additional urgent messages
Now I've remembered why I didn't follow through with these back when I originally laid the groundwork. New urgent messages: having an item of armor be destroyed having weapon be grabbed by a monster's bullwhip becoming engulfed being grabbed by an eel subsequently being drowned by an eel dying of petrification turning into slime then dying due to genocide dying due to fatal illness There are lots more candidates.
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@@ -1121,11 +1121,11 @@ gulpmu(struct monst *mtmp, struct attack *mattk)
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* like horses for now :-)
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*/
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Strcpy(buf, mon_nam(u.usteed));
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pline("%s lunges forward and plucks you off %s!", Monnam(mtmp),
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buf);
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urgent_pline("%s lunges forward and plucks you off %s!",
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Monnam(mtmp), buf);
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dismount_steed(DISMOUNT_ENGULFED);
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} else {
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pline("%s engulfs you!", Monnam(mtmp));
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urgent_pline("%s engulfs you!", Monnam(mtmp));
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}
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stop_occupation();
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reset_occupations(); /* behave as if you had moved */
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@@ -1495,7 +1495,7 @@ gazemu(struct monst *mtmp, struct attack *mattk)
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stop_occupation();
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if (poly_when_stoned(g.youmonst.data) && polymon(PM_STONE_GOLEM))
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break;
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You("turn to stone...");
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urgent_pline("You turn to stone...");
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g.killer.format = KILLED_BY;
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Strcpy(g.killer.name, pmname(mtmp->data, Mgender(mtmp)));
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done(STONING);
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