follow-up: Soundeffect does its own Deaf check
Simplify previous fix, as Soundeffect does its own Deaf checks, so doesn't need to follow an if-test.
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@@ -1387,9 +1387,7 @@ postmov(
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if (mb_trapped(mtmp, canseeit))
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return MMOVE_DIED;
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} else {
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if (!Deaf) {
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Soundeffect(se_door_unlock_and_open, 50);
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}
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Soundeffect(se_door_unlock_and_open, 50);
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if (flags.verbose) {
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if (canseeit && canspotmon(mtmp)) {
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pline("%s unlocks and opens a door.",
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@@ -1407,9 +1405,7 @@ postmov(
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if (mb_trapped(mtmp, canseeit))
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return MMOVE_DIED;
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} else {
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if (!Deaf) {
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Soundeffect(se_door_open, 100);
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}
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Soundeffect(se_door_open, 100);
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if (flags.verbose) {
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if (canseeit && canspotmon(mtmp)) {
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pline("%s opens a door.", Monnam(mtmp));
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@@ -1433,9 +1429,7 @@ postmov(
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if (mb_trapped(mtmp, canseeit))
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return MMOVE_DIED;
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} else {
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if (!Deaf) {
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Soundeffect(se_door_crash_open, 50);
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}
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Soundeffect(se_door_crash_open, 50);
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if (flags.verbose) {
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if (canseeit && canspotmon(mtmp)) {
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pline("%s smashes down a door.", Monnam(mtmp));
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