@@ -4830,6 +4830,10 @@ zap_over_floor(xchar x, xchar y, int type, boolean *shopdamage,
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if (!exploding_wand_typ) {
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if (abs(type) < ZT_SPELL(0))
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zapverb = "bolt"; /* wand zap */
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/* kludge check:
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ZT_SPELL(ZT_FIRE) = ZT_SPELL(AD_FIRE-1) = 10+(2-1) = 11 */
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else if (type == (ZT_SPELL(AD_FIRE - 1)))
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yourzap = FALSE; /* and leave zapverb as "blast" */
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else if (abs(type) < ZT_BREATH(0))
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zapverb = "spell";
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}
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