enlightenment about temp resist and item resist
For timed acid resistance and timed stoning resistance, report
"You {are,were} temporarily {acid,petrification} resistant."
For items being protected by worn equipment, add "by your {armor,&c}"
similar to the existing feeback about you being protected "because
<some-reason>". Wizard mode only.
This commit is contained in:
@@ -3306,6 +3306,7 @@ extern int zap_over_floor(xchar, xchar, int, boolean *, short);
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extern void fracture_rock(struct obj *);
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extern boolean break_statue(struct obj *);
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extern boolean u_adtyp_resistance_obj(int);
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extern char *item_what(int);
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extern void destroy_item(int, int);
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extern int destroy_mitem(struct monst *, int, int);
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extern int resist(struct monst *, char, int, int);
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@@ -1402,8 +1402,8 @@ weapon_insight(int final)
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static void
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attributes_enlightenment(int unused_mode UNUSED, int final)
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{
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static NEARDATA const char if_surroundings_permitted[] =
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" if surroundings permitted";
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static NEARDATA const char
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if_surroundings_permitted[] = " if surroundings permitted";
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int ltmp, armpro;
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char buf[BUFSZ];
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@@ -1439,33 +1439,46 @@ attributes_enlightenment(int unused_mode UNUSED, int final)
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if (Fire_resistance)
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you_are("fire resistant", from_what(FIRE_RES));
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if (u_adtyp_resistance_obj(AD_FIRE))
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enl_msg("Your items ", "are", "were", " protected from fire", "");
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enl_msg("Your items ", "are", "were", " protected from fire",
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item_what(AD_FIRE));
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if (Cold_resistance)
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you_are("cold resistant", from_what(COLD_RES));
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if (u_adtyp_resistance_obj(AD_COLD))
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enl_msg("Your items ", "are", "were", " protected from cold", "");
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enl_msg("Your items ", "are", "were", " protected from cold",
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item_what(AD_COLD));
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if (Sleep_resistance)
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you_are("sleep resistant", from_what(SLEEP_RES));
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if (Disint_resistance)
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you_are("disintegration-resistant", from_what(DISINT_RES));
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if (u_adtyp_resistance_obj(AD_DISN))
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enl_msg("Your items ", "are", "were", " protected from disintegration", "");
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enl_msg("Your items ", "are", "were",
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" protected from disintegration", item_what(AD_DISN));
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if (Shock_resistance)
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you_are("shock resistant", from_what(SHOCK_RES));
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if (u_adtyp_resistance_obj(AD_ELEC))
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enl_msg("Your items ", "are", "were", " protected from electric shocks", "");
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enl_msg("Your items ", "are", "were",
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" protected from electric shocks", item_what(AD_ELEC));
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if (Poison_resistance)
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you_are("poison resistant", from_what(POISON_RES));
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if (Acid_resistance)
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you_are("acid resistant", from_what(ACID_RES));
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if (Acid_resistance) {
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Sprintf(buf, "%.20s%.30s",
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temp_resist(ACID_RES) ? "temporarily " : "",
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"acid resistant");
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you_are(buf, from_what(ACID_RES));
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}
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if (u_adtyp_resistance_obj(AD_ACID))
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enl_msg("Your items ", "are", "were", " protected from acid", "");
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enl_msg("Your items ", "are", "were", " protected from acid",
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item_what(AD_ACID));
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if (Drain_resistance)
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you_are("level-drain resistant", from_what(DRAIN_RES));
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if (Sick_resistance)
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you_are("immune to sickness", from_what(SICK_RES));
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if (Stone_resistance)
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you_are("petrification resistant", from_what(STONE_RES));
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if (Stone_resistance) {
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Sprintf(buf, "%.20s%.30s",
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temp_resist(STONE_RES) ? "temporarily " : "",
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"petrification resistant");
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you_are(buf, from_what(STONE_RES));
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}
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if (Halluc_resistance)
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enl_msg(You_, "resist", "resisted", " hallucinations",
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from_what(HALLUC_RES));
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64
src/zap.c
64
src/zap.c
@@ -5014,13 +5014,20 @@ static int
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adtyp_to_prop(int dmgtyp)
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{
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switch (dmgtyp) {
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case AD_COLD: return COLD_RES;
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case AD_FIRE: return FIRE_RES;
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case AD_ELEC: return SHOCK_RES;
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case AD_ACID: return ACID_RES;
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case AD_DISN: return DISINT_RES;
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default: return 0; /* prop_types start at 1 */
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case AD_COLD:
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return COLD_RES;
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case AD_FIRE:
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return FIRE_RES;
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case AD_ELEC:
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return SHOCK_RES;
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case AD_ACID:
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return ACID_RES;
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case AD_DISN:
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return DISINT_RES;
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default:
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break;
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}
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return 0; /* prop_types start at 1 */
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}
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/* is hero wearing or wielding an object with resistance
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@@ -5039,6 +5046,51 @@ u_adtyp_resistance_obj(int dmgtyp)
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return FALSE;
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}
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/* for enlightenment; currently only useful in wizard mode; cf from_what() */
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char *
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item_what(int dmgtyp)
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{
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static char whatbuf[50];
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const char *what = 0;
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int prop = adtyp_to_prop(dmgtyp);
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long xtrinsic = u.uprops[prop].extrinsic;
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whatbuf[0] = '\0';
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if (wizard) {
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if (!prop || !xtrinsic) {
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; /* 'what' stays Null */
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} else if (xtrinsic & W_ARMC) {
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what = cloak_simple_name(uarmc);
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} else if (xtrinsic & W_ARM) {
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what = suit_simple_name(uarm); /* "dragon {scales,mail}" */
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} else if (xtrinsic & W_ARMU) {
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what = shirt_simple_name(uarmu);
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} else if (xtrinsic & W_ARMH) {
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what = helm_simple_name(uarmh);
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} else if (xtrinsic & W_ARMG) {
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what = gloves_simple_name(uarmg);
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} else if (xtrinsic & W_ARMF) {
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what = boots_simple_name(uarmf);
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} else if (xtrinsic & W_ARMS) {
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what = shield_simple_name(uarms);
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} else if (xtrinsic & (W_AMUL | W_TOOL)) {
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what = simpleonames((xtrinsic & W_AMUL) ? uamul : ublindf);
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} else if (xtrinsic & W_RING) {
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if ((xtrinsic & W_RING) == W_RING) /* both */
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what = "rings";
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else
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what = simpleonames((xtrinsic & W_RINGL) ? uleft : uright);
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} else if (xtrinsic & W_WEP) {
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what = simpleonames(uwep);
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}
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/* format the output to be ready for enl_msg() to append it to
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"Your items {are,were} protected against <damage-type>" */
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if (what) /* strlen(what) will be less than 30 */
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Sprintf(whatbuf, " by your %.40s", what);
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}
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return whatbuf;
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}
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/*
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* destroy_strings[dindx][0:singular,1:plural,2:killer_reason]
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* [0] freezing potion
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