monster name references in .lua files

Closes #434
This commit is contained in:
nhmall
2020-12-30 19:18:25 -05:00
parent 1cf9d0323a
commit 0e0aa7bdf6
2 changed files with 7 additions and 6 deletions

View File

@@ -135,12 +135,12 @@ des.monster("giant spider")
des.monster("s")
des.monster("s")
-- ladies of the evening
des.monster("succubus", 02, 08)
des.monster("succubus", 08, 08)
des.monster("incubus", 02, 14)
des.monster("incubus", 08, 14)
des.monster("incubus", 02, 17)
des.monster("incubus", 08, 17)
des.monster("amorous demon", 02, 08)
des.monster("amorous demon", 08, 08)
des.monster("amorous demon", 02, 14)
des.monster("amorous demon", 08, 14)
des.monster("amorous demon", 02, 17)
des.monster("amorous demon", 08, 17)
-- Police station (with drunken prisoners)
des.monster({ id = "Kop Kaptain", x=24, y=09, peaceful = 0 })
des.monster({ id = "Kop Lieutenant", x=20, y=09, peaceful = 0 })

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@@ -468,6 +468,7 @@ arbitrate when there is a conflict between gender term (male or female) and
wizard mode sanity check complained about Wizard's clone mimicking a monster
new ^G gender-naming handling code required a guard against null permonst
pointer which could occur under some circumstances
replace some monster names in .lua files with their new equivalents
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support