Fixes bit for unifying the traps
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@@ -768,5 +768,6 @@ move 'restoring' to the program_state struct; add corresponding 'saving';
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inventory when the relevant activity is in progress
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inventory when the relevant activity is in progress
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unify special attack damages from separate you-hit-monster, monster-hits-you,
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unify special attack damages from separate you-hit-monster, monster-hits-you,
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and monster-hits-monster into functions by damage type
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and monster-hits-monster into functions by damage type
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unify trap effects for hero and monster stepping on the trap by trap type
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