montraits usage (trunk only)
Move a couple of recently added corpse revival/statue animation fixups into montraits() so that its callers don't have to worry about them anymore.
This commit is contained in:
26
src/zap.c
26
src/zap.c
@@ -472,6 +472,11 @@ coord *cc;
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(we cleared it when loading bones) */
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if (!mtmp2->m_id)
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mtmp2->m_id = mtmp->m_id;
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/* might be bringing quest leader back to life */
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else if (quest_status.leader_is_dead &&
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/* leader_is_dead implies that leader_m_id is valid */
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mtmp2->m_id == quest_status.leader_m_id)
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quest_status.leader_is_dead = FALSE;
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mtmp2->mx = mtmp->mx;
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mtmp2->my = mtmp->my;
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mtmp2->mux = mtmp->mux;
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@@ -507,6 +512,10 @@ coord *cc;
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mtmp2->mstun = 0;
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mtmp2->mconf = 0;
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replmon(mtmp,mtmp2);
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/* in case Protection_from_shape_changers is different
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now than it was when the traits were stored */
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restore_cham(mtmp2);
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}
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return mtmp2;
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}
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@@ -633,15 +642,8 @@ register struct obj *obj;
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xy.x = x; xy.y = y;
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mtmp = montraits(obj, &xy);
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if (mtmp) {
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if (mtmp->mtame && !mtmp->isminion)
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wary_dog(mtmp, TRUE);
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/* might be reviving quest leader */
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if (quest_status.leader_is_dead &&
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/* _is_dead implies that _m_id is valid */
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mtmp->m_id == quest_status.leader_m_id)
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quest_status.leader_is_dead = FALSE;
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}
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if (mtmp && mtmp->mtame && !mtmp->isminion)
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wary_dog(mtmp, TRUE);
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} else
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mtmp = makemon(&mons[montype], x, y,
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NO_MINVENT|MM_NOWAIT|MM_NOCOUNTBIRTH);
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@@ -677,12 +679,6 @@ register struct obj *obj;
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mtmp->mhp = eaten_stat(mtmp->mhp, obj);
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/* track that this monster was revived at least once */
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mtmp->mrevived = 1;
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/* in case this was a shapechanger corpse and
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Protection_from_shape_changers happens to be
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different now than it was when the monster
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was killed (probably a no-op here since
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KEEPTRAITS() doesn't include shapechangers) */
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restore_cham(mtmp);
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if (recorporealization) {
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/* If mtmp is revivification of former tame ghost*/
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