fix #H2680 - IDing unpaid gem should adjust price

Another one from 6.5 years ago, identifying a type of gem should give
a new price for any unpaid gems of that type and adjust shopping bill
accordingly.  Report was for rubbing with touchstone and learning
worthless glass with price not changing until the learned 'gem' was
dropped.  Fix works for that and also other forms of identification
(and for amnesia, raising prices of forgotten gems); no dropping is
required for the price to change.

Theoretically could apply to any type of item, but prices of gems are
by far the most sensitive to whether or not they're identified.
This commit is contained in:
PatR
2018-12-21 01:14:45 -08:00
parent 4e1eecc7fa
commit 0e58316109
4 changed files with 52 additions and 4 deletions

View File

@@ -295,6 +295,8 @@ if hero kicks some embedded gold out of a wall while following vault gaurd
the gold" unless he's on brink of going ballistic
for '/?' information lookup, "item named The Artifact" failed to find info
about "Artifact" due to presence of "The"
identifying or forgetting gem types now adjusts prices for gems already on
shopping bill
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1545182146 2018/12/19 01:15:46 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.674 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1545383614 2018/12/21 09:13:34 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.675 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2220,6 +2220,7 @@ E long FDECL(contained_cost,
(struct obj *, struct monst *, long, BOOLEAN_P, BOOLEAN_P));
E long FDECL(contained_gold, (struct obj *));
E void FDECL(picked_container, (struct obj *));
E void FDECL(gem_learned, (int));
E void FDECL(alter_cost, (struct obj *, long));
E long FDECL(unpaid_cost, (struct obj *, BOOLEAN_P));
E boolean FDECL(billable, (struct monst **, struct obj *, CHAR_P, BOOLEAN_P));

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@@ -1,4 +1,4 @@
/* NetHack 3.6 o_init.c $NHDT-Date: 1528332336 2018/06/07 00:45:36 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.24 $ */
/* NetHack 3.6 o_init.c $NHDT-Date: 1545383615 2018/12/21 09:13:35 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.25 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -362,8 +362,11 @@ boolean credit_hero;
exercise(A_WIS, TRUE);
}
/* moves==1L => initial inventory, gameover => final disclosure */
if (moves > 1L && !program_state.gameover)
if (moves > 1L && !program_state.gameover) {
if (objects[oindx].oc_class == GEM_CLASS)
gem_learned(oindx); /* could affect price of unpaid gems */
update_inventory();
}
}
}
@@ -390,6 +393,9 @@ register int oindx;
disco[dindx - 1] = 0;
else
impossible("named object not in disco");
if (objects[oindx].oc_class == GEM_CLASS)
gem_learned(oindx); /* ok, it's actually been unlearned */
update_inventory();
}
}

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@@ -1,4 +1,4 @@
/* NetHack 3.6 shk.c $NHDT-Date: 1545036290 2018/12/17 08:44:50 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.143 $ */
/* NetHack 3.6 shk.c $NHDT-Date: 1545383616 2018/12/21 09:13:36 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.144 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2278,6 +2278,45 @@ register struct monst *shkp;
return tmp;
}
/* unlike alter_cost() which operates on a specific item, identifying or
forgetting a gem causes all unpaid gems of its type to change value */
void
gem_learned(oindx)
int oindx;
{
struct obj *obj;
struct monst *shkp;
struct bill_x *bp;
int ct;
/*
* Unfortunately, shop bill doesn't have object type included,
* just obj->oid for each unpaid stack, so we have to go through
* every bill and every item on that bill and match up against
* every unpaid stack on the level....
*
* Fortunately, there's no need to catch up when changing dungeon
* levels even if we ID'd or forget some gems while gone from a
* level. There won't be any shop bills when arriving; they were
* either paid before leaving or got treated as robbery and it's
* too late to adjust pricing.
*/
for (shkp = next_shkp(fmon, TRUE); shkp;
shkp = next_shkp(shkp->nmon, TRUE)) {
ct = ESHK(shkp)->billct;
bp = ESHK(shkp)->bill;
while (--ct >= 0) {
obj = find_oid(bp->bo_id);
if (!obj) /* shouldn't happen */
continue;
if ((oindx != STRANGE_OBJECT) ? (obj->otyp == oindx)
: (obj->oclass == GEM_CLASS))
bp->price = get_cost(obj, shkp);
++bp;
}
}
}
/* called when an item's value has been enhanced; if it happens to be
on any shop bill, update that bill to reflect the new higher price
[if the new price drops for some reason, keep the old one in place] */