance)
you_are("acid resistant", from_what(ACID_RES));
if (Acid_resistance) {
Sprintf(buf, "%.20s%.30s",
temp_resist(ACID_RES) ? "temporarily " : "",
"acid resistant");
you_are(buf, from_what(ACID_RES));
}
if (u_adtyp_resistance_obj(AD_ACID))
enl_msg("Your items ", "are", "were", " protected from acid", "");
enl_msg("Your items ", "are", "were", " protected from acid",
item_what(AD_ACID));
if (Drain_resistance)
you_are("level-drain resistant", from_what(DRAIN_RES));
if (Sick_resistance)
you_are("immune to sickness", from_what(SICK_RES));
if (Stone_resistance)
you_are("petrification resistant", from_what(STONE_RES));
if (Stone_resistance) {
Sprintf(buf, "%.20s%.30s",
temp_resist(STONE_RES) ? "temporarily " : "",
"petrification resistant");
you_are(buf, from_what(STONE_RES));
}
if (Halluc_resistance)
enl_msg(You_, "resist", "resisted", " hallucinations",
from_what(HALLUC_RES));

View File

@@ -5014,13 +5014,20 @@ static int
adtyp_to_prop(int dmgtyp)
{
switch (dmgtyp) {
case AD_COLD: return COLD_RES;
case AD_FIRE: return FIRE_RES;
case AD_ELEC: return SHOCK_RES;
case AD_ACID: return ACID_RES;
case AD_DISN: return DISINT_RES;
default: return 0; /* prop_types start at 1 */
case AD_COLD:
return COLD_RES;
case AD_FIRE:
return FIRE_RES;
case AD_ELEC:
return SHOCK_RES;
case AD_ACID:
return ACID_RES;
case AD_DISN:
return DISINT_RES;
default:
break;
}
return 0; /* prop_types start at 1 */
}
/* is hero wearing or wielding an object with resistance
@@ -5039,6 +5046,51 @@ u_adtyp_resistance_obj(int dmgtyp)
return FALSE;
}
/* for enlightenment; currently only useful in wizard mode; cf from_what() */
char *
item_what(int dmgtyp)
{
static char whatbuf[50];
const char *what = 0;
int prop = adtyp_to_prop(dmgtyp);
long xtrinsic = u.uprops[prop].extrinsic;
whatbuf[0] = '\0';
if (wizard) {
if (!prop || !xtrinsic) {
; /* 'what' stays Null */
} else if (xtrinsic & W_ARMC) {
what = cloak_simple_name(uarmc);
} else if (xtrinsic & W_ARM) {
what = suit_simple_name(uarm); /* "dragon {scales,mail}" */
} else if (xtrinsic & W_ARMU) {
what = shirt_simple_name(uarmu);
} else if (xtrinsic & W_ARMH) {
what = helm_simple_name(uarmh);
} else if (xtrinsic & W_ARMG) {
what = gloves_simple_name(uarmg);
} else if (xtrinsic & W_ARMF) {
what = boots_simple_name(uarmf);
} else if (xtrinsic & W_ARMS) {
what = shield_simple_name(uarms);
} else if (xtrinsic & (W_AMUL | W_TOOL)) {
what = simpleonames((xtrinsic & W_AMUL) ? uamul : ublindf);
} else if (xtrinsic & W_RING) {
if ((xtrinsic & W_RING) == W_RING) /* both */
what = "rings";
else
what = simpleonames((xtrinsic & W_RINGL) ? uleft : uright);
} else if (xtrinsic & W_WEP) {
what = simpleonames(uwep);
}
/* format the output to be ready for enl_msg() to append it to
"Your items {are,were} protected against <damage-type>" */
if (what) /* strlen(what) will be less than 30 */
Sprintf(whatbuf, " by your %.40s", what);
}
return whatbuf;
}
/*
* destroy_strings[dindx][0:singular,1:plural,2:killer_reason]
* [0] freezing potion