expand some 'struct obj' comments
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@@ -84,14 +84,22 @@ struct obj {
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#define NOBJ_STATES 9
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xint16 timed; /* # of fuses (timers) attached to this obj */
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Bitfield(cursed, 1);
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Bitfield(cursed, 1); /* uncursed when neither cursed nor blessed */
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Bitfield(blessed, 1);
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Bitfield(unpaid, 1); /* on some bill */
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Bitfield(no_charge, 1); /* if shk shouldn't charge for this */
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Bitfield(known, 1); /* exact nature known */
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Bitfield(dknown, 1); /* color or text known */
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Bitfield(bknown, 1); /* blessing or curse known */
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Bitfield(rknown, 1); /* rustproof or not known */
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Bitfield(unpaid, 1); /* owned by shop; valid for objects in hero's
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* inventory or inside containers there;
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* not used for items on the floor */
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Bitfield(no_charge, 1); /* if shk shouldn't charge for this; valid for
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* items on shop floor or in containers there;
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* implicit for items at any other location
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* unless carried and explicitly flagged unpaid */
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Bitfield(known, 1); /* exact nature known (for instance, charge count
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* or enchantment); many items have this preset if
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* they lack anything interesting to discover */
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Bitfield(dknown, 1); /* description known (item seen "up close");
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* some types of items always have dknown set */
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Bitfield(bknown, 1); /* BUC (blessed/uncursed/cursed) known */
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Bitfield(rknown, 1); /* rustproofing status known */
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Bitfield(oeroded, 2); /* rusted/burnt weapon/armor */
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Bitfield(oeroded2, 2); /* corroded/rotted weapon/armor */
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