Fix Sanctum phasing bug.
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@@ -561,6 +561,10 @@ MONSTER:'V',random
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#
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MAZE:"sanctum", ' '
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FLAGS: noteleport,hardfloor,nommap
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# This is outside the main map, below, so we must do it before adding
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# that map and anchoring coordinates to it. This extends the invisible
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# barrier up to the top row, which falls outside the drawn map.
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NON_PASSWALL:(39,00,41,00)
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GEOMETRY:center,center
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MAP
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----------------------------------------------------------------------------
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