simplify issuing urgent messages
Change custompline(URGENT_MESSAGE, mesg, ...); calls to new urgent_pline(mesg, ...);
This commit is contained in:
@@ -1989,6 +1989,7 @@ extern void dumplogfreemessages(void);
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#endif
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extern void pline(const char *, ...) PRINTF_F(1, 2);
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extern void custompline(unsigned, const char *, ...) PRINTF_F(2, 3);
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extern void urgent_pline(const char *, ...) PRINTF_F(1, 2);
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extern void Norep(const char *, ...) PRINTF_F(1, 2);
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extern void free_youbuf(void);
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extern void You(const char *, ...) PRINTF_F(1, 2);
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@@ -3281,7 +3281,7 @@ losehp(int n, const char *knam, boolean k_format)
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g.killer.format = k_format;
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if (g.killer.name != knam) /* the thing that killed you */
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Strcpy(g.killer.name, knam ? knam : "");
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custompline(URGENT_MESSAGE, "You die...");
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urgent_pline("You die...");
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done(DIED);
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} else if (n > 0 && u.uhp * 10 < u.uhpmax) {
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maybe_wail();
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15
src/mhitu.c
15
src/mhitu.c
@@ -1838,12 +1838,11 @@ doseduce(struct monst *mon)
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}
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naked = (!uarmc && !uarmf && !uarmg && !uarms && !uarmh && !uarmu);
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custompline(URGENT_MESSAGE,
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"%s %s%s.", Who,
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Deaf ? "seems to murmur into your ear"
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: naked ? "murmurs sweet nothings into your ear"
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: "murmurs in your ear",
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naked ? "" : ", while helping you undress");
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urgent_pline("%s %s%s.", Who,
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Deaf ? "seems to murmur into your ear"
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: naked ? "murmurs sweet nothings into your ear"
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: "murmurs in your ear",
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naked ? "" : ", while helping you undress");
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mayberem(mon, Who, uarmc, cloak_simple_name(uarmc));
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if (!uarmc)
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mayberem(mon, Who, uarm, suit_simple_name(uarm));
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@@ -1894,9 +1893,9 @@ doseduce(struct monst *mon)
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adjalign(1);
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/* by this point you have discovered mon's identity, blind or not... */
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custompline(URGENT_MESSAGE,
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urgent_pline(
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"Time stands still while you and %s lie in each other's arms...",
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noit_mon_nam(mon));
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noit_mon_nam(mon));
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/* 3.6.1: a combined total for charisma plus intelligence of 35-1
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used to guarantee successful outcome; now total maxes out at 32
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as far as deciding what will happen; chance for bad outcome when
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@@ -2392,9 +2392,9 @@ in_container(struct obj *obj)
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}
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} else if (Is_mbag(g.current_container) && mbag_explodes(obj, 0)) {
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/* explicitly mention what item is triggering the explosion */
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custompline(URGENT_MESSAGE,
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urgent_pline(
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"As you put %s inside, you are blasted by a magical explosion!",
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doname(obj));
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doname(obj));
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/* did not actually insert obj yet */
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if (was_unpaid)
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addtobill(obj, FALSE, FALSE, TRUE);
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18
src/pline.c
18
src/pline.c
@@ -207,7 +207,7 @@ RESTORE_WARNING_FORMAT_NONLITERAL
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message history (tty interface uses pline() to issue prompts and
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they shouldn't be blockable via MSGTYPE=hide) */
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void
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custompline(unsigned pflags, const char * line, ...)
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custompline(unsigned pflags, const char *line, ...)
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{
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va_list the_args;
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@@ -218,6 +218,22 @@ custompline(unsigned pflags, const char * line, ...)
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va_end(the_args);
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}
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/* if player has dismissed --More-- with ESC to suppress further messages
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until next input request, tell the interface that it should override that
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and re-enable them; equivalent to custompline(URGENT_MESSAGE, line, ...)
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but slightly simpler to use */
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void
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urgent_pline(const char *line, ...)
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{
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va_list the_args;
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va_start(the_args, line);
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g.pline_flags = URGENT_MESSAGE;
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vpline(line, the_args);
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g.pline_flags = 0;
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va_end(the_args);
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}
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void
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Norep(const char *line, ...)
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{
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@@ -2467,7 +2467,7 @@ do_class_genocide(void)
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u.mh = -1;
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if (Unchanging) {
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if (!feel_dead++)
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custompline(URGENT_MESSAGE, "You die.");
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urgent_pline("You die.");
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/* finish genociding this class of
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monsters before ultimately dying */
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gameover = TRUE;
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@@ -2484,7 +2484,7 @@ do_class_genocide(void)
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You_feel("%s inside.", udeadinside());
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} else {
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if (!feel_dead++)
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custompline(URGENT_MESSAGE, "You die.");
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urgent_pline("You die.");
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gameover = TRUE;
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}
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}
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37
src/steal.c
37
src/steal.c
@@ -428,23 +428,21 @@ steal(struct monst* mtmp, char* objnambuf)
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unmul((char *) 0);
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slowly = (armordelay >= 1 || g.multi < 0);
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if (flags.female)
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custompline(URGENT_MESSAGE,
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"%s charms you. You gladly %s your %s.",
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!seen ? "She" : Monnam(mtmp),
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curssv ? "let her take"
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: !slowly ? "hand over"
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: was_doffing ? "continue removing"
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: "start removing",
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equipname(otmp));
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urgent_pline("%s charms you. You gladly %s your %s.",
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!seen ? "She" : Monnam(mtmp),
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curssv ? "let her take"
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: !slowly ? "hand over"
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: was_doffing ? "continue removing"
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: "start removing",
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equipname(otmp));
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else
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custompline(URGENT_MESSAGE,
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"%s seduces you and %s off your %s.",
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!seen ? "She" : Adjmonnam(mtmp, "beautiful"),
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curssv ? "helps you to take"
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: !slowly ? "you take"
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: was_doffing ? "you continue taking"
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: "you start taking",
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equipname(otmp));
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urgent_pline("%s seduces you and %s off your %s.",
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!seen ? "She" : Adjmonnam(mtmp, "beautiful"),
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curssv ? "helps you to take"
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: !slowly ? "you take"
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: was_doffing ? "you continue taking"
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: "you start taking",
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equipname(otmp));
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named++;
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/* the following is to set multi for later on */
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nomul(-armordelay);
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@@ -479,10 +477,9 @@ steal(struct monst* mtmp, char* objnambuf)
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subfrombill(otmp, shop_keeper(*u.ushops));
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freeinv(otmp);
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/* if attached ball was taken, uball and uchain are now Null */
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custompline(URGENT_MESSAGE,
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"%s%s stole %s.", named ? "She" : Monnam(mtmp),
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(was_punished && !Punished) ? " removed your chain and" : "",
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doname(otmp));
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urgent_pline("%s%s stole %s.", named ? "She" : Monnam(mtmp),
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(was_punished && !Punished) ? " removed your chain and" : "",
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doname(otmp));
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could_petrify = (otmp->otyp == CORPSE
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&& touch_petrifies(&mons[otmp->corpsenm]));
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(void) mpickobj(mtmp, otmp); /* may free otmp */
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@@ -2634,8 +2634,10 @@ zapyourself(struct obj *obj, boolean ordinary)
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learn_it = TRUE;
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Sprintf(g.killer.name, "shot %sself with a death ray", uhim());
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g.killer.format = NO_KILLER_PREFIX;
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You("irradiate yourself with pure energy!");
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custompline(URGENT_MESSAGE, "You die.");
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/* probably don't need these to be urgent; player just gave input
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without subsequent opportunity to dismiss --More-- with ESC */
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urgent_pline("You irradiate yourself with pure energy!");
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urgent_pline("You die.");
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/* They might survive with an amulet of life saving */
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done(DIED);
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break;
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