additional urgent messages
Now I've remembered why I didn't follow through with these back when I originally laid the groundwork. New urgent messages: having an item of armor be destroyed having weapon be grabbed by a monster's bullwhip becoming engulfed being grabbed by an eel subsequently being drowned by an eel dying of petrification turning into slime then dying due to genocide dying due to fatal illness There are lots more candidates.
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@@ -263,9 +263,9 @@ choke_dialogue(void)
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register long i = (Strangled & TIMEOUT);
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if (i > 0 && i <= SIZE(choke_texts)) {
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if (Breathless || !rn2(50))
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if (Breathless || !rn2(50)) {
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pline(choke_texts2[SIZE(choke_texts2) - i], body_part(NECK));
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else {
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} else {
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const char *str = choke_texts[SIZE(choke_texts) - i];
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if (index(str, '%'))
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@@ -344,11 +344,13 @@ slime_dialogue(void)
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if (i == 4L) { /* "you are turning green" */
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if (!Blind) /* [what if you're already green?] */
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pline(buf, hcolor(NH_GREEN));
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} else
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} else {
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pline(buf,
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an(Hallucination ? rndmonnam(NULL) : "green slime"));
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} else
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}
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} else {
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pline1(buf);
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}
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}
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switch (i) {
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@@ -434,10 +436,10 @@ slimed_to_death(struct kinfo* kptr)
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Strcpy(slimebuf, "green slime has been genocided...");
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if (iflags.last_msg == PLNMSG_OK_DONT_DIE)
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/* follows "OK, so you don't die." and arg is second sentence */
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pline("Yes, you do. %s", upstart(slimebuf));
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urgent_pline("Yes, you do. %s", upstart(slimebuf));
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else
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/* follows "The medallion crumbles to dust." */
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pline("Unfortunately, %s", slimebuf);
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urgent_pline("Unfortunately, %s", slimebuf);
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/* die again; no possibility of amulet this time */
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done(GENOCIDED); /* [should it be done_timeout(GENOCIDED, SLIMED)?] */
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/* could be life-saved again (only in explore or wizard mode)
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@@ -583,8 +585,8 @@ nh_timeout(void)
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make_vomiting(0L, TRUE);
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break;
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case SICK:
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/* You might be able to bounce back from food poisoning, but not
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* other forms of illness. */
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/* hero might be able to bounce back from food poisoning,
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but not other forms of illness */
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if ((u.usick_type & SICK_NONVOMITABLE) == 0
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&& rn2(100) < ACURR(A_CON)) {
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You("have recovered from your illness.");
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@@ -593,7 +595,7 @@ nh_timeout(void)
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adjattrib(A_CON, -1, 1);
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break;
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}
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You("die from your illness.");
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urgent_pline("You die from your illness.");
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if (kptr && kptr->name[0]) {
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g.killer.format = kptr->format;
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Strcpy(g.killer.name, kptr->name);
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