fix #H2680 - IDing unpaid gem should adjust price
Another one from 6.5 years ago, identifying a type of gem should give a new price for any unpaid gems of that type and adjust shopping bill accordingly. Report was for rubbing with touchstone and learning worthless glass with price not changing until the learned 'gem' was dropped. Fix works for that and also other forms of identification (and for amnesia, raising prices of forgotten gems); no dropping is required for the price to change. Theoretically could apply to any type of item, but prices of gems are by far the most sensitive to whether or not they're identified.
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@@ -295,6 +295,8 @@ if hero kicks some embedded gold out of a wall while following vault gaurd
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the gold" unless he's on brink of going ballistic
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for '/?' information lookup, "item named The Artifact" failed to find info
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about "Artifact" due to presence of "The"
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identifying or forgetting gem types now adjusts prices for gems already on
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shopping bill
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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