montraits usage (trunk only)

Move a couple of recently added corpse revival/statue animation
fixups into montraits() so that its callers don't have to worry about
them anymore.
This commit is contained in:
nethack.rankin
2003-12-10 06:33:25 +00:00
parent f935974e02
commit 0dc3c43a8d
2 changed files with 13 additions and 27 deletions

View File

@@ -472,6 +472,11 @@ coord *cc;
(we cleared it when loading bones) */
if (!mtmp2->m_id)
mtmp2->m_id = mtmp->m_id;
/* might be bringing quest leader back to life */
else if (quest_status.leader_is_dead &&
/* leader_is_dead implies that leader_m_id is valid */
mtmp2->m_id == quest_status.leader_m_id)
quest_status.leader_is_dead = FALSE;
mtmp2->mx = mtmp->mx;
mtmp2->my = mtmp->my;
mtmp2->mux = mtmp->mux;
@@ -507,6 +512,10 @@ coord *cc;
mtmp2->mstun = 0;
mtmp2->mconf = 0;
replmon(mtmp,mtmp2);
/* in case Protection_from_shape_changers is different
now than it was when the traits were stored */
restore_cham(mtmp2);
}
return mtmp2;
}
@@ -633,15 +642,8 @@ register struct obj *obj;
xy.x = x; xy.y = y;
mtmp = montraits(obj, &xy);
if (mtmp) {
if (mtmp->mtame && !mtmp->isminion)
wary_dog(mtmp, TRUE);
/* might be reviving quest leader */
if (quest_status.leader_is_dead &&
/* _is_dead implies that _m_id is valid */
mtmp->m_id == quest_status.leader_m_id)
quest_status.leader_is_dead = FALSE;
}
if (mtmp && mtmp->mtame && !mtmp->isminion)
wary_dog(mtmp, TRUE);
} else
mtmp = makemon(&mons[montype], x, y,
NO_MINVENT|MM_NOWAIT|MM_NOCOUNTBIRTH);
@@ -677,12 +679,6 @@ register struct obj *obj;
mtmp->mhp = eaten_stat(mtmp->mhp, obj);
/* track that this monster was revived at least once */
mtmp->mrevived = 1;
/* in case this was a shapechanger corpse and
Protection_from_shape_changers happens to be
different now than it was when the monster
was killed (probably a no-op here since
KEEPTRAITS() doesn't include shapechangers) */
restore_cham(mtmp);
if (recorporealization) {
/* If mtmp is revivification of former tame ghost*/