Fix vision when vault guard clears corridor
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@@ -99,8 +99,7 @@ clear_fcorr(struct monst *grd, boolean forceshow)
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}
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del_engr_at(fcx, fcy);
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map_location(fcx, fcy, 1); /* bypass vision */
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if (!ACCESSIBLE(lev->typ))
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block_point(fcx, fcy);
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recalc_block_point(fcx, fcy);
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gv.vision_full_recalc = 1;
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egrd->fcbeg++;
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}
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