fix #H6713 - unpaid_cost: object not on any bill

Stealing a shop object from outside the shop with a grappling hook
would result in that item being left marked 'unpaid' after the shop's
bill was treated as being bought and not yet paid for.  This led to
"unpaid_cost: object wasn't on any bill" every time inventory was
examined.  The problem was caused by handling the shop robbery after
removing the object from the floor but before adding it to inventory,
so it couldn't be found to have its unpaid bit cleared.

When investigating this I came across a more severe bug:  if the hero
had never entered the shop, the shopkeeper's bill wasn't initialized
properly and add_one_tobill() could crash while attempting to execute
    bp->bo_id = obj->o_id;
because 'bp' was Null.
This commit is contained in:
PatR
2018-01-05 01:23:56 -08:00
parent 66242a0691
commit 0c51555849
3 changed files with 32 additions and 7 deletions

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@@ -498,6 +498,11 @@ if a special level specified the appearance of a mimic and mimics had been
genocided prior to creating the level, whatever random monster took
the mimic's place got its intended appearance
redundant "hit by gush of water" message if poly'd into iron golem or gremlin
a shop object stolen from outside the shop (via grappling hook) would be left
marked as 'unpaid' after the shop robbery took place, resulting in
"unpaid_cost: object wasn't on any bill" when looking at inventory
a shop object stolen from outside the shop could trigger a crash if that shop
had never been entered by the hero
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 pickup.c $NHDT-Date: 1508549438 2017/10/21 01:30:38 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.192 $ */
/* NetHack 3.6 pickup.c $NHDT-Date: 1515144225 2018/01/05 09:23:45 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.193 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1495,15 +1495,30 @@ struct obj *
pick_obj(otmp)
struct obj *otmp;
{
struct obj *result;
int ox = otmp->ox, oy = otmp->oy;
boolean robshop = (!u.uswallow && otmp != uball && costly_spot(ox, oy));
obj_extract_self(otmp);
if (!u.uswallow && otmp != uball && costly_spot(otmp->ox, otmp->oy)) {
otmp->nomerge = 1;
result = addinv(otmp);
otmp->nomerge = 0;
newsym(ox, oy);
/* this used to be done before addinv(), but remote_burglary()
calls rob_shop() which calls setpaid() after moving costs of
unpaid items to shop debt; setpaid() calls clear_unpaid() for
lots of object chains, but 'otmp' wasn't on any of those so
remained flagged as an unpaid item in inventory, triggering
impossible() every time inventory was examined... */
if (robshop) {
char saveushops[5], fakeshop[2];
/* addtobill cares about your location rather than the object's;
usually they'll be the same, but not when using telekinesis
(if ever implemented) or a grappling hook */
Strcpy(saveushops, u.ushops);
fakeshop[0] = *in_rooms(otmp->ox, otmp->oy, SHOPBASE);
fakeshop[0] = *in_rooms(ox, oy, SHOPBASE);
fakeshop[1] = '\0';
Strcpy(u.ushops, fakeshop);
/* sets obj->unpaid if necessary */
@@ -1511,10 +1526,9 @@ struct obj *otmp;
Strcpy(u.ushops, saveushops);
/* if you're outside the shop, make shk notice */
if (!index(u.ushops, *fakeshop))
remote_burglary(otmp->ox, otmp->oy);
remote_burglary(ox, oy);
}
newsym(otmp->ox, otmp->oy);
return addinv(otmp); /* might merge it with other objects */
return result;
}
/*

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@@ -1,4 +1,4 @@
/* NetHack 3.6 shk.c $NHDT-Date: 1464138042 2016/05/25 01:00:42 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.132 $ */
/* NetHack 3.6 shk.c $NHDT-Date: 1515144230 2018/01/05 09:23:50 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.136 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2354,6 +2354,12 @@ struct monst *shkp;
return;
}
/* normally bill_p gets set up whenever you enter the shop, but obj
might be going onto the bill because hero just snagged it with
a grappling hook from outside without ever having been inside */
if (!eshkp->bill_p)
eshkp->bill_p = &(eshkp->bill[0]);
bct = eshkp->billct;
bp = &(eshkp->bill_p[bct]);
bp->bo_id = obj->o_id;