vms catchup (context)
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@@ -159,7 +159,7 @@ $(MAKEDEFS) : $(MAKEOBJS) $(VMSMAKEOBJS) $(LIBOPT)
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@ $(TOUCH) $(MARKER)
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makedefs.obj : makedefs.c \
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$(CONFIG_H) $(IN)context.h $(INC)permonst.h $(INC)objclass.h \
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$(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
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$(INC)monsym.h $(INC)artilist.h $(INC)dungeon.h \
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$(INC)obj.h $(INC)monst.h $(INC)you.h $(INC)flag.h \
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$(INC)dlb.h $(INC)patchlevel.h $(INC)qtext.h
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)vmsmain.c 3.4 2001/07/27 */
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/* SCCS Id: @(#)vmsmain.c 3.4 2003/09/25 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - VMS NetHack */
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@@ -210,14 +210,14 @@ char *argv[];
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(void) chmod(fq_save,FCMASK); /* back to readable */
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}
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flags.move = 0;
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context.move = 0;
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} else {
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not_recovered:
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player_selection();
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newgame();
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wd_message();
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flags.move = 0;
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context.move = 0;
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set_wear();
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(void) pickup(1);
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}
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