Fixes entry for prayer timeout scaling
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@@ -174,6 +174,7 @@ when digging a pit results in it being filled by adjacent pool or lava, any
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after "double trouble", cloned Wizard would wait until he had suffered some
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after "double trouble", cloned Wizard would wait until he had suffered some
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damage or hero moved into direct view; keep STRAT_WAIT for original
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damage or hero moved into direct view; keep STRAT_WAIT for original
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Wizard but avoid that for clones
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Wizard but avoid that for clones
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beyond turn 100000, prayer timeout is longer (scaling with game length)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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