from cron-daily
This commit is contained in:
@@ -1168,10 +1168,10 @@
|
||||
more meaningful for you or that it will appear in a particu-
|
||||
lar location when inventory listings are displayed. You can
|
||||
move to a currently empty slot, or if the destination is oc-
|
||||
cupied -- and won't merge -- the item there will swap slots
|
||||
with the one being moved. "#adjust" can also be used to
|
||||
split a stack of objects; when choosing the item to adjust,
|
||||
enter a count prior to its letter.
|
||||
cupied--and won't merge--the item there will swap slots with
|
||||
the one being moved. "#adjust" can also be used to split a
|
||||
stack of objects; when choosing the item to adjust, enter a
|
||||
count prior to its letter.
|
||||
|
||||
Adjusting without a count used to collect all compatible
|
||||
stacks when moving to the destination. That behavior has
|
||||
@@ -2275,8 +2275,8 @@
|
||||
it is the one who moved rather than you.
|
||||
|
||||
However, if you encounter a monster which you can't see or
|
||||
sense -- perhaps it is invisible and has just tapped you on the
|
||||
noggin -- a special "remembered, unseen monster" marker will be
|
||||
sense--perhaps it is invisible and has just tapped you on the
|
||||
noggin--a special "remembered, unseen monster" marker will be
|
||||
displayed at the location where you think it is. That will per-
|
||||
sist until you have proven that there is no monster there, even
|
||||
if the unseen monster moves to another location or you move to a
|
||||
@@ -2425,8 +2425,8 @@
|
||||
factors. Among them are: type of weapon, quality of weapon (en-
|
||||
chantment and/or erosion), experience level, strength, dexterity,
|
||||
encumbrance, and proficiency (see below). The monster's armor
|
||||
class -- a general defense rating, not necessarily due to wearing
|
||||
of armor -- is a factor too; also, some monsters are particularly
|
||||
class--a general defense rating, not necessarily due to wearing
|
||||
of armor--is a factor too; also, some monsters are particularly
|
||||
vulnerable to certain types of weapons.
|
||||
|
||||
Many weapons can be wielded in one hand; some require both
|
||||
@@ -2492,14 +2492,14 @@
|
||||
|
||||
Some characters have the ability to fire a volley of multi-
|
||||
ple items in a single turn. Knowing how to load several rounds
|
||||
of ammunition at once -- or hold several missiles in your hand --
|
||||
and still hit a target is not an easy task. Rangers are among
|
||||
those who are adept at this task, as are those with a high level
|
||||
of proficiency in the relevant weapon skill (in bow skill if
|
||||
you're wielding one to shoot arrows, in crossbow skill if you're
|
||||
wielding one to shoot bolts, or in sling skill if you're wielding
|
||||
one to shoot stones). The number of items that the character has
|
||||
a chance to fire varies from turn to turn. You can explicitly
|
||||
of ammunition at once--or hold several missiles in your hand--and
|
||||
still hit a target is not an easy task. Rangers are among those
|
||||
who are adept at this task, as are those with a high level of
|
||||
proficiency in the relevant weapon skill (in bow skill if you're
|
||||
wielding one to shoot arrows, in crossbow skill if you're wield-
|
||||
ing one to shoot bolts, or in sling skill if you're wielding one
|
||||
to shoot stones). The number of items that the character has a
|
||||
chance to fire varies from turn to turn. You can explicitly
|
||||
|
||||
|
||||
NetHack 3.7 June 20, 2020
|
||||
@@ -2587,7 +2587,7 @@
|
||||
that your two weapons are not fully equal; the one in the hand
|
||||
you normally wield with is considered primary and the other one
|
||||
is considered secondary. The most noticeable difference is after
|
||||
you stop -- or before you begin, for that matter -- wielding two
|
||||
you stop--or before you begin, for that matter--wielding two
|
||||
weapons at once. The primary is your wielded weapon and the sec-
|
||||
ondary is just an item in your inventory that's been designated
|
||||
as alternate weapon.)
|
||||
@@ -2846,9 +2846,9 @@
|
||||
|
||||
Spellbooks are tomes of mighty magic. When studied with the
|
||||
`r' (read) command, they transfer to the reader the knowledge of
|
||||
a spell (and therefore eventually become unreadable) -- unless
|
||||
the attempt backfires. Reading a cursed spellbook or one with
|
||||
mystic runes beyond your ken can be harmful to your health!
|
||||
a spell (and therefore eventually become unreadable)--unless the
|
||||
attempt backfires. Reading a cursed spellbook or one with mystic
|
||||
runes beyond your ken can be harmful to your health!
|
||||
|
||||
A spell (even when learned) can also backfire when you cast
|
||||
it. If you attempt to cast a spell well above your experience
|
||||
@@ -3024,9 +3024,9 @@
|
||||
cation and move to another location where you can't directly see
|
||||
that object any more, it will continue to be displayed on your
|
||||
map. That remains the case even if it is not actually there any
|
||||
more -- perhaps a monster has picked it up or it has rotted away
|
||||
-- until you can see or feel that location again. One notable
|
||||
exception is that if the object gets covered by the "remembered,
|
||||
more--perhaps a monster has picked it up or it has rotted away--
|
||||
until you can see or feel that location again. One notable ex-
|
||||
ception is that if the object gets covered by the "remembered,
|
||||
unseen monster" marker. When that marker is later removed after
|
||||
|
||||
|
||||
@@ -3040,9 +3040,9 @@
|
||||
|
||||
|
||||
|
||||
you've verified that no monster is there, you will forget that
|
||||
there was any object there regardless of whether the unseen mon-
|
||||
ster actually took the object. If the object is still there,
|
||||
you've verified that no monster is there, you will have forgotten
|
||||
that there was any object there regardless of whether the unseen
|
||||
monster actually took the object. If the object is still there,
|
||||
then once you see or feel that location again you will re-discov-
|
||||
er the object and resume remembering it.
|
||||
|
||||
@@ -4498,7 +4498,7 @@
|
||||
v - in view only
|
||||
a - in same area only
|
||||
|
||||
The area-filter tries to be slightly predictive -- if you're
|
||||
The area-filter tries to be slightly predictive--if you're
|
||||
standing on a doorway, it will consider the area on the side of
|
||||
the door you were last moving towards.
|
||||
|
||||
@@ -4805,11 +4805,11 @@
|
||||
|
||||
This conversion is only done for commands, not for other input
|
||||
prompts. Note that typing one or more digits as a count prefix
|
||||
prior to a command -- preceded by n if the number_pad option is
|
||||
set -- is also subject to this conversion, so attempting to
|
||||
abort the count by typing ESC will leave NetHack waiting for
|
||||
another character to complete the two character sequence. Type
|
||||
a second ESC to finish cancelling such a count. At other
|
||||
prior to a command--preceded by n if the number_pad option is
|
||||
set--is also subject to this conversion, so attempting to abort
|
||||
the count by typing ESC will leave NetHack waiting for another
|
||||
character to complete the two character sequence. Type a sec-
|
||||
ond ESC to finish cancelling such a count. At other prompts a
|
||||
|
||||
|
||||
NetHack 3.7 June 20, 2020
|
||||
@@ -4822,7 +4822,7 @@
|
||||
|
||||
|
||||
|
||||
prompts a single ESC suffices.
|
||||
single ESC suffices.
|
||||
|
||||
BIOS
|
||||
Use BIOS calls to update the screen display quickly and to read
|
||||
@@ -6175,13 +6175,39 @@
|
||||
Michael Allison ported NetHack 3.1 to Windows NT.
|
||||
|
||||
Dean Luick, with help from David Cohrs, developed NetHack
|
||||
3.1 for X11. Warwick Allison wrote a tiled version of NetHack
|
||||
for the Atari; he later contributed the tiles to the NetHack De-
|
||||
velopment Team and tile support was then added to other plat-
|
||||
forms.
|
||||
3.1 for X11. It drew the map as text rather than graphically but
|
||||
included nh10.bdf, an optionally used custom X11 font which has
|
||||
tiny images in place of letters and punctuation, a precursor of
|
||||
tiles. Those images don't extend to individual monster and ob-
|
||||
ject types, just replacements for monster and object classes (so
|
||||
one custom image for all "a" insects and another for all "[" ar-
|
||||
mor and so forth, not separate images for beetles and ants or for
|
||||
cloaks and boots).
|
||||
|
||||
Warwick Allison wrote a graphically displayed version of
|
||||
NetHack for the Atari where the tiny pictures were described as
|
||||
"icons" and were distinct for specific types of monsters and ob-
|
||||
jects rather than just their classes. He contributed them to the
|
||||
NetHack Development Team which rechristened them "tiles", origi-
|
||||
nal usage which has subsequently been picked up by various other
|
||||
games. NetHack's tiles support was then implemented on other
|
||||
platforms (initially MS-DOS but eventually Windows, Qt, and X11
|
||||
too).
|
||||
|
||||
The 3.2 NetHack Development Team, comprised of Michael Alli-
|
||||
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
|
||||
|
||||
|
||||
NetHack 3.7 June 20, 2020
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NetHack Guidebook 95
|
||||
|
||||
|
||||
|
||||
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
|
||||
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
|
||||
version 3.2 in April of 1996.
|
||||
@@ -6196,72 +6222,46 @@
|
||||
of the game was dedicated to him by the development and porting
|
||||
teams.
|
||||
|
||||
|
||||
|
||||
NetHack 3.7 June 20, 2020
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NetHack Guidebook 95
|
||||
|
||||
|
||||
|
||||
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
|
||||
asts of the game added their own modifications to the game and
|
||||
made these "variants" publicly available:
|
||||
|
||||
Tom Proudfoot and Yuval Oren created NetHack++, which was
|
||||
quickly renamed NetHack--. Working independently, Stephen White
|
||||
wrote NetHack Plus. Tom Proudfoot later merged NetHack Plus and
|
||||
his own NetHack-- to produce SLASH. Larry Stewart-Zerba and War-
|
||||
wick Allison improved the spell casting system with the Wizard
|
||||
Patch. Warwick Allison also ported NetHack to use the Qt inter-
|
||||
face.
|
||||
quickly renamed NetHack-- when some people incorrectly assumed
|
||||
that it was a conversion of the C source code to C++. Working
|
||||
independently, Stephen White wrote NetHack Plus. Tom Proudfoot
|
||||
later merged NetHack Plus and his own NetHack-- to produce SLASH.
|
||||
Larry Stewart-Zerba and Warwick Allison improved the spell cast-
|
||||
ing system with the Wizard Patch. Warwick Allison also ported
|
||||
NetHack to use the Qt interface.
|
||||
|
||||
Warren Cheung combined SLASH with the Wizard Patch to pro-
|
||||
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
|
||||
tures. Kevin later joined the NetHack Development Team and in-
|
||||
Warren Cheung combined SLASH with the Wizard Patch to pro-
|
||||
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
|
||||
tures. Kevin later joined the NetHack Development Team and in-
|
||||
corporated the best of these ideas in NetHack 3.3.
|
||||
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which
|
||||
was released simultaneously with 3.3.0 in December 1999 just in
|
||||
was released simultaneously with 3.3.0 in December 1999 just in
|
||||
time for the Year 2000.
|
||||
|
||||
The 3.3 NetHack Development Team, consisting of Michael Al-
|
||||
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
|
||||
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
|
||||
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
|
||||
The 3.3 NetHack Development Team, consisting of Michael Al-
|
||||
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
|
||||
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
|
||||
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
|
||||
in August of 2000.
|
||||
|
||||
Version 3.3 offered many firsts. It was the first version to
|
||||
separate race and profession. The Elf class was removed in pref-
|
||||
separate race and profession. The Elf class was removed in pref-
|
||||
erence to an elf race, and the races of dwarves, gnomes, and orcs
|
||||
made their first appearance in the game alongside the familiar
|
||||
human race. Monk and Ranger roles joined Archeologists, Barbar-
|
||||
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
|
||||
Tourists, Valkyries and of course, Wizards. It was also the
|
||||
first version to allow you to ride a steed, and was the first
|
||||
version to have a publicly available web-site listing all the
|
||||
bugs that had been discovered. Despite that constantly growing
|
||||
bug list, 3.3 proved stable enough to last for more than a year
|
||||
and a half.
|
||||
|
||||
The 3.4 NetHack Development Team initially consisted of
|
||||
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
|
||||
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, with Warwick Allison joining just before
|
||||
the release of NetHack 3.4.0 in March 2002.
|
||||
|
||||
As with version 3.3, various people contributed to the game
|
||||
as a whole as well as supporting ports on the different platforms
|
||||
that NetHack runs on:
|
||||
|
||||
Pat Rankin maintained 3.4 for VMS.
|
||||
|
||||
|
||||
made their first appearance in the game alongside the familiar
|
||||
human race. Monk and Ranger roles joined Archeologists, Barbar-
|
||||
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
|
||||
Tourists, Valkyries and of course, Wizards. It was also the
|
||||
first version to allow you to ride a steed, and was the first
|
||||
version to have a publicly available web-site listing all the
|
||||
bugs that had been discovered. Despite that constantly growing
|
||||
bug list, 3.3 proved stable enough to last for more than a year
|
||||
|
||||
|
||||
NetHack 3.7 June 20, 2020
|
||||
@@ -6274,25 +6274,39 @@
|
||||
|
||||
|
||||
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
and a half.
|
||||
|
||||
The 3.4 NetHack Development Team initially consisted of
|
||||
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
|
||||
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, with Warwick Allison joining just before
|
||||
the release of NetHack 3.4.0 in March 2002.
|
||||
|
||||
As with version 3.3, various people contributed to the game
|
||||
as a whole as well as supporting ports on the different platforms
|
||||
that NetHack runs on:
|
||||
|
||||
Pat Rankin maintained 3.4 for VMS.
|
||||
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
form. Paul Winner and Yitzhak Sapir provided encouragement.
|
||||
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
hanced the Macintosh port of 3.4.
|
||||
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Windows platform. Alex Kompel contributed a new graphical inter-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
dows CE port for 3.4.1.
|
||||
|
||||
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
|
||||
the past several releases. Unfortunately Ron's last OS/2 machine
|
||||
stopped working in early 2006. A great many thanks to Ron for
|
||||
the past several releases. Unfortunately Ron's last OS/2 machine
|
||||
stopped working in early 2006. A great many thanks to Ron for
|
||||
keeping NetHack alive on OS/2 all these years.
|
||||
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced
|
||||
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced
|
||||
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
|
||||
3.3.1.
|
||||
|
||||
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
|
||||
@@ -6301,33 +6315,19 @@
|
||||
The release of NetHack 3.4.3 in December 2003 marked the be-
|
||||
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
|
||||
stable version that provided continued enjoyment by the community
|
||||
for more than a decade. The NetHack Development Team slowly and
|
||||
quietly continued to work on the game behind the scenes during
|
||||
the tenure of 3.4.3. It was during that same period that several
|
||||
for more than a decade. The NetHack Development Team slowly and
|
||||
quietly continued to work on the game behind the scenes during
|
||||
the tenure of 3.4.3. It was during that same period that several
|
||||
new variants emerged within the NetHack community. Notably
|
||||
sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
|
||||
and its successors originally by Daniel Thaler and then by Alex
|
||||
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
|
||||
tinue to be developed, maintained, and enjoyed by the community
|
||||
and its successors originally by Daniel Thaler and then by Alex
|
||||
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
|
||||
tinue to be developed, maintained, and enjoyed by the community
|
||||
to this day.
|
||||
|
||||
In September 2014, an interim snapshot of the code under de-
|
||||
velopment was released publicly by other parties. Since that code
|
||||
was a work-in-progress and had not gone through the process of
|
||||
debugging it as a suitable release, it was decided that the ver-
|
||||
sion numbers present on that code snapshot would be retired and
|
||||
never used in an official NetHack release. An announcement was
|
||||
posted on the NetHack Development Team's official nethack.org
|
||||
website to that effect, stating that there would never be a
|
||||
3.4.4, 3.5, or 3.5.0 official release version.
|
||||
|
||||
In January 2015, preparation began for the release of
|
||||
NetHack 3.6.
|
||||
|
||||
At the beginning of development for what would eventually
|
||||
get released as 3.6.0, the NetHack Development Team consisted of
|
||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike
|
||||
was a work-in-progress and had not gone through the process of
|
||||
|
||||
|
||||
NetHack 3.7 June 20, 2020
|
||||
@@ -6340,60 +6340,60 @@
|
||||
|
||||
|
||||
|
||||
Stephenson, Janet Walz, and Paul Winner. In early 2015, ahead of
|
||||
the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and
|
||||
Derek S. Ray joined the NetHack Development Team.
|
||||
debugging it as a suitable release, it was decided that the ver-
|
||||
sion numbers present on that code snapshot would be retired and
|
||||
never used in an official NetHack release. An announcement was
|
||||
posted on the NetHack Development Team's official nethack.org
|
||||
website to that effect, stating that there would never be a
|
||||
3.4.4, 3.5, or 3.5.0 official release version.
|
||||
|
||||
In January 2015, preparation began for the release of
|
||||
NetHack 3.6.
|
||||
|
||||
At the beginning of development for what would eventually
|
||||
get released as 3.6.0, the NetHack Development Team consisted of
|
||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
|
||||
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
|
||||
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
|
||||
S. Ray joined the NetHack Development Team.
|
||||
|
||||
Near the end of the development of 3.6.0, one of the signif-
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
3.6.0 introduced a tribute to him.
|
||||
|
||||
3.6.0 was released in December 2015, and merged work done by
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
beloved community patches. Many bugs were fixed and some code was
|
||||
restructured.
|
||||
|
||||
The NetHack Development Team, as well as Steve VanDevender
|
||||
The NetHack Development Team, as well as Steve VanDevender
|
||||
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
|
||||
ate on various UNIX flavors and maintained the X11 interface.
|
||||
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
|
||||
tained the port of NetHack 3.6 for Mac OSX.
|
||||
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
|
||||
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
|
||||
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
|
||||
tained the port of NetHack 3.6 for Microsoft Windows.
|
||||
|
||||
Pat Rankin attempted to keep the VMS port running for
|
||||
Pat Rankin attempted to keep the VMS port running for
|
||||
NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
|
||||
dated and tested it for the most recent version of OpenVMS (V8.4
|
||||
dated and tested it for the most recent version of OpenVMS (V8.4
|
||||
as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
|
||||
but not VAX.
|
||||
|
||||
Ray Chason resurrected the msdos port for 3.6 and contrib-
|
||||
Ray Chason resurrected the msdos port for 3.6 and contrib-
|
||||
uted the necessary updates to the community at large.
|
||||
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||
some new features were assembled and released as NetHack 3.6.1.
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||
some new features were assembled and released as NetHack 3.6.1.
|
||||
The NetHack Development Team at the time of release of 3.6.1 con-
|
||||
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
|
||||
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
|
||||
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
|
||||
Stephenson, Janet Walz, and Paul Winner.
|
||||
|
||||
In early May 2019, another 320 bug fixes along with some en-
|
||||
hancements and the adopted curses window port, were released as
|
||||
3.6.2.
|
||||
|
||||
Bart House, who had contributed to the game as a porting
|
||||
team participant for decades, joined the NetHack Development Team
|
||||
in late May 2019.
|
||||
|
||||
NetHack 3.6.3 was released on December 5, 2019 containing
|
||||
over 190 bug fixes to NetHack 3.6.2.
|
||||
|
||||
|
||||
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
|
||||
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
|
||||
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
|
||||
|
||||
|
||||
NetHack 3.7 June 20, 2020
|
||||
@@ -6406,10 +6406,23 @@
|
||||
|
||||
|
||||
|
||||
Stephenson, Janet Walz, and Paul Winner.
|
||||
|
||||
In early May 2019, another 320 bug fixes along with some en-
|
||||
hancements and the adopted curses window port, were released as
|
||||
3.6.2.
|
||||
|
||||
Bart House, who had contributed to the game as a porting
|
||||
team participant for decades, joined the NetHack Development Team
|
||||
in late May 2019.
|
||||
|
||||
NetHack 3.6.3 was released on December 5, 2019 containing
|
||||
over 190 bug fixes to NetHack 3.6.2.
|
||||
|
||||
NetHack 3.6.4 was released on December 18, 2019 containing a
|
||||
security fix and a few bug fixes.
|
||||
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
some security fixes and a small number of bug fixes.
|
||||
|
||||
NetHack 3.6.6 was released on March 8, 2020 containing a se-
|
||||
@@ -6421,19 +6434,19 @@
|
||||
12.1. SPECIAL THANKS
|
||||
|
||||
On behalf of the NetHack community, thank you very much once
|
||||
again to M. Drew Streib and Pasi Kallinen for providing a public
|
||||
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
|
||||
again to M. Drew Streib and Pasi Kallinen for providing a public
|
||||
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
|
||||
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
|
||||
geoneers who invest their time and effort into annual NetHack
|
||||
tournaments such as Junethack, The November NetHack Tournament
|
||||
geoneers who invest their time and effort into annual NetHack
|
||||
tournaments such as Junethack, The November NetHack Tournament
|
||||
and in days past, devnull.net (gone for now, but not forgotten).
|
||||
|
||||
- - - - - - - - - -
|
||||
|
||||
From time to time, some depraved individual out there in
|
||||
netland sends a particularly intriguing modification to help out
|
||||
From time to time, some depraved individual out there in
|
||||
netland sends a particularly intriguing modification to help out
|
||||
with the game. The NetHack Development Team sometimes makes note
|
||||
of the names of the worst of these miscreants in this, the list
|
||||
of the names of the worst of these miscreants in this, the list
|
||||
of Dungeoneers:
|
||||
Adam Aronow J. Ali Harlow Mikko Juola
|
||||
Alex Kompel Janet Walz Nathan Eady
|
||||
@@ -6446,19 +6459,6 @@
|
||||
Bart House John S. Bien Pierre Martineau
|
||||
Benson I. Margulies Johnny Lee Ralf Brown
|
||||
Bill Dyer Jon W{tte Ray Chason
|
||||
Boudewijn Waijers Jonathan Handler Richard Addison
|
||||
Bruce Cox Joshua Delahunty Richard Beigel
|
||||
Bruce Holloway Karl Garrison Richard P. Hughey
|
||||
Bruce Mewborne Keizo Yamamoto Rob Menke
|
||||
Carl Schelin Keith Simpson Robin Bandy
|
||||
Chris Russo Ken Arnold Robin Johnson
|
||||
David Cohrs Ken Arromdee Roderick Schertler
|
||||
David Damerell Ken Lorber Roland McGrath
|
||||
David Gentzel Ken Washikita Ron Van Iwaarden
|
||||
David Hairston Kevin Darcy Ronnen Miller
|
||||
Dean Luick Kevin Hugo Ross Brown
|
||||
Del Lamb Kevin Sitze Sascha Wostmann
|
||||
Derek S. Ray Kevin Smolkowski Scott Bigham
|
||||
|
||||
|
||||
|
||||
@@ -6472,6 +6472,19 @@
|
||||
|
||||
|
||||
|
||||
Boudewijn Waijers Jonathan Handler Richard Addison
|
||||
Bruce Cox Joshua Delahunty Richard Beigel
|
||||
Bruce Holloway Karl Garrison Richard P. Hughey
|
||||
Bruce Mewborne Keizo Yamamoto Rob Menke
|
||||
Carl Schelin Keith Simpson Robin Bandy
|
||||
Chris Russo Ken Arnold Robin Johnson
|
||||
David Cohrs Ken Arromdee Roderick Schertler
|
||||
David Damerell Ken Lorber Roland McGrath
|
||||
David Gentzel Ken Washikita Ron Van Iwaarden
|
||||
David Hairston Kevin Darcy Ronnen Miller
|
||||
Dean Luick Kevin Hugo Ross Brown
|
||||
Del Lamb Kevin Sitze Sascha Wostmann
|
||||
Derek S. Ray Kevin Smolkowski Scott Bigham
|
||||
Deron Meranda Kevin Sweet Scott R. Turner
|
||||
Dion Nicolaas Lars Huttar Sean Hunt
|
||||
Dylan O'Donnell Leon Arnott Stephen Spackman
|
||||
@@ -6491,7 +6504,7 @@
|
||||
Irina Rempt-Drijfhout Mike Passaretti
|
||||
Izchak Miller Mike Stephenson
|
||||
|
||||
Brand and product names are trademarks or registered trade-
|
||||
Brand and product names are trademarks or registered trade-
|
||||
marks of their respective holders.
|
||||
|
||||
|
||||
@@ -6507,19 +6520,6 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user