wielding partial stack
If you're wielding a stack of N items, issuing the command to quiver them asks whether you want to quiver N-1 of them (implicitly leaving one wielded). If you answer no then you're asked whether to quiver all of them. You could also give a count when picking the item to be quivered and the stack would be split based on that. However, if you have a stack of N items quivered, issuing the command to wield them just did so, leaving the quiver empty. And picking an item ignored any count, so even explicitly asking for 1 (out of N) wielded the whole stack. Change 'w' to parallel 'Q'; if you try to wield a quivered stack, you'll be asked whether to wield just 1 of them. For no, ask whether to wield the whole stack. Or you can give an explicit count when picking any stack in inventory to wield. Both 'w' and 'Q' probably ought to handle the alternate/secondary weapon similarly when it contains a stack. This doesn't address that.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.27 $ $NHDT-Date: 1577050470 2019/12/22 21:34:30 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.29 $ $NHDT-Date: 1577055058 2019/12/22 22:50:58 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -15,6 +15,8 @@ function calls made from mapglyph based on dungeon level are now called once
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fix accessing mons[-1] when trying to gate in a non-valid demon
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fast hero could have random clairvoyance happen more than once on same turn
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urealtime.realtime was being incorrectly calculated
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using 'Q' on wielded weapon would offer to split stack; make using 'w' on a
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quivered stack behave similarly
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Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
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