more thitu() and Half_physical_damage
As commented in: https://github.com/NetHack/NetHack/issues/1459#issuecomment-4280354364 This also fixes a minor typo in the related doc/fixes3-7-0.txt paragraph.
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@@ -2203,7 +2203,7 @@ mounted hero was able to deliver joust hits when trapped
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timer sanity check for melting ice gave false complaint about non-ice for
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frozen moat under open drawbridge
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mhitm_ad_phys() was not applying Half_physical_damage when hero was target
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callers of thitu() were not applyibg Half_physical_damage either
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callers of thitu() were not applying Half_physical_damage either
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throwing crystal plate mail or helm of brilliance up against the ceiling could
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result in the item being cracked and then vanishing
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yn_function (used all over the place) sometimes triggered an impossible()
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@@ -737,7 +737,8 @@ m_throw(
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hitv += 8 + singleobj->spe;
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if (dam < 1)
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dam = 1;
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hitu = thitu(hitv, dam, &singleobj, (char *) 0);
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hitu = thitu(hitv, Maybe_Half_Phys(dam),
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&singleobj, (char *) 0);
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}
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}
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if (hitu && singleobj->opoisoned && is_poisonable(singleobj)) {
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@@ -1233,7 +1234,7 @@ thrwmu(struct monst *mtmp)
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if (dam < 1)
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dam = 1;
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(void) thitu(hitv, dam, &otmp, (char *) 0);
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(void) thitu(hitv, Maybe_Half_Phys(dam), &otmp, (char *) 0);
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stop_occupation();
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return;
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} else if ((arw = autoreturn_weapon(otmp)) != 0 && !mwelded(otmp)) {
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